At least one Wu Kong to 4* 4.70 due to his high attack stat and low toughness ( glass cannon, see Notes) and only hero in any color with Gambler’s Stance unlike Ramming Pulverizer or 4* with 42% heal
MY PERSONAL OPINION
Before war:
Wu Kong 4* 4.70
With war:
Wu Kong 4* 4.70
2nd Wu Kong 3.60
With rumored ability to increase hero stats to defeat tougher titans:
Wu Kong 4* 4.70
2nd Wu Kong 4* 4.70
?? 3rd Wu Kong 4* 3.60 or 4.70
==Wu Kong team==
Taliesin had a question about Wu Kong teams.
==Alliance Chat==
Wu Kong, 4* team, with two healers
Rigard ( highly recommended )- high defense and HP healer in case team’s second healer dies- Average mana- Cleanse removes attack debuff from allies for high board damage and removes defense debuff from allies to keep Wu Kong, and team, alive.
Melendor- High attack stat for high board damage- Average mana- Healer keeps Wu Kong alive and the healing part of special skill is unaffected by Gambler’s Stance miss chance.
clone- Sabina
Similar- Boldtusk
Grimm- High attack stat for high board damage- Average mana- 6 turn debuff enemy defense stat so board damage is increased.
similar- Tiburtus ( middle attack & defense stat )/ Gormek ( lower attack & higher defense stat )
Scarlett- High attack stat for high board damage- Fast mana- 6 turn debuff enemy attack stat so do less damage to keep Wu Kong, and team, alive.
similar role- Skittleskull/ Kiril
See “Cascade squad” post on forums:
==Using Wu Kong==
[Play Style] The cascade squad or Wu Kong+ two Healers
Posted from my smartphone
Teams with two healers and Wu Kong, he is a bit squishy, have many advantages.
When you enter a boss, or Titan, battle, use your mana potions to immediately trigger Wu Kong’s Gambling Stance.
You can enhance this play style against Titans by also immediately using arrow attack (less accurate for 4 turns) and axe attack (if they still hit you only 80% damage & lasts for 6 turns) to let your healers gain mana for healing and Wu Kong for another Gambler’s Stance.
Why this works
Using mana potions lets …
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