Just curious if I’m the only one struggling to complete the final stages of the new Goblin Village quest. It’s not like I am a newbie player my lineup I’m using is almost 5800 and I’ve used quite a few resources attempting to complete it and I can’t. It feels like it did when E&P first dropped the 3 Musketeers event quest
Can we have a picture of your heroes? Anyway the whole point is controlling MANA!
Here is the team I’ve been using :
Take time stops for the boss level. Ignore this idiotic comment. I’m not awake.
And mana control.
Is it fun to have Proteus? However, Zhabog did all the work for me in conjunction with Proteus and even without breaking a sweat!
My team includes Meresankh, Frog Prince, Mortimer R&N and Ariel. I am more to dotting and mana control. Brought mainly mana and heal pots. And have your heroes full charge before entering the last stage.
Goblin village only lets you use small battle items. Key is blocking mana and bringing both types of mana potions to make it so they never fire.
In fact, I could have used stronger heroes, but there was no need!
I just used Cyprian C2, rest doesn’t matter much but a mix of mitigators/boosters/minion makers will do. I didn’t use rainbow team because most of the damage comes from tiles and counterttack.
The team I used was HEIMDAL,Zhabog,Ferrant,Gulli and proteus
Oops. Yep. Forgot that. Only just waking up in U.K.
Idiot puffin I am.
The problem isn´t your team power. As usual it´s not about size, but about techinque
Your heroes have no synergies and your troops are random at best. on top of that you aren´t even using the best versions of the heroes you use.
Against tough bosses you can´t just pick 5 random heroes and 5 random troops and win without strong items (those could usually pull you through anyway).
So look through your heroes and build an actual team. Look at your 4 star heroes as well, many of them will be better than what you are using here.
Build a damage stack (you know things with Defdown EDD etc) for killing them faster and bring mana control to stay alive longer. If they fire, you are in trouble, so make sure they don´t. The standard hero for that purpose is always Proteus. Of course fancier options exist, but he does the job. Bring more mana potions to make sure he fires when you need him to.
Look at your troops! You have a damage troop on your healer and a healer troop (still the best one of all your troops) on your hitter, while you have a do-nothing-at-all-troop on another hero. Mana speed matters less in things like this compared to PvP, but it is still a difference how many tiles you need to charge your heroes. Only 1 out of your 5 troops has a mana boost.
It’s not about size, it’s about how you use it. Goblin Village wasn’t that bad.
If you were lost in the ocean would you prefer to be sitting in an inflatable dinghy or a cruise liner?
Size matters a little
Game Well
Is it just me or does it appear there is an unrealeased Hero (Madhammer) in the last level which appears to me to be invulnerable? I can get it down to about 33%, but then its hit points go no lower.
Health points, sorry
Augustus, Quintin, Leonidas x2 Costume, Oceanus, and Hel made rather short work of it.
You NEED something to control their mana so they never fire, otherwise, you’re toast.
I got through it fairly easily using Ludwig and LotL. LotL kept the goblins at bay and Ludwig kept her chugging along. Added LoLo for turning the tables.
That has become my go-to for most things lately.
My epic story however … wasn’t. It was incomplete.
I rather sit in a well functioning dinghy than in a broken Cruise liner