Time for a surprise. [edit: nope]
Letâs verify the 800 for offense first on offense first, should be easy.
My Bagreg with 0% mana generation bonus gets mana from 8 tiles for 800 MP - and his fast Buddy Tudan is in the same position.
800 = 800 x 1.0
=> fast tide speed is charged with 800 MP on offense
Letâs check 799 MP:
My Bagreg has +12% +13% mana generation bonus from mana troops level 23 (+13%) and gets mana from 5 regular tiles and 2 tiles with +4%:
799 = 500 x 1.13 + 200 x (1.13 + 0.04)
=> fast tide speed is not charged from 799 MP on offense, just like regular fast speed
Now onwards to the average speed on offense, should be easy since I had already prepared setups for my attacking team for 1067 MP and 1066 to test this evening. [edit: bad idea and it was clearly too late at night right before bed time]
And then my Bagreg charges with 1067 MP as expected
and with 1066, of course, he isâŚalso charged!? Why?
Okay, of course, the 800/(1 - 0.25) = 1066.7 gets rounded down, so I go for 1065 MP next and verify that Bagreg is indeedâŚcharged again!?
Well, no idea whatâs going on, but letâs just test 1064 MP then and see that Bagreg is finallyâŚcharged as well!?
Okay, time for the standard approach.
Letâs check 1000 MP: not charged
Then letâs check something in between like 1026 MP: Bagreg is charged
Ha! There we go! Next stop: 1017 MP and Bagreg isâŚnot charged
Hmmm, might the â25â be a fixed amount of 25 MP maybe?
Then letâs see 1024 MP: Bagreg is not charged
Gotcha! And finally 1025 MP: Bagreg is drumroll charged
=> so on offense the average mana speed is actually 1025 MP [edit: nope, wrong, should have immediately compared to the -25% mana modifier approach and done some more testing. In my next post I check and the 1025 MP is clearly wrong and there is definitely a mana modifier, for which the -25% fit very well, so 800 MP with -25% is the go to for average tide speed]
What does that mean for Tide heroes on defense?
The fast tide speed should act the same as regular fast speed and 5* should charge with 934 MP.
The average tide speed of 5* could charge in 1197 MP, if 1025 is the basis. 4* would then charge with 1152 and 3* with 1108 MP. [edit: the average tide speed should charge with 934 MP as well but with a fixed -25% mana modifier always active]
I found a Phorcys 1-1 that I can set up in my alliance for tests. Well, not a perfect target with his minions that give +5% mana each turn - I guess Iâll have to prevent that with my Proteus when I want to test the average tide speed on defense. But first Iâll focus on magic heroes and styx, so @G_H_O_S_T please go ahead and test the mana from tiles for the 4* and then test the mana gain from 5* tide heroes.
Hereâs the details: [edit: added one column for the MP with -25% mana modifier]
charged? | regular tiles | initial mana generation | tiles with +4% | tiles with +10% | tiles with +24% | mana points | MP with -25% |
---|---|---|---|---|---|---|---|
not full | 10 | 0 | 1000 | 750 | |||
not full | 9 | 13 | 1017 | 792 | |||
not full | 5 | 12 | 4 | 1024 | 799 | ||
0 | 0 | ||||||
full | 7 | 13 | 2 | 1025 | 800 | ||
full | 9 | 14 | 1026 | 801 | |||
full | 10 | 5 | 1050 | 800 | |||
full | 3 | 18 | 5 | 1064 | 864 | ||
full | 4 | 5 | 5 | 1065 | 840 | ||
full | 6 | 5 | 4 | 1066 | 816 | ||
full | 4 | 13 | 5 | 1067 | 842 |
Hereâs my Bagreg with +12% mana generation bonus from mana troops level 6 (+7%) and Zhabog (+5%) as he gains mana from 5 regular tiles and 4 tiles with +4%
1024 = 500 x 1.12 + 400 x (1.12 + 0.04) [edit: or
799 = 500 x (1.12 - 0.25) + 400 x (1.12 + 0.04 - 0.25) and updated the screenshots with the mana for the -25% mana modifier]
=> average tide speed is not charged yet with 1024 [MP or 799 MP] on offense
Then Bagreg with +13% mana generation bonus from mana troops level 23 (+13%) as he gains mana from 7 regular tiles and 2 tiles with +4%
1025 = 700 x 1.13 + 200 x (1.13 + 0.04) [edit: or
800 = 700 x (1.13 - 0.25) + 200 x (1.13 + 0.04 - 0.25)]
[edit: average tide speed is charged with 1025 MP or 800 MP on offense]