Mana in E&P - Sheet and Descriptions

It does predict correctly, as far as I can tell. Did a case with 10% direct mana and +21% mana generation and and it correctly shows 4 tiles for magic1 :+1:

The direct mana for any of the second and third charges will probably be incorrect as the actual mana gain will depend on the current mana bar when the 10% mana were received.

Yes, it could be some kind of rounding error, your guess is as good as mine here. :blush:

It would be nice, though, to find out what is exactly happening and then be able to plan your team and troop setup accordingly.

For this, we may have to take a look at the styx heroes and their styx1 and styx2 bars to verify any of our theories derived from the magic heroes. First step would be to find a suitable situation, where the tile sequence matters for charging styx 2.

Yaā€™ll measure the mana chunk that hathor gives with her passive?

what do you want to measure about it? Either she (or any of the heroes with a similar effect) gives it or she doesnĀ“t. If she does, you add it to all other effects.

So I did a small experimentā€¦ used average heroes, with vary mana boosts from emblem mana and troopsā€¦ got 9 tiles, and then set her off. All of the heroes charged.

Using my mana calculatorā€¦ it means that she gives a minimum of 9% mana chunkā€¦ It may be speed dependentā€¦ but at the very least, the ā€œsmallā€ amount of mana is consequential enough to reduce the amount of tiles needed. Iā€™m going to run a similar experiment with slow (and one average with zero mana boost from tiles or emblems)ā€¦ just see where it lands.

1 Like

with 9 tiles on average hero with no mana gen boost, she gives a minimum of 10% mana chunk. It is definitely less than a 12% chunk, otherwise the other slow hero would have chargedā€¦

1 Like

Appreciate the linkā€¦ butā€¦ if it were a small amount of mana, @ 9 tiles, with a 20% mana troopā€¦ I donā€™t think .5 tiles worth of mana would charge a slow hero. Iā€™m leaning towards a 10% mana chunk, not a tile based chunk like with other calculationsā€¦

All I have ever heard from any source about small and moderate amount of mana is that it is tile based, so I would definitely go by that. But these things are always super tedious to deal with to get the last little detail straight in order to exclude all other effects, so I am not going to do that.
maybe somebody else feels like puzzling together your case step by step.

2 Likes

With no mana bonus and 9 tiles, Hathor charged An average heroā€¦ So it doesnā€™t take a ton of math to see 1 tile was neededā€¦ And one half tile wouldnā€™t cut it. As long as they donā€™t need herā€¦ Iā€™m happy. She is excellent paired with Ray.

I had a look at the data and you are actually correct. I updated my other post:

I did some more research and itā€™s all over the placeā€¦

5 Likes

At least they are consistent in using the same terms!

Not sure how useful that is if they use it for a different thing every timeā€¦

Zack a-year later discovered the secret of magic 2nd charge formula, so I want to put it here for reference

2 Likes

Unfortunately I have found that 22% is not enough to charge the Slayers in 9 tiles. I have a max magic troop (20%) and the 2% mana bonus Emblem Talent node and my slayer still does not charge in 9 tiles. I have to wait to get 1 stack before I make the 3rd match in that colour. I nearly always get a stack by then so doesnā€™t matter but when I donā€™t it hurts. Just wanted to say as I maxed a slayer and a magic troop due to the original post of this info. (not yours) I need to now test to see how many stacks are needed with a legendary troops with the new update of 6% per stack to make them charged in 9 tiles.

Right, on offense a slayer hero needs 1100 mana points
900 x 1.22 = 1098 mana points => not charged

1 Like