New HOTM's - *Would other OP heroes for the year change your mind?* Poll regarding game state in the description

You do pretty good.

“The first step to finding out why something does not work is to find out why it does work.”

(📑 Status Effects (Buffs and Ailments) and Stacks - Dead topic see link in post #190 - #2 by DaveCozy)

As a game modder/ RPG Game master, I just cannot resist “What if…?”

Click for sampler

4* ascension items and Hero XP

Not great, but an attempt at compromise

([Suggestion] 5* hero catch up mechanics or -50% Hero XP, -83% of 4* ascension items and emblems on 5* 2.01 heroes)

Duplicate heroes

Argh. This is not my greatest game design work. But I found it amusing at the time due to a private in joke only a dozen people on the planet will get ( waves to Phil, and Kaja, Foglio )

([Suggestion] Purple Easter Bunny, er, Purple dragon summons)

Trade

One of the advantages of trade is you can trade 5*+20 heroes instead of 5* 1.1 heroes ( see Niantic’s Pokémon GO or physical Collectable Card Games. )

But trade works best when supported by alternate mechanics so trade is not the only, or even best, option.

See shards ( 5* HotM and 4* ascension items ), retiring costumes 5*+20 Heroes / Level
30 4* troops, and mechanics for effectively using duplicate heroes like differentiating between multiple 4*+20 Grimm with different emblem paths.

FIN

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@DaveCozy

Im replying so I can address you both. I assumed when i created this thread that the people most hurt by the release of newer heroes were those who have played the game longer (invested more [not always true]). After reading your posts it seems like the people who hurt the most are the new comers since they have now way to advance past a certain point with out extreme exertion.

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Thanks for that akuma stuff pretty cool info, used to love playing street fighter down the arcade.

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