Thank you! It is indeed great to finally able to get this right and to make precise calculations that reduce the amount of tests by a lot, all while the results perfectly match the predictions. \ /
And it’s all because of this thread
Right! The magic1 and styx 1 should be simple to verify. Same with the Tides, except that I’ll probably have to rely on @G_H_O_S_T for this since my alliance lacks 5* tide heroes and finding a suitable target in the wild is very hard nowadays.
For styx2 and magic 2 let’s see what we can do with our limited options. I already thought of some extensions to our options, like tactical application of -5% from the new mages or cutting 10% or 20% mana.
Since we know that 5* get 75 MP per combo1 tile we may also use this to set up a wild fight, if necessary.
The combo2 tile I think could also be relatively - keyword: relatively - easy to investigate. The combo3 will be matter of luck though.
The rounding of the final result is totally intuitive and I think everybody would go with this, but my one test with Alfrike charging with 1576 MP instead of 1578 MP claimed that the calculation is a tiny bit different.
I already had rounding issues in the past with the DoT formula - often slightly off by a tiny bit. So here I simply tried some different rounding and got lucky that this now fits perfecly.
Sorry for your loss, bro - this will throw off anybody for a while.
Yes, please!
It should be okay to only check the 4* for now, if they get the 75 MP per combo1 tile as well. If yes, then the 3* will surely also get 75 MP per combo1 tile. If not, we will have to investigate 3* for this as well.
Can you also test the 5* tide hero with a friendly battle, if they charge with 934 for the fast speed and 933 is insufficient, and that they charge with 1168 for the average speed and 1167 is insufficient?
I’m afraid that I would have to try and hunt in gold arena for a suitable target (to be able to ensure the mana generation bonus) and that type of hunting was not easy last year and got worse now with the double limit breaks - I need to be able to clearly identify, if a target has the mana node or not.