🏯 Malum - 5* Fire / Red from Ninja Tower

New Ninja Hero is released: Malum

This thread is for discussing strategy related to Malum, as well as your thoughts on Malum.


Malum

Rarity Element Class Mana Speed
:star::star::star::star::star:
Legendary
:fire:
Fire/Red

Rogue
C
Charge
Level Attack Defense Health

4/80
:crossed_swords:
1310
:shield:
1106
:heart:
1530
4/85 1411 1192 1649
4/90 1615 1363 1887
Origin Family
Ninja Tower Ninja
Image Aether Power Description
Rage At the start of each battle, this Hero gets +15% attack, and a further 1% increase every time they are hit during 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:no_entry_sign: Resist: Resist Negative Minion Effects
This character has innate resistance against incoming negative effects and damage from Minions.
:dizzy: Special Skill: Lacerating Leap
  • Special Skill has a different effect when charged with 100% / 200% / 300% mana:
  • 1x Mana Charge:
    • Reduces max health of the target and nearby enemies by 500. The effect is stronger against targets with boosted health. (Max health can’t be lower than 30% of the original max health. Any boosted health is reduced by an additional 500).
    • Deals 250% damage to the target and nearby enemies.
  • 2x Mana Charge:
    • Reduces max health of the target and nearby enemies by 650. The effect is stronger against targets with boosted health. (Max health can’t be lower than 30% of the original max health. Any boosted health is reduced by an additional 650.)
    • Deals 375% damage to the target and nearby enemies.
    • The attack bypasses defensive buffs. (This includes counterattack.)
  • 3x Mana Charge:
    • Reduces max health of the target and nearby enemies by 800. The effect is stronger against targets with boosted health. (Max health can’t be lower than 30% of the original max health. Any boosted health is reduced by an additional 800.)
    • Deals 500% damage to the target and nearby enemies.
    • The attack bypasses defensive buffs. (This includes counterattack.)
    • The target and nearby enemies resist healing and receive 450 damage per each resisted healing for 6 turns.

All-in-one still under construction. Card image to be added when available.


:hugs: Family Bonus

Ninja Heroes have a family bonus for unique heroes of the same family.

Ninja Family
Bonus for 1 / 2 / 3 Heroes:

  • 5% / 10% / 15% chance to dodge normal attacks and Special Skills
  • 5% / 10% / 15% chance to counterattack with 60% / 90% / 120% of the damage received

The two effects have individual sequential processing. So one may not trigger while the other might.


:balance_scale: Balance Changes

October 2024


:test_tube: Changes from Beta

  • Charge 1 damage is reduced from 350% to 250%.
  • Charge 2 damage is reduced from 450% to 375%.
  • Charge 3 damage is reduced from 600% to 500%.

Beta Information: đŸ§Ș Early Information on Round 9 of Ninja Tower Heroes [Part of The Beta Beat v70]


:thought_balloon: What do you think of Malum ?

This thread is for thoughts and discussion on Malum.

Based on preferences Forum members have expressed, please try to stick mainly to Malum and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Malum worth summoning for?

  • Would you use Malum on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Malum ?

  • What heroes would you take when facing Malum as an opponent?

  • Would you give Malum Rogue Emblems? Which Talent Grid path will you choose?

  • What do you think of special?

  • What do you think of Malum’s character design?

  • If you Summoned Malum and would like to post your results, please include some thoughts on why you Summoned Malum, and whether/how you plan to make use of them.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Malum when posting Summon Results. In addition to opinions about Malum, you are also encouraged to include how many Summons it took before receiving Malum (or how many Summons you’ve done without receiving Malum), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.


:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

More Insights & Reading

I highly recommend reading these three threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:


:thinking: Wondering About Your Personal Situation?

Feel free to discuss your team and roster here, and ask for advice from other Forum members.

If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.


:link: Related Threads You May Be Interested In

1 Like

Feedback Poll - Malum (post release)


:question: Is Malum worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only when featured.
  • Not really
  • Not at all
0 voters

:question: How many copies of Malum would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • Zero
  • Just one
  • 2
  • 3
  • All of them
0 voters

:question: What do you think Malum’s Primary Purpose is?

  • Max Health Reducer
  • Damage Dealer (Immediate)
  • Healing Resist Debuffer (with damage on healing attempt)
0 voters

:question: What do you think of Malum compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)
0 voters

:question: How does Malum’s Special Skill and Intended Purpose match Malum’s Base Stats?

Note this means Malum’s Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly
0 voters

:question: Is Malum worth giving Rogue Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No
 Not at all.
0 voters

:question: Is Malum worth giving Master Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No
 Not at all.
0 voters

:question: In Defence, where do you think Malum is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.
0 voters

:question: How do you think Malum is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams
0 voters
Choose up to 3 options

:question: What do you think is Malum worth Limit Breaking ?

  • Yes, but only once
  • Yes, twice
  • No
0 voters

:question: If you would emblem Malum then which Emblem Path would you select ?

  • Sword path
    (Selecting Attack talent nodes when possible)
  • Shield path
    (Selecting Health and Shield talent nodes when possible)
0 voters

:question: What do you think about the artwork ?

  • Amazing
  • Refreshingly new
  • It’s ok
  • It could be better
  • Very bad
0 voters

Cool
I hope these are good quality like the most recent ones.
EDIT:
I tried 88 pulls in total (including test pulls) got the new 4* plus Chicko, Zircon, 2X HotM and some feeders. Maybe next time or even tomorrow if it feels right.
Good luck everyone

may the portals show you kindness!

The hero card is updated with the changes.
Polls are now enabled.

2 Likes

Thats the one Ninja I was waiting for, since he would fit perfectly in my red attacking team. Sadly his damage got toned down quite a lot. Not sure if the 250% damage is actually more than the first charge of Domiventus since Malum‘s attack stat is damn high.

1 Like

I see the damage as being 350% / 450% /600%
however in the game it is incorrect

1 Like

Unfortunate that his damage % was reduced before launch.

With his 1888 Attack stat, I will probably use him with someone like Odile or against overhealing/counterattack teams with his 3x charge ability (bypass defensive buffs + resist healing/damage).

The damage % in the card description needs updating here btw :slight_smile:

@PlayForFun you added change in betw section ,when you have time please change in text of hero card please

1 Like

Gotcha, yeah logged in to see the card and you are correct

Oh, you are right. I have just fixed the numbers in the skill too.

1 Like

With his low HP stat, I think he’s only got on offense


1 Like

Ninjas are mainly only good for offense imo. In defense they only fire when they are almost defeated.

3 Likes

Like he reduces max HP first. With just 5-6 tiles he shaves off 400 HP from three, which is good for that speed - and then does 250% on top. I don’t like he does hurting heal block only at 3rd charge though.

2 Likes

I deceided to do a 10 pull with my last gems

5 Likes

Got tremendously lucky


6 Likes

Think his hp needs working on with emblems, over attack. Otherwise that third charge will rarely happen.

1 Like

Don’t have LB materials
 He is on 80/20 and glass cannon. Attack is nice but nothing spectacular. Max health reduce is ok but nothing mind blowing. I’ll sure try to lb ad then we will see if things improve

1 Like

Welp, the recent balance update gave him a little more HP, but they also gave him even more stuff on top of that!

Grabbed him today!!!

3 Likes

Honest question - Recently pulled Malum and Serandite (thanks game, I hate having to pick lol), which one should I focus on?