It is different in volume but not in tone. And I suspect that has a lot to do with the lockdown and all the frustrations generated by that. The game is supposed to be an outlet to #playaparttogether and when changes are made/proposed that can make your gameplay more difficult you react adversely to it. Also there are a significantly higher number of forum users now than there were two years ago.
This can and likely will cause many players to stop playing regardless of what SGG do, or even if they do nothing. Somehow they missed completely how dominating Telluria would be as a tank, and I am now come to the opinion that she should not have been released as-is.
But there has always been and always will be these arguments about the game in one form or another, and every one is prefaced with the “it’s the end of the game” statement.
TBH I preferred the game as it was a year ago when it was less congested.
There is a dedicated topic in which proposed Telluria and Vela nerf should be discussed. Let this thread remain free of this (hot) discussion so we are able to easily track changes and new content in beta.
Based on thread dates, I believe the announcement and balance updates were quite soon after her launch — it looks like during her first month of availability even.
Looking at past threads, I think the Beta program was actually launched the month after that, presumably in part to reduce issues like that in the future.
Athena was nerfed so often because players kept finding ways to break the game with Athena.
Athena came out in 2017-July, and last nerf was changing the damage formula in 2017-November.
Solo
As released, Athena was insanely powerful alone.
I have heard some truly strange rumors about Athena live server v1.0 ( after I downloaded Empires but before my time on the forum), but just searching the forum shows Athena was very very powerful.
Synergy
Originally Athena stacked with Isarnia/ Grimm/ Gormek/ Tibutus just like Vela+ Telluria works well together. So that was nerfed.
Wu Kong+ Tarlak was stopped in Beta.
Elemental defense down
Just like Vela 5*+20 and Telluria 5*+20 on war defense teams, Athena + Panther/ Falcon/ Jackal became a problem they eventually had to address.
In fact they eventually rewrote the damage formula because of it.
Reaction
Players were very vocal about all this nerfing. Both players that had Athena, and those without Athena.
I think this paints an excellent picture - we can anticipate final changes to Telly to be incremental (and over time, if necessary), and certainly not the vast change currently being tested only in beta.
Yea, actually that was how I envisioned Alchemy Lab in the first place. Problem there is that some people playing on high level have literally tens, if not hundreds of those unused rare ascensions mats (trap tools, blades etc.), excess of which would be sufficient to resolve any shortage of epic ascension mats they may have, and I think that’s what they aimed to avoid.
No. This only means that Hero Academy will appear in beta soon (in version 30 of beta). HA could be released in v 30, but it also may be released later (eg. in v. 31 or 32).
Additional details will go up to their own respective threads when they go into beta.
Currently beta is only testing the hero-balance changes (see OP for threads).
As above, not necessarily… Just means that SGG have indicated that we will be beta testing a Hero Academy… Whether it is a concept design or final design or even if it’s passable or needs serious work we don’t know… Just have to wait and see.
The best way for Alchemist Lab is like no gem play. But just with luck.
Same like Training Camp. Just cheap material and big food.
But you have small chance like (2-5%) to get 4 stars ancession and (95-98%) 3 stars ancession material (obtainable and not) with time frame same as last training camp (2 days).
It’s not that bad. So people can at least just Hoping for the best. (Same as when you are 1% in tournament raid) hoping for small chance of 4 stars ancession