⚖ Hero Balance Discussion: Moonflower

This thread is for discussing whether Moonflower is well-balanced, or whether you think he needs a buff or nerf.

This thread is NOT for general discussion of Strategy or Summons related to Moonflower. For that, please see: 🧝 Moonflower – 5* Nature / Green from Astral Elves


If you’d like to see more threads like this — or ignore threads like this, please see instructions in: 🔔 Watching or Ignoring Hero Balance/Buff/Nerf Threads



:bar_chart: Poll

  • I think Moonflower is reasonably well-balanced overall
  • I think Moonflower is excessively weak, and needs a buff (increase of their strength)
  • I think Moonflower is excessively strong, and needs a nerf (decrease of their strength)
  • I’m not sure yet
0 voters

:speaking_head: Discussion

  • If you think Moonflower is well-balanced, too strong, or too weak — why?

  • Are there specific, concrete suggestions you’d make to the game designers to alter Moonflower ? Or are there specific reasons you think they should remain unchanged?


Purpose of this thread:

To provide an aggregate place for the topic here on the forum; thus preventing there being a million threads popping up. And to provide an actual set of impartial votes rather than a Ideas & Feature Requests which has no real voting.

In short, to neaten the forum and to give players and outlet for their thoughts on his balance without bogging down the rest of the forum or the other Moonflower thread.

Hits for too weak, is dependant on enemies easily dispelled. It seems that her strategy is quite shaky from the start.
What I suggest is to obviously increase the damage to 335%

4 Likes

Her special also doesn’t do any damage in normal stages.
As there r no bosses with special skills.

1 Like

Yes, increase damage + make it uncleansable

3 Likes

Imo, moonflower should have be getting damage amp instead of mana gen. Because damage amp works well with what she’s doing and it also helps to increase damage from other sources so there’s more general use for her. Plus she’s fast, a 30% damage amp like hammerclang for 3 turns could have easily worked wonders for her

2 Likes

The hitting power is very low. He has a lot of special abilities that depend on possibilities. The buff he gives to the team is insufficient. He is neither a striker nor a supporting hero. It can give increased health to the team or provide minion support. That priest class should support the team

1 Like

Sure, i never object to a buff (only to nerfs). However, she’s not meant to be a hitter. She’s a reversed hippo - who also doesn’t hit hard
But still, id be very happy if your suggestion was implemented. It would give her a bit more of an edge.

1 Like

What this hero needs is a couple of things.

The damage needs a slight increase

This hero needs to also have a reduction in damage received of 50%

Make the buff undispellable

At least this way, we’re not looking at something that can die before he gets something off but this hero would now be solid on both offense and defense imo

3 Likes

What Moonflower needs is to reduce enemy healing by 75% or reduce their max life by 500. Otherwise the enemy heals the entire team for 2000 while Moonflower hits for 400.

1 Like

Should SG sort out balance pre-release in beta?

  • yes
  • no
0 voters

Moonflower should have the same skill like Hippo, and all the problem will be solved , butt this skill that she have it now is dependent of to many facts that is very hard to find a good strategy to match in

Look like , players opinion is ignored again and again, without end, and Moonflower is left on the side of uselss heroes