Both good to have around, I’d do Joon first. Raw power unleashed. Add some emblems and you have a state of the art sniper, costume or not. Jackal + Joon will end one life across the battlefield. Malosi is a lot more of a technical hero. Neglectable damage, but a life savior at times by shuting down the tank’s special effects at very fast speed. My mono yellow is Jackal+18 Joon+18 Malosi+10, Joon 4/80, Lady Woolerton+7. Very effective team. Level 11 mana troops take turns for Jackal or Malosi, bringing them down to 6 tiles, depending on the enemy team’s config.
I think that jackal + joon is instant death for one enemy and malosi can shut down someone else.On the second hand maybe malosi at 4/80 with emblems will kill with jackal too and i can for example take heavy emblemed gretel to shut someone down.
While I agree with this, it also depends where you want to use him. If you’re willing to play in 2700+ cups then yes, he won’t do much damage. But if you play under 2400 cups, his damage is more than decent, considering the mana speed.
My defence stays easily over 2400k,hence i usually meet a lot of 2500-2700 players.
I just care for fill8ng diamond chest asap tbh.
Question is will jackal+malosi kill +20 telluria tank if malosi is maxed and emblemed?
Jackal is squishy, but his talents are only fully realised with full on attack nodes. Pair him with someone like Wilbur for survivability for titans.
Back on topic… @kaliope agreeing with what’s been already said.
Offensively, Malosi’s ability to block the use of buffs nullifies so many heros, but I wouldn’t put him on defense as the AI won’t necessarily target the hero that’s about to fire. Joon is better suited on a defense team.
So depending on your needs, both Joon and Malosi are great to ascend. GL