they stay the same since they are already very fast imo.
ok. so 5 tiles for charge 1, 10 for charge 2 and so on… tks a lot
That is not correct. @killnino ninja heroes are actually slowed by rush attack. Instead of ~5 tiles per charge, they need 6.5 tiles to charge one, 13 to charge two, 19.5 to charge three before mana troops.
I’d be a little worried about 3 healers, but looks like a long fight.
this is just cruel, yeesh
Looks correct, but Ninjas are something spezial, different on offense and defense too. I think we will have to see, that explanation only makes me more confused, maybe game crashes in fights with ninjas, wouldnt be surprised
very thks …
so not to use in rush war
Why are people putting Alfrike on the flank? She is the most stupidly overpowered hero in the game, by a wide margin. She belongs in the middle on this.
I’d assume it is because their alliance uses the same color tanks, usually green.
No need for mono tank color with this rule. Mono attacks are also not that effective. Better set up your most devastating slowies in the best order.
Latest war the support is shown as all heroes set to very fast mana. It doesn’t specify defenders. Is it both defender and attackers?
It is all heroes for attacker and defender.
Yes. All heroes includes both attack and defense.
Yes, all defend and offense… all heroes.
Double the pleasure.
Double the fun.