It does predict correctly, as far as I can tell. Did a case with 10% direct mana and +21% mana generation and and it correctly shows 4 tiles for magic1
The direct mana for any of the second and third charges will probably be incorrect as the actual mana gain will depend on the current mana bar when the 10% mana were received.
Yes, it could be some kind of rounding error, your guess is as good as mine here.
It would be nice, though, to find out what is exactly happening and then be able to plan your team and troop setup accordingly.
For this, we may have to take a look at the styx heroes and their styx1 and styx2 bars to verify any of our theories derived from the magic heroes. First step would be to find a suitable situation, where the tile sequence matters for charging styx 2.
what do you want to measure about it? Either she (or any of the heroes with a similar effect) gives it or she doesnĀ“t. If she does, you add it to all other effects.
So I did a small experimentā¦ used average heroes, with vary mana boosts from emblem mana and troopsā¦ got 9 tiles, and then set her off. All of the heroes charged.
Using my mana calculatorā¦ it means that she gives a minimum of 9% mana chunkā¦ It may be speed dependentā¦ but at the very least, the āsmallā amount of mana is consequential enough to reduce the amount of tiles needed. Iām going to run a similar experiment with slow (and one average with zero mana boost from tiles or emblems)ā¦ just see where it lands.
with 9 tiles on average hero with no mana gen boost, she gives a minimum of 10% mana chunk. It is definitely less than a 12% chunk, otherwise the other slow hero would have chargedā¦
Appreciate the linkā¦ butā¦ if it were a small amount of mana, @ 9 tiles, with a 20% mana troopā¦ I donāt think .5 tiles worth of mana would charge a slow hero. Iām leaning towards a 10% mana chunk, not a tile based chunk like with other calculationsā¦
All I have ever heard from any source about small and moderate amount of mana is that it is tile based, so I would definitely go by that. But these things are always super tedious to deal with to get the last little detail straight in order to exclude all other effects, so I am not going to do that.
maybe somebody else feels like puzzling together your case step by step.
With no mana bonus and 9 tiles, Hathor charged An average heroā¦ So it doesnāt take a ton of math to see 1 tile was neededā¦ And one half tile wouldnāt cut it. As long as they donāt need herā¦ Iām happy. She is excellent paired with Ray.
Unfortunately I have found that 22% is not enough to charge the Slayers in 9 tiles. I have a max magic troop (20%) and the 2% mana bonus Emblem Talent node and my slayer still does not charge in 9 tiles. I have to wait to get 1 stack before I make the 3rd match in that colour. I nearly always get a stack by then so doesnāt matter but when I donāt it hurts. Just wanted to say as I maxed a slayer and a magic troop due to the original post of this info. (not yours) I need to now test to see how many stacks are needed with a legendary troops with the new update of 6% per stack to make them charged in 9 tiles.