If this Hero is defeated during the first 4 turns of a battle, they are resurrected in the beginning of their next turn with 1% health. All status effects and stacks are removed when the Hero dies. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Special Skill: Pirate Shot
Deals 215% damage to the target and nearby enemies.
The more mana the enemies have, the more damage they will receive, up to 335%.
All-In-One Reference, courtesy of @Lumi tap on image to view it fully
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
As the owner of a Kestrel who was my first 5* that I finally got around to final ascending, I’d say he’s alright. I don’t think you’ll regret it, but whether he should be prioritized depends on your bench.
For better and for worse, red heroes are largely defined by SGG as utility first, so offensive punch is something red is pretty poor at in general. So in that field, heroes like Kestrel, JF, and Gravemaker shine. There is still no better red sniper than Marjana.
But that said, Kestrel rarely makes sense as a first choice compared to stronger red utility heroes. He’s quite average when compared to the likes of Kingston, Magni, Lianna, and the like, but in a red stack, you’d be hard pressed to find better.
JF offers more utility and value to an offensive comp than Kestrel, who just shoots things, and not spectacularly at that. Not terribly, not like Elkanen, but not going to blow your socks off either. And being a rogue, one of the strongest classes, helps Kestrel quite a bit.
G.Kong would be good for the cleanse but since you have Grazul protecting and Mits reflecting, I kind of like Kestrel better for the faster dmg.
If you are using these heroes together on a raid team e.g Rigard, Marjana, Grazul, Mits, Tyr/Kestrel, then I would give the lvl23+ red mana troop to Mits. Unless your have 2 lvl 23+ red mana troops, I would probably do Kestrel first before Kong. Bring Kong to 3/70 and use on another war team with Wilbur.
Got him in recent pirates event but doesn’t seem to be too much love but a fast hit 3 with a decent attack seems pretty good. Like a fast but hit less Atomos with no revive
For defence only, between Marj and Kestrel, who would be better in a flank position? Who would be better in wing?
It’s annoying because they share rogue emblems so I can’t emblem both but my initial thought is that Marj is better in the wing but kestrel can do both okay, ie good but worse than Marj on wing and good and better than Marj on flank?