This is my team this time around:
Alby +3, Caedmon, Gadeirus, Melendor +7, Ariel +3
Just one slight tweak from the team last time in the hope to get a bit more firepower. Gadeirus coming in for Rigard +11 to add a bit more oomph. Made absolutely no difference. The final fight with Horghall. Vivica and Boril was a complete drag. Did not require any use of items since there was so much healing around and only 1 real ‘hitter’. Well Caedmon does not hit very hard.
As per last time, Boril went down first. His riposte is completely useless vs Melendor/ Caedmon debuff. That was not a problem with the quad green stack. Then it was a long stand off with Vivica. At some point Caedmon accidentally got killed and Alby was being completely obstinate and refused to revive him despite firing 8 times. It just dragged the fight on longer than it needed to be. Once Caedmon had received his smelling salts, the fight resumed and I managed to slowly whittle Viv’s health down slowly but surely. Once Viv was down, I then continued to chop down Horghall, piece by piece.
Emblems go to Alby and Ariel. I think I should have enough to take Alby to the next node. Ariel will have to chill a bit until next time. Trainer hero will go to gravemaker.
Dear devs, maybe you could consider making Viv’s mana charge up even slower. This fight really was a major drag.