Ok so you don’t like people can get a top tier titan hero for one color easier and contribute to the alliance better? I don’t get why this is a reason to Nerf, it enhances the experience for the guild as a whole and helps people in lower level alliances.
Agreed.
IMHO, I would vote for at least one of the following…
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very slow heroes operate at fast speed instead of very fast.
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No duplicates allowed on a team.
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addressing the fact that mana troops are not allowed in 3 or 4* tournaments. Because of that, the only way to reach the 9% boost needed to charge specials in less than 3 matches (usually) is with the costume bonus and emblems of a s1 druid, monk, or sorcerer.
This is how game balance works. I beat them once. Balance confirmed.
Isn’t it funny yourself to nerf a hero with a very slow mana gain?
Treevil is too overpowered for fast mana tournament. Please downgrade 3 star hero.
You can’t win in tournaments. 2022 also fall of EP. Great reset forces to kill the euro.
Mark my words!!
How often do we get a 3* VF w/o yellow?
Not often, sir.
Salmon Loki for President!
Please dont he is a joy to play with. Take the hit and lose a few extra tourney matches every 9 weeks - so that a large portion of the playwr base can use a great fun hero in 3*, 4* and 5* events and titans and even raids and wars.
Remember we are all in the same boat together here…
It’s rush that’s the problem, don’t blame the hero. If they can afford to change double formation mechanics, they can do something about the most problematic game mode out there
In this case, nerf Alfrika
If you nerf him, then return all the resources spent on pumping him
This heroe is absolutly nothing on regular using. Dont killing him, avoid of some players thinking…
Nerf a 3*? Why? Because he is a bit OP, easier to get from an event pull? All this “balancing and rebalancing” is getting old. What is the purpose of having Beta testers if heroes are still excessively nerfed sometimes well after the fact? All you serve to do is anger part of the player base (usually folks who don’t/can’t spend a lot in game). Just leave him alone and make some OP counter hero. The Telly/Vela multiple nerfs/rebalancing was just too much.
One Treevil, or one Alfrike can be handled with a bit of skill, its when you face a wall of them it will be imbalanced.
So why not give a penalty for rush for the use of more than one of a hero…
For example linked mana… that once special skill drains mana for the twins by 30% per twin.
And just as common courtesy: -buff boss wolf… hes pathetic
Treevil is a lot of fun to play with, but he does take the “skill” out of the game during Very Fast tournaments! If you have one in your attacking team, he applies huge damage to the entire opposing team! If you have 2 in your attacking team and they both go off, it’s game over! Thus, no skill needed!
Keep in mind, 3* VF tournaments do not come around that often. The whole design of the VF tournaments is to showcase the heavy-hitting slow and very slow heros like Treevil (3*), Jott (4*) and Alfrike (5*). In a normal tournament, these heros would give way to faster heros like the Frigg, GM and Seshat in your attacking team.
To me, Treevil is perfectly balanced as is! Those who have him should enjoy playing with him when the opportunity present itself. Those who don’t have him will get a chance to get him the next time the event comes back around! As always, IMO!
Nerf a 3*? Are you guys okay there ??
He’s a threat only in a tourney that happens maybe every two months. Useful in PvE to us all tho. Leave the little guy alone…
Ok, so leave Treevil as is and buff other heroes at his level.
Increase Ulmer’s damage to 450% and his defense reduction to 90%
Increase Gill-Ra attack reduction to 90% and make he block mana generation
Make Chochin a copy of Ruby with her very same stats. (logic, if it’s a 3* it can’t be broken)
I think Treevil is completely Op for Rush Attack. He is a game wrecker. What other hero does 50%+ offense and defense down at the same time? When you add the slower mana generation on top this is ridiculous.
It feels like the only chance to win is go mono, don’t hit him with any stray tiles, actually get a good board, and bring Gunnar to neutralize the offense and defense debuffs. Although it works in theory you still need a good board.
Congrats to all who landed, leveled, and limit broke him this weekend. You should all have A defenses. I wasn’t that smart…
It’s not their fault though, If you like to eat you won’t turn down a treat.
Devs f- up as they did with Telluria.
I mean I have 3 of them Max emblems and Limit broken and much like other previously OP heroes that I had but supported a balance for I’m totally in the same place with the tree.
He’s just too good and when stacked with Slayers (yep I’m doing that as well) in Rush you just can’t do a lot. I’ve bounced off basically the same defence that I have. You get no tiles and it’s over.
In some ways it’s actually worse than 5* rush as you can’t get over it by waiting it out like Alfrike as it’s 6 turns.
So the fixes are really just either make it 3 turns or get rid of the damage element.
Either still leaves a very good hero but at least makes him a little more friendly.