Lol no
Bobās Brief Bizarro Budget Breakdown!
Since a lot of folks are all āhrmā or even dismissive of the 10-soul choices, I thought Iād add a few thoughts about each of them: why folks on a budget and trying to decide ātake a cheap optionā or āpassā might lean toward the formerā¦ or the latter.
- take: If you want her tile-manipulation mechanic (mostly likely against titans/Mythic Titans, given that many SE choices are old enough to be problematic on defense)
- pass: If youāre not sold on messing with tiles or arenāt looking for a specialist; lower stats than even most other SE choices
- take: You missed her last December (or cashed her in at another SE and are now regretting), and want her fairly chunky minions and slow-but-steady minion-boost-heal-over-timeā¦ most especially for PvE events; fairly recent hero
- pass: You already have her as a recent HotM, you face LNY hero passives or minion removal, or āslow-burn overheal and crittersā isnāt your thing
- take: you really need some damage on your yellow roster, even if sheās not the sniper she was; you need a sniper/yellow sniper that even can fire in 6 tiles; you want her buffblock (at 2 or 3 charges) or especially mana punishment (from family bonus, from stopping mana-gen bufffs, and while the ā250 damage on mana gainā isnāt as big as it was, still can sting for any effect that does mana-over-time every turn)
- pass: you want big damage (SE will never deliver the latest in damage, which never lasts)
- take: you donāt have many fienders, you like that her fiends hit harder than most, you like punishing yellows and/or teams with healers that cleanse first or donāt cleanse at all, you like fiend damage ignoring high defense ratings and ailment block/immunity if it sticks around enough
- pass: you want your fiender to do more than just the fiends and associated effects, you face a lot of 2LB āno fiends lolā heroes (or of course, fiend blocker or remover heroes, or MegaMinion summoners), you want to land Aconiaās Bleed clause but often face ailment block/immunity
- take: actually the highest base stats of this SE (not just of the 10-soul heroes!), so reasonably more survivable in at least some PvE; variable ability, mana gen buff or mana gen nerf, the latter of which stacks with mana nerfing stacks from passive; quick minion meat shields or slower but chonky fiends
- pass: you want something more active than a support hero or with faster effects; worried about specific minion and/or fiend counters; also fiends subject to hp caps (1000hp, or 2000hp if LB2, so depending whom you fight, you well may not get the full 60% fiend! āsee Ulius thread)
ā
Also? Carthago delenda est. #52RareQuestsAYear
#SlayTheDragons
Bravo Sir Bob of Snarkiness!
Where can I see the rumored list?
Second post of the thread, scroll to the end of the post to Aug 31, 2024, hero names are hotlinked to their own discussion threads. (And as always, list is tentative and subject to change until released in game,)
Hey guys a question for you all:-
Does Becky 2nd special stack with Dark feather?
Nope, it overwrite each other
Thank you for the quick reply
I you fire DF first and than Becky, both effects will be activeā¦
But Becky 2nd special donāt stack with G.Hippoā¦
Iām thinking about this combinationā¦i have Dark Feather and maybe with Becky create deadly combo
Nope, if uāll fire DF and then Becky, on Becky only her effect will stay, the DF one will disappear
Fire Dark first and then Becky. They will work together
HELP please
Here is my war defense.
Wich one can I pick to replace Bo and Runt on the right for you ?
Thank you, have a nice day
How many souls you have? Ulius I think would be perfect.
If you have materials and 20 souls Xandrella would be a nice support to scare off / punish blue attackers given your tank is red.
I have 20 souls, I Can choose
In that case I would choose between Xandrella and Ulius. Depending on troops you have, mats you have and emblems.
I would prioritize war offense when picking from SE. Iām not sure how significant a difference a hero has at the same power level. I think wars are mainly won with the strongest 30+ heroes and everyone showing up.
Two defenses at 7k should be just as tough to beat no matter who they are. Swapping out for a similar power hero could certainly make it harder to beat and use an extra war flag but there isnāt an easy way to know. Also more people have a single strong troop per color so that might help more.
I think using rainbow defense might be best to avoid an offense getting extra bonus (or lucky board) from mono or 3-2 or some other combination.
Iām curious what others think too