I’m not too familiar with the game’s algorithms and percentages…but…does a 2% difference in a troop’s attack for GM really bumps his burn up 42 points?..if so…that’s crazy…if not…then something is definitely wrong…
Yes, DoT depends on the base attack stat.
So emblems and troops increase burn / water / poison / sand and any other damage over time.
Here is a link that adds some help.
But there is something else at play here. One of these Gravemakers appears to be on defense while the other on offense. I can tell which one by looking at the elemental links in the images. Defense gets an additional 20% boost over offense. In this case, you can backcalculate the base stat and get the following:
- 508/1.26/1.20 = 336
- 424/1.24 = 342
Now you have a difference of 6 in the base stat which is reasonable. I believe you are seeing the 20% defense bonus.
Both GM’s were both maxed with basically the same emblem path…I also just played another GM maxed and enblemed with a 19 troop and his burn was stronger also …his 241 burn to my 212…
It’s not adding up…I know critical damage is doubled when you have a crit troop…but his attack is at 19% while my mana troop is at 24% and his burn is still stronger…this makes no sense
Oh, that difference is because defending heroes get an automatic 20% stat boost. So their GM has 20% more attack „under the hood“. You don’t see it when you click on him but it’s their by default.
And you’re comparing your GM on offense vs their GM on defense. That’s where the difference comes from.
Wait…you mean to tell me all the years I’ve been playing this game…that DEFENCE teams get an extra 20% boost on attack???
Yep. 20 yep yep yeps!
Yup, all defending heroes get an under the hood 20% attack and defense boost, not health though.
Didn’t I say that in post 3?