Thanks,

Do you have any links to the threads with exact details? I looked but couldn’t find one with all the information.

Looking at what happens with Attack from the exact same buffs in the same situation I just got these numbers.

Hero . . . .Original |Talents| |Troop| |In Game| |With Ele link| |With Atk buff|

|Khiona| . . |739| . |769| . |20%| . |922| . |922+46| . |922+461|

This looks like anything that happens with Talents happens first, then troops which give you new stats to start a fight with, during the fight it then appears as if the 5% ele link and 45% atk is stacked to a 50% atk boost meaning the atk calculation is.

((Base Atk + Emblem Atk) * Troop Atk %) = In Game Attack.

Overall Attack = In game attack * (Ele link Atk% + Atk Buff%)

Let’s now take a Very fast hero which requires 6.5 units, That means their gauge fills by 15.384% per tile.

Is it possible that the same mechanics for atk apply to mana generation?

As of so far it is accepted that a 9% increase is needed from 11* troops. 15.384% * 1.09 = 16.76 Which * 6 = 100.6% so a 6 tile build works here.

**WHAT IF**

A hero has the +4% talent, would that bump a VF hero up to getting exactly 16% a hit. Add on 5% troops and it’s 16.80% a tile

A hero has the +2% talent, would that bump a VF hero up to getting 15.69% a hit. then add on 7% troops and it’s 16.79

All 3 of these would give a 6 tile build and the numbers look very similar but there **is** a variance.

If this is true then the calculation would be…

(Base Tile %) * (Talent%) = (Hero Generation%)

(Hero Generation%) * (Troop Generation) = (Initial in game Generation)

(Initial in game generation) * (Ele Link generation + Special Generation) = Actual generation

Using the example in the post above with stating a fast hero needs 8 units, that means a fast hero generates 12.5% mana gauge a tile. with a +39% generation from Talent, troops, ele link, ariel buff.

That would put it on 17.375% a tile meaning you’d need 6 tiles to get to 104.25%

Using the calculation I’ve suggested…

12.5%*1.02 = 12.75%

12.75%*1.09=13.8975%

13.8975% * (1+0.4+0.24) = 17.7888% a tile

With 6 hits from this you’d be on 106.7328%

I appreciate with these numbers you’d still be on a 6 tile build either way but there **would** be a difference. With a different combination of factors there would be a direct tile difference in the builds.