Hello again!
After watching these videos, I have to say this is a really huge step up for Margaret and that 20%-30% increase on the minimum dodge percentage is even more significant than it seems. You have to understand that I played with 20% Margaret, so thereās a huge difference both in play and mathematically.
One of the big problems with 20% Margaret at 3-70 (and even if she had been maxed) is weak defense/HP, so sheās pretty easy to kill. All hitters were her worst nightmare because, letās face it, 20% plays like, āAlmost never,ā because 1 in 5 in this game is almost never. A couple of all hitters on the other side and you werenāt taking her. Theyād chop her down with normal attacks and all hitters.
What we have seen is that her dodge results in DOT also being neutralized. There werenāt many DOT characters when I played with Margaret, so I donāt know if this is new or if it was always the case. Again, I never took her against a Gravemaker because I figured sheād be barely over 20% to dodge. I do recall that if she dodged the attack that she would dodge something like a blind, mana drop or defense dropā¦so sheās probably always dodged DOT.
So, letās look at the math differences, shall we:
20% Margaret:
All Three Hit: 51.2%
2/3 Hit: 38.4%
1/3 Hit: 9.6%
All DODGE: 0.8%
Over half the time, all three of them are getting hit by all attackers assuming the minimal case.
30% Margaret:
All Three Hit: 34.3%
2/3 Hit: 44.1%
1/3 Hit: 18.9%
All Dodge: 2.7%
So, the single most likely case (less than 50% by itself) is one dodges and the other two are hit. Again, this is assuming direct damage from your Gravemaker, Vela, Telluria, is insufficient to take her off of the minimum dodge rate, which we really donāt know.
In any case, we go from a 48.8% chance that AT LEAST ONE dodges to a 65.7% chance of at least one dodging. Not only that, but the cumulative probability of two or all three dodging MORE THAN DOUBLES to 21.6%, which can make a huge difference.
Snipers continue to basically just miss, especially 5* snipers, but that was basically always trueā¦from my experience. She was mainly on my raiding team when I needed to attack blue tanks who themselves were either snipers (or strong three-hitters) or were flanked by snipers/three-hitters.
And, again, paired with someone like Drake Fong (and before that, Hu Tao, on my team) the blinding combined with the dodge just meant snipers miss, end of story.
FUTURE USES:
As weāve seen from some of the excellent videos, Margaret has a place on a team going up against the xxxx-Telluria-Vela combo, and I love to see that. Very fast mana is great and ANY tile damage you can get against Telluria is excellent tile damage since her biggest strength seems to be that sheās darn near impossible to kill before she goes off.
Margaret can do this probably as part of any team as long as youāre not going mono some other color (obviously), but sheās best paired with at least one nature hero to take advantage of her element link.
If youāre going with a team of any variation that has only 1-2 other green heroes, then it is probably best not to cover them with Margaret unless it is really necessary if there is a red attacker on the other side. The reason for this is that the element link reduces the amount of potential HP damage of a special, and therefore, makes Margaret (and those near her) less likely to dodge. By not putting other green heroes in a 3-2 or 2-2-1 or 2-1-1-1 beside Margaret, other heroes can take full advantage of Hide in Shadows while green heroes take advantage of Element Link.
There are probably a few exceptions and one exception I often did was putting her beside Kashkrek a lot of the time because his job was to keep her alive and both of them dodging. I usually would not do this against red snipers, but against someone like Colen or Azlar, yes, because chances are nobody was going to dodge anyway.
If you want to stack red against xxx-Telluria-Vela 3-2 with green, this is pretty good because two red heroes can be on either side of Margaret and are more likely to dodge Vela. If Velaās DD is dodged, then so are all of her effects including water damage and attack nerf on reds. The red heroes are also more likely to dodge than Margaret (even though we donāt know how much more likely) because Vela does extra damage to red heroes. These heroes may also dodge the mana slow from Telluria and any damage/effects from whoever the red hero is.
So, everyone needed an answer for Telluria/Vela and here she is now that she has been made at least a good support character against all hitters.
That was really the problem with Margaret all along. She mainly has one highly specialized use and, quite honestly, she wasnāt very good at it. Snipers-Excellent. Three Hitters-Flip Coin. All Hitters-Theyāre usually all getting hit.
Now her tile damage remains massive and she is good at the one thing that is her main purpose.
MY PERSONAL GRADES:
Defense: F
There is no reason to use Margaret on defense.
Tank: F
*Margaret is just too vulnerable to stacking to tank, even with her mana speed. Even if she does hit her special, itās usually going to be early enough in the fight that the attacking team can just wait for it to wear off, or hit the outsides with snipers. A sniper/debuffer hitting the outside will even cause everything but the Element Link to go away for the other green heroes with only Margaret keeping Hide in Shadows. In many fights, the fight wonāt even have progressed enough that any offensive heroes are even lit up.
Just keep throwing tiles at her and eventually she will go away.
Outside: D-
*Margaret does not serve what she is designed to do on the outside. The only use I could think of is maybe on the outside protecting a super strong healer flank in a Field Aid war. That is extremely limited usefulness on the outside.
Honestly, I actually also hate that idea, but I wanted to be fair and really reach for a use for her on the outside. Maybe if youāre F2P or C2P and her HP + (DEF * 2) is not much worse than some of your other heroes.
Flank: D-
*This is probably her best possible position on defense, but itās still not good. The attackers can easily hold specials or just target the other side.
DEFENSE OVERALL: It would work theoretically against random AI, but all of the E&P players that would go up against a defense Margaret have functioning brains and would hold their specials.
Offense: B
Raids/Wars: A-
*This is a brand new grade for her given the high effectiveness of her dodge as well as her ability to counter the devastating new combo of Telluria and Vela. Margaret can be used however you like, she can protect your attackers or protect your healers; then, if your attackers die, you can just let the massive tile damage do the work while the healer heals and both dodge specials.
Margaret can be used on virtually any team, but functions best on a heavy green team (in general) or on a primary red stack designed to take out Telluria/Vela. This gives the attacking team a pretty reasonable chance to have fire heroes get hit by Vela without their attack stat getting wrecked, not to mention not taking the extra damage.
In many cases, if there are only 2-3 green heroes on the team, keeping them away from Margaret will give them full use of the Element Link to protect against fire without reducing the ability of any heroes (except Margaret herself) to dodge while Hide in Shadows is active.
My personal old grade for this might have been a B-, or something. She used to really suck against all hitters of any kind.
World Map/Quests: B-
She has her uses in this regard, but sheās pretty easy to kill just with normal damage if youāre not careful.
Randomness is gonna random and never SEEM random when it does, but regular enemies all hitting Margaret in a row can conspire to kill her pretty quickly unless you donāt mind being generous with those red or blue potions from time to time.
Other than that, sheās great if you can get her to a boss alive because she causes strong bosses to miss. This is especially useful on quests/events because many of those bosses tend to be super strong snipers. If thatās not a 90% dodge, I donāt know what is.
But, B is the highest I can go because she will get chopped down pretty quickly if you make the mistake of taking your eyes off of her HP bar. Cascades into enemies with specials will conspire to kill her from time to time if Hide in Shadows is not active. Once in awhile, sheās just going to get killed and thereās nothing you could have done about it.
Titans: A
Her tile damage is awesome and the numbers for her minimum miss on titan specials are above. What else needs said?
My Grades:
Titans: A
Offense: B
Defense: F
OVERALL: C+/B-, probably a B- thanks to her Telluria/Vela effectiveness. Still only a C+ without her skills against that particular (extremely common) setup.