Like this team needed help, I switched out Marjana +18 for C. Isarnia +9. The formula for victory is basically 1) get blue tiles; 2) win.
Played patiently for blue tiles, especially for moblings along the side. Used Krampus’ minions for pseudo-healing. Entered the boss wave with everyone charged. Targeted Domitia with my only sniper. A blue match-3 under Scarlett eliminated her immediately. Both Boss Skittles and Boss Domitia fired at Krampus (like they had a choice with his taunt going), but it was barely an inconvenience. Skittles fell next, then Domitia. Not even an evade this time.
Not enough sorcerer emblems for Quintus’ next node. Rogue emblems saved for Francine (leveling in progress). Trainer hero for Frank.
Very limited options in these classes for me. Thankfully I got better healer than Brynhild for this trial now, regular CB Sabina, wish I had C Kiril for this, but no, his costume evades me. Grimm C helped buffing the reds, so I had easier time to get rid of Skittle at least. After that it was a matter of charging my heroes VS Dom and Scarlett. After a bit longer fight I managed to do this without items, with a little luck of Scarlett/Dom not targetting CB Sabina too much.
Sharing that I challenged myself with this one. After maxing a couple more heroes, I went with a mono green team for this trial:
Changed my original team:
Marjana / cKashhrek / cKadilen / Brynhild / Peters
Into this team:
Peters / cKashhrek / cKadilen / Brynhild / Almur
Was fun. Had to use some tornadoes and time stops on that last stage. And Almur died on the second stage because I sucked at giving him healing pots in time.
Compared to last time, Isarnia is up three talents.
Basic theory here is “Get blue tiles. Win.” Works pretty well. Mobs were little trouble. Entered the boss wave with all specials charged. Made a blue match-3 under Scarlett, and she was basically done. Also finished Skittles before she fired. I think Domitia fired once before I could get her.
Not enough wizard emblems for Quintus’s next node. Rogue emblems saved for Francine. Trainer hero to Frank.
Second straight trial where I switched out Domitia for someone probably not as good just because they were new. This time it was Francine. Isarnia is up 3 talents from last time. I think Krampus was probably limit broken last time, too, but I didn’t note it.
Lots of off-color diamonds in this one, but mobs weren’t much trouble. Entered the boss wave with all specials charged. Lots of evading this time, which sucks, but thank goodness for Francine, because the blue tiles took their sweet time about showing up. Once they did, though, it was all over, as my blues are brutal.
Rogue emblems from a previous stage took Francine to +9. Not sure who will get sorcerer emblems. Trainer hero to Zila Lei.
Same team as last time, but Francine now has her full costume bonus, three more talents, and has been limit broken (but not fully maxed).
Mob waves went well, but I noticed going into the bosses that the on-color tiles had really dried up. Tried to play the board, but a stray tile got the last mobling. Fortunately, I was rolling with several minions from Krampus by that time. Francine may not have a color advantage against anything in the trial, but the cleanse over time helped mitigate Scarlett and Skittleskull’s attack down. C. Grimm almost died at one point, but he’s just squishy, so that’s to be expected. Got C. Kiril charged in time, so no worries. Found enough blue tiles to finish the fight after that.
Not enough rogue emblems for Francine’s next node. Sorcerer emblems in storage for now. If I ever finish with Francine (will probably limit break her costume side also), I have Dolgoon and Marcel waiting to level and emblem. Trainer hero to Valeria.
Same team as last time. Finished maxing Francine after the LB. She’s also up 6 talents, while Isarnia is up 3.
Had a little trouble getting a few mob waves down due to not having the right colors and stubbornly saving specials, but when I got to the boss wave, unleashed all my specials, and then formed a blue diamond, I knew it was over. No bosses fired, and it was over in like 3 turns. When you bring a lineup like this, and you get plenty of strong tiles, it’s gonna go quick. Would be nice not to be so reliant on one color, but those heroes are just total monsters. I’d like to get costume Thorne so I could go blue mono here just once, to see how it went.
Saving rogue emblems for Francine’s 19th node (defense) since I plant to insert her into my raid defense in the medium-term future. Sorcerer emblems saved for Marcel, who is currently 3^50. Trainer hero to Richard.