🧪 Early Information on Updated Guardians of Teltoc Challenge Event [Part of The Beta Beat V24]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the new Guardians of Teltoc Challenge Event overhaul.


Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.


The launch date for the new version of Guardians of Teltoc has not been announced yet

See also: September 2019 Challenge Event [Knights of Avalon] & October 2019 Challenge Event [Pirates of Corellia]


New Guardians Family

Bonus for 2/3/4/5 Heroes:

  • +5%/10%/15%/20% defense
  • +4%/6%/9%/13% healing

New Heroes

NOTE: These heroes are in addition to the existing ones (Panther, Owl, Kong, Falcon, Jackal)

Guardian Chameleon – 5* – :leaves: Nature

Click for Mostly Useless Information

Guardian Chameleon Beta Info & Stats

Rarity: Legendary/5*

Attack: 714
Defense: 780
HP: 1339

Class: Wizard
Family: Guardians
Element: Nature/Green

Mana Speed: Average

Special Skill: Elemental Magic

  • Removes all dispellable and undispellable status effects from all enemies. [This moved from the end of the Special Skill to the beginning.]
  • Changes the element of all enemies to the element they are strong against for 3 turns.
  • All allies get +54% attack for 4 turns.
  • All allies get +36% critical chance for 4 turns.

Guardian Gazelle – 5* – :sun_with_face: Holy

Click for Mostly Useless Information

Guardian Gazelle Beta Info & Stats

Rarity: Legendary/5*

Attack: 751
Defense: 741
HP: 1324

Class: Druid
Family: Guardian
Element: Holy/Yellow

Mana Speed: Average

Special Skill: Dance of Spirits

  • Removes all dispellable and undispellable status effects from all allies except the caster.
  • The caster gets +46% defense for 4 turns.
  • The caster regenerates 612 HP over 4 turns.
  • All allies except the caster start dancing the Dance of Spirits for 4 turns.For 4 turns all allies except the caster starting dancing the Dance of Spirits:

  • +66%+100%+66%+100% attack. [This was changed from +66% to +100%, then back to +66%, and then back to +100%. We won’t know which version is intended to be final until release.]
  • -36% mana regeneration.
  • -46% damage reduction on all received damage.Reduces all received damage by46%50%.
  • Removes all dispellable and undispellable status effects from the targetdancer and Gives immunity to new status effects.
  • If the caster dies, the dancer receives 96%100% damage and their mana is reduced by 100%.
  • This effect cannot be dispelled.

Guardian Bat – 3* – :new_moon_with_face: Dark

Click for Mostly Useless Information

Guardian Bat Beta Info & Stats

Rarity: Rare/3*

Attack: 437
Defense: 418
HP: 862

Class: Wizard
Family: Guardians
Element: Dark/Purple

Mana Speed: Average

Special Skill: Merciless Bite

  • Deals 270% damage to the target and minor damage to nearby enemies.
  • The damage is increased by 60% per each dead ally.


General Information on Challenge Event Revamps

This includes details on features that have now been released with Knights of Avalon, including Summoning Odds changes, Challenge Coins, Suspicious Chests, the new 15 Stages, new WE costs, and the new Event duration.

Click for General Information on Challenge Event Revamps

New Summoning Odds (these are the same that have gone live now for Knights of Avalon)

APPEARANCE RATES
Rare Classic Hero: 63.1%
Epic Classic Hero: 20.8%
Legendary Classic Hero: 1.5%

Rare Event Hero: 7.9%
Epic Event Hero: 5.7%
Legendary Event Hero 1.0%

BONUS DRAW
Legendary Hero of the Month: 1.3%


New Challenge Coins

Challenge Coins can be received from Challenge Event Rewards, as well as from new “rare enemies” called a Suspicious Chest that appears at random in Challenge Event Stages.

10 Challenge Coins can be used for a free Summon from the Challenge Event Portal.

Challenge Coins appear to be copper colored (more orange than EHT and ETT), and are pentagon shaped. They have each of the 5 Challenge Event Family symbols on them, so they appear to be intended for use across Challenge Events, not specific to one Event.

The premise of Suspicious Chests appears to be similar to the concept of Orichalcum Seadragons appearing at random during Atlantis Rises and dropping Atlantis Coins, which can then be used for Summons. One difference is that in initial testing, it appears that Suspicious Chests only drop a single Challenge Coin — but you only need 10 of them for a Summon, not 100.

In-Game Tooltip Text for Challenge Coins

Used for a free summon at the Event Summon. You need 10 coins for one summon.

This item can be received as loot from a Rare Challenge Event enemy.

More Details on the Suspicious Chests

They appear at random in a mob/monster slot. So far I’ve only personally seen a couple, so this information may need to be updated, but there were 3 useful things to note:

  1. The Suspicious Chests are the same element/color that has the Elemental Barrier that reflects all direct damage and status effects from the same element.

  2. The Suspicious Chest is “Invulnerable” and “Shielded,” which means that it’s “Vulnerable to damage only during the turn before it attacks.” This is an intrinsic attribute, not a Status Effect, so it can’t be dispelled, and shouldn’t be removable, even by Guardian Chameleon. The chest shows the word “INVULNERABLE” below it at all times, and the pop-up information when you tap and hold on it shows “Shielded,” along with the explanation above.

  3. Defeating the Suspicious Chest adds 5000 bonus points to the Stage Score.


New Stages, Bosses, and WE Costs

There are now 15 Stages for each tier of the Challenge Event (Rare, Epic, and Legendary), and they have new Bosses and WE costs, many of which are effectively reduced vs. the current Challenge Events.

I’ve noted all of the WE costs below.

And yes — there really are Stages costing 1 WE in Rare and 2 WE in Epic now, which may make for interesting opportunities when filling Monster Chests or farming XP during Challenge Events.

Rare Tier

Stage Rare Epic Legendary
1 1 2 3
2 1 2 3
3 1 2 3
4 2 3 4
5 2 3 4
6 2 3 4
7 3 4 5
8 3 4 5
9 3 4 5
10 4 5 6
11 4 5 6
12 4 5 6
13 5 6 7
14 5 6 7
15 5 6 7

New Event Duration and Schedule

Challenge Events have been expanded to 5 days, and now begin on Wednesday instead of Thursday.


New Rewards

As with Knights of Avalon, Riddles of Wonderland, Pirates of Corellia, and Fables of Grimforest that have been released to the live game, the Rewards have been fairly radically improved, and the brackets have been enlarged.

NOTE: It’s highly likely I may type something wrong, so if you see something that doesn’t make sense, please let me know so I can check that it’s right!

Click for Rare Tier Rewards (remember, this may change)
Heroes Avatars Flasks Tokens Coins Ascension Mats Battle Items Crafting Ingredients
Rank 1 Guardian Jackal Guardian Bat 1x Titan, 1x WE, 1x Raid 1x EHT, 1x ETT, 1x Daily 10x Challenge 1x Poison Darts, 1x Mysterious Tonic, 1x Mystic Rings, 1x Sturdy Shield, 1x Hidden Blade, 1x Trap Tools, 1x Orb of Magic, 1x Warm Cape, 10x Sharpening Stone, 10x Wooden Sword 10x Dragon Attack, 10x Bomb Attack, 10x Turtle Banner, 10x Minor Mana 10x Meteor Fragments, 10x Grimoire Dust, 10x Potent Leaves, 10x Crude Iron
Ranks 2-10 - - 1x Titan, 1x WE, 1x Raid 1x EHT, 1x ETT, 1x Daily 5x Challenge 1x Mysterious Tonic, 1x Mystic Rings, 1x Sturdy Shield, 1x Orb of Magic, 1x Warm Cape, 10x Sharpening Stone, 10x Wooden Sword 10x Dragon Attack, 10x Bomb Attack, 10x Turtle Banner, 10x Minor Mana 10x Meteor Fragments, 10x Grimoire Dust, 10x Potent Leaves, 10x Crude Iron
Ranks 11-1000 - - 1x Titan, 1x WE, 1x Raid 1x EHT, 1x ETT, 1x Daily 2x Challenge 1x Mysterious Tonic, 1x Warm Cape, 10x Sharpening Stone, 10x Wooden Sword 10x Dragon Attack, 10x Bomb Attack, 10x Turtle Banner, 10x Minor Mana 10x Meteor Fragments, 10x Grimoire Dust, 10x Potent Leaves, 10x Crude Iron
Ranks 1001-10000 - - 1x Titan, 1x WE, 1x Raid 1x EHT, 1x ETT, 1x Daily - 10x Sharpening Stone, 10x Wooden Sword 10x Bomb Attack, 10x Turtle Banner, 10x Minor Mana 10x Grimoire Dust, 10x Potent Leaves, 10x Crude Iron
Ranks 10001-100000 - - 1x WE, 1x Raid 1x ETT, 1x Daily - 10x Sharpening Stone, 10x Wooden Sword 10x Turtle Banner, 10x Minor Mana 10x Potent Leaves, 10x Crude Iron
Ranks 100001-500000 - - 1x WE 1x Daily - 10x Wooden Sword 10x Minor Mana 10x Crude Iron
Ranks 500001 or Lower - - - 1x Daily - - - -

Rare Tier Completion Reward

  • 1x WE Flask
  • 3x Challenge Coin
  • 10x Wizard Emblem
  • 10x Fighter Emblem
  • 1x Trap Tools
  • 1x Revive Scroll
Click for Epic Tier Rewards (remember, this may change)
Heroes Avatars Flasks Tokens Coins Ascension Mats Battle Items Crafting Ingredients
Rank 1 Guardian Gazelle Guardian Jackal, Guardian Falcon 2x Titan, 2x WE, 2x Raid 2x EHT, 2x ETT, 1x Daily 20x Challenge 1x Farsight Telescope, 1x Mystic Rings, 1x Royal Tabard, 1x Poison Darts, 1x Mysterious Tonic, 2x Compass, 1x Trap Tools, 2x Fine Gloves, 2x Orb of Magic, 20x Arcane Scripts, 20x Rugged Clothes 20x Super Healing Potion, 20x Dragon Banner, 20x Bear Banner, 20x Healing Potion 20x Dragon Bone, 20x Hardwood Lumber, 20x Sunspire Feather, 20x Common Herbs
Ranks 2-10 - Guardian Jackal 2x Titan, 2x WE, 2x Raid 2x EHT, 2x ETT, 1x Daily 10x Challenge 1x Poison Darts, 1x Mysterious Tonic, 1x Farsight Telescope, 2x Fine Gloves, 1x Orb of Magic, 1x Compass, 1x Trap Tools, 20x Arcane Scripts, 20x Rugged Clothes 20x Super Healing Potion, 20x Dragon Banner, 20x Bear Banner, 20x Healing Potion 20x Dragon Bone, 20x Hardwood Lumber, 20x Sunspire Feather, 20x Common Herbs
Ranks 11-500 - - 2x Titan, 2x WE, 2x Raid 2x EHT, 2x ETT, 1x Daily 3x Challenge 1x Farsight Telescope, 1x Fine Gloves, 1x Orb of Magic, 1x Trap Tools, 20x Arcane Scripts, 20x Rugged Clothes 20x Super Healing Potion, 20x Dragon Banner, 20x Bear Banner, 20x Healing Potion 20x Dragon Bone, 20x Hardwood Lumber, 20x Sunspire Feather, 20x Common Herbs
Ranks 501-5000 - - 2x Titan, 2x WE, 2x Raid 2x EHT, 2x ETT, 1x Daily - 1x Orb of Magic, 20x Arcane Scripts, 20x Rugged Clothes 20x Dragon Banner, 20x Bear Banner, 20x Healing Potion 20x Hardwood Lumber, 20x Sunspire Feather, 20x Common Herbs
Ranks 5001-50000 - - 2x WE, 2x Raid 2x ETT, 1x Daily - 20x Arcane Scripts, 20x Rugged Clothes 20x Bear Banner, 20x Healing Potion 20x Sunspire Feather, 20x Common Herbs
Ranks 50001-250000 - - 2x WE 1x Daily - 20x Rugged Clothes 20x Healing Potion 20x Common Herbs
Ranks 250001 or Lower - - - 1x Daily - - -

Epic Tier Completion Rewards

  • 2x WE Flask
  • 5x Challenge Coin
  • 20x Druid Emblem
  • 20x Barbarian Emblem
  • 1x Warm Cape
  • 1x Hidden Blade
  • 1x Revive Scroll
Click for Legendary Tier Rewards (remember, this may change)
Heroes Avatars Flasks Tokens Coins Ascension Mats Battle Items Crafting Ingredients
Rank 1 Guardian Chameleon Guardian Owl, Guardian Kong, Guardian Panther 3x Titan, 3x WE, 3x Raid 3x EHT, 3x ETT, 1x Daily 30x Challenge 2x Mystic Rings, 2x Farsight Telescope, 1x Tome of Tactics, 1x Poison Darts, 1x Mysterious Tonic, 1x Sturdy Shield, 2x Orb of Magic, 2x Warm Cape, 2x Hidden Blade, 30x Wooden Shield, 30x Training Manual 30x Tornado, 30x Revive Scroll, 30x Mana Potion, 30x Healing Potion 30x Orichalcum Nugget, 30x Midnight Roots, 30x Crypt Mushroom, 30x String
Ranks 2-10 - Guardian Kong, Guardian Panther 3x Titan, 3x WE, 3x Raid 3x EHT, 3x ETT, 1x Daily 15x Challenge 1x Mystic Rings, 1x Farsight Telescope, 1x Tome of Tactics, 1x Mysterious Tonic, 1x Sturdy Shield, 2x Orb of Magic, 2x Warm Cape, 2x Hidden Blade, 30x Wooden Shield, 30x Training Manual 30x Tornado, 30x Revive Scroll, 30x Mana Potion, 30x Healing Potion 30x Orichalcum Nugget, 30x Midnight Roots, 30x Crypt Mushroom, 30x String
Ranks 11-100 - Guardian Panther 3x Titan, 3x WE, 3x Raid 3x EHT, 3x ETT, 1x Daily 5x Challenge 1x Tome of Tactics, 1x Mysterious Tonic, 1x Sturdy Shield, 2x Orb of Magic, 2x Warm Cape, 2x Hidden Blade, 30x Wooden Shield, 30x Training Manual 30x Tornado, 30x Revive Scroll, 30x Mana Potion, 30x Healing Potion 30x Orichalcum Nugget, 30x Midnight Roots, 30x Crypt Mushroom, 30x String
Ranks 101-1000 - - 3x Titan, 3x WE, 3x Raid 3x EHT, 3x ETT, 1x Daily - 1x Sturdy Shield, 1x Warm Cape, 1x Hidden Blade, 30x Wooden Shield, 30x Training Manual 30x Revive Scroll, 30x Mana Potion, 30x Healing Potion 30x Midnight Roots, 30x Crypt Mushroom, 30x String
Ranks 1001-10000 - - 3x WE, 3x Raid 3x ETT, 1x Daily - 1x Hidden Blade, 30x Wooden Shield, 30x Training Manual 30x Mana Potion, 30x Healing Potion 30x Crypt Mushroom, 30x String
Ranks 10001-100000 - - 3x WE 1x Daily - 30x Training Manual 30x Healing Potion 30x String
Ranks 1000001 or Lower - - - 1x Daily - - -

Legendary Tier Completion Rewards

  • 3x WE Flask
  • 7x Challenge Coin
  • 50x Cleric Emblem
  • 50x Sorcerer Emblem
  • 1x Orb of Magic
  • 1x Hidden Blade
  • 1x Warm Cape
  • 1x Revive Scroll


For a full list of items currently in beta testing, as well as their related threads, please see :test_tube: The Beta Beat (v24) – Sharing the Big Picture on What’s Going on in Beta: Costumes & New Riddles of Wonderland, Fables of Grimforest, and Guardians of Teltoc Challenge Events

13 Likes
New Teltoc Family
:test_tube: Early Information on the new Challenge Event Heroes (Pirates of Corellia, Fables of Grimforest, Guardians of Teltoc, Knights of Avalon, and Wonderland) [Part of The Beta Beat v23]
:test_tube: The Beta Beat (v24) [NOW RELEASED] – Sharing the Big Picture on What's Going on in Beta: Costumes & New Riddles of Wonderland, Fables of Grimforest, and Guardians of Teltoc Challenge Events, New HOTM
Count to twenty before a mod/staff responds... (With a 354 count record with all mods only)
The shifter
:moyai: New Guardians of Teltoc Challenge Event – FAQ, Discussion & Summoning Results
:moyai: Guardian Chameleon: Guardians of Teltoc – Thoughts, Discussion & Summon Results with Feedback
Listen, is it just me, or
:moyai: New Guardians of Teltoc Challenge Event – FAQ, Discussion & Summoning Results
:moyai: Guardian Gazelle: Guardians of Teltoc – Thoughts, Discussion & Summon Results with Feedback
:moyai: Guardian Bat: Guardians of Teltoc – Thoughts, Discussion & Summon Results with Feedback
:information_source: Guardian Chameleon – 5* Nature/Green from Guardians of Teltoc
:test_tube: The Beta Beat (v24) [NOW RELEASED] – Sharing the Big Picture on What's Going on in Beta: Costumes & New Riddles of Wonderland, Fables of Grimforest, and Guardians of Teltoc Challenge Events, New HOTM
Why do people always mock and complain about 3*?
:information_source: Guardian Gazelle – 5* Holy/Yellow from Guardians of Teltoc
:information_source: Guardian Bat – 3* Dark/Purple from Guardians of Teltoc

New heroes both look to be amazing vs titans. Not sure how much I’ll commit to pulling for them but certainly see how they would be really useful.

1 Like

I’m not a fan of a skill that removes ‘undispellable’ status effects. If they are undispellable, then they should be undispellable. I think it’s a very bad move to introduce a skill like this.

If I read Guardian Gazelle right, there’s a bit of a gamble there, if the caster dies, going to give damage to all your heroes too. Better hope you win during those 4 turn (and looking at the skills) you probably will.

These new 3 stars are starting to look pretty powerful, too.

28 Likes

How would the new Guardian Gazelle’s undispellable effect being effected by the casting of another Guardian Gazelle’s special? Would the last GG to cast lose their dancer status and overwrite the other GG’s special?

To make sure I understand, you’re asking what happens when there are two of Guardian Gazelle on the same team, and the second one fires while the first one is still active?

3 Likes

Yeah exactly…since the GG talent says it is an undispellable effect itself…I mean like @TooOldForThis mentioned, once you start dispelling undispellable effects where does it end?

4 Likes

Presumably the second Gazelle should remove everything from everyone, and then the second Gazelle otherwise functions as normal, but I’ll see if I or someone else can get a hold of a second Gazelle to test it.

They only give us one copy of each new Hero to test in Beta, so the only way to get a second one is from Summoning.

And, umm, we all know how that goes. :slot_machine: :game_die:

8 Likes

The whole stuff is now becoming confusing, if undispellablle is now removable, it invariably means there is no more undispellable status effect in the game and that makes several worthy heroes vulnerable. I will also agree that this doesn’t look like a good move, more so that several of these new heroes are benefiting from power creep.
More confusing also is Grazel removes undispellable and then set up undispellable, why can’t we just leave undispellable alone :grinning:.

13 Likes

Yeah, to dispel the undispellable is a bit confusing. Can they just reword that? Something like “CLEARS any status from the target” ?

1 Like

It says “Removes.”


It’s just like Ameonna.

5 Likes

G. Owl: cries at very slow speed :sob:

15 Likes

Is the element change considered a status effect with its turn duration? If so, then that means it can be dispelled? :thinking:

Also, because they change elements; what does that mean for the attacker that has their heroes changed? For charging mana with tiles? For tile damage?

Sorry to bombard with questions but this is pretty interesting.

Because of the element change, he actually doesn’t look too reliable for titans, despite the awesome attack boost and crit boost :confused: For e.g. against a green titan, you would have to bring a green team on purpose, then fire Chameleon to make the titan blue for 3 turns. It’s a pretty odd way to play.

EDIT: also the fact that he can actually remove your own defense down ailments from the titan, if his skill isn’t timed properly. Yeah he removes undispellable stuff so that’s the upside, but not a fan of having to manage skills like that against titans to ensure my status ailments stay up.

I guess for raiding this can be more useful. You suddenly have less to worry about when it comes to fighting red heroes (which become green) with a green stack for e.g. as they get hit neutral by green tiles. Conversely though, poor timing of the skill makes blue heroes red, which suddenly makes green tiles weak against them. Looks like a hero that requires strategy to use properly.

Personally I thought that she had too many downsides before, and was heavily critical of how rewarding she was for her risk. She looks a lot better now than before.

The immunity to new status effects is both good and bad here, as she wipes all buffs too (including element links, healing over times, etc). But this isn’t such a big downside anymore, mainly because they increased her attack buff from 66% 100%. It’s a good move considering she doesn’t stack with anything else. I can now see her as a good hyper-buffer for titans.

Removing the mana decrease to allies was a good idea too, that was a massive downside and in my mind made me not really want her.

50% damage reduction is a better choice of words, I’m assuming that also means any DoT that typically bypasses defense buffs.

Still, if she dies while her buff is active she heavily punishes her team, although I feel now that the downside makes sense in keeping her balanced. The 100% damage is whatever, but the 100% mana reduction is severe. And now specially that she lost her defense buff, I’m thinking this hero is definitely not meant for defense, as she’s too easy to bait into casting, then target and KO.

The only real case I can see for her in defense is if she’s on a team with Queen of Hearts, as the card minion with taunt would protect Gazelle better. It’s really only Queen of Hearts though, because Gazelle would remove taunt from Black Knight and not let him cast it while her buff is active.

EDIT: if she’s deemed too strong, imo a good way to balance her would be to make her effect undispellable, but get removed if she dies (i.e. “this effect cannot be dispelled, but gets removed if the caster dies”). Not that she is too strong (it’s honestly hard to tell without being able to play with her), just an idea if the general consensus on her is that she’s too strong…

3 Likes

So as this game updates and things change, I can’t help but theory craft as I get new heroes to play with.

In the last challenge event, KoA, I pulled Guinevere, a long time want for me as 90% of my defense team strategy has been “Kashhrek is my tank, who fits behind him?” And quite frankly my yellow heroes are just lacking overall.

As I’ve been learning the game and researching strong defense team strategies, I’ve been wondering how I can try the “Flank Guin with 2 purples” strategy. I think the best fits are Guardian Panther and Ursena (although I wish she were average rather than slow). I have Ursena, and knowing Teltoc is coming up soon, I figured Guardian Panther is at least a possibility for me to acquire soon.

Just yesterday, I was wondering since Avalon got a family buff, if Small Giant would give Teltoc a family buff. And when I hopped on the forum like an hour ago, low and behold, someone posted info from beta about them getting a healing/defense buff! (curious if they’ll upgrade the Atlantis buff as healing/defense is a strictly better boost than just defense).

Obviously since teams are for 5 heroes, I can’t have all three families getting the 2 hero boost (Guin from Avalon, Ursena from Atlantis, and Panther from Teltoc). And I’m not sure which heroes (in a perfect world where we get to choose which heroes we pull) would fit best on the wings for this Panther-Guin-Ursena setup. My first though was Tarlak and Misandra (Getting another family buff from Lagoon) as their abilities seem to stack decently, but I wanted to poll the community on this.

As a long time DnD player/rpg player in general, I love theory crafting stuff like this (as you can see from all of my posts so far). So please any ideas you guys have, hit me with!

If it matters (since I do want to work within some realm of reality) my current defense team is:

Lianna 4.40 - Ariel 3.70 - Kashh 4.70+13 - Gravemaker 3.70 - Sartana 4.30

I’m curious if any of the family buffs are really worth it to try and build around too as 5% doesn’t seem like a defining increase.

3 Likes

I think it remains to be seen, as they are releasing new event hero’s as they add the new family bonus.

The only completed event family we have is Avalon, and compelling arguments could be made for taking advantage of that if you have Guin/BK, Arthur and LOTL for example. However it’s a waiting game at the moment since we don’t know the synergies that will be available.

1 Like

Merged, thanks! :heart_decoration:

1 Like

Ursena is average speed:
image

Keep in mind that the family bonus only applies to members of that family :stuck_out_tongue: So in your current defense, only Ariel + Ursena would receive the 5% defense bonus for e.g.

Personally, I don’t think that family bonuses in general should be a defining building point of a defense team; they are nice if you can make the synergy between heroes work though, but they’re not as big to make a real difference.

Edit: when I say “make the synergy between heroes work” I mean it in the sense of color synergy (i.e. how well they protect each other from stray tiles of strong and weak colors) and how their abilities and skills mesh together.

As an example, someone in Avalon thread posted an idea for an Avalon defense team, which was something like this:
Morgan | B. Knight | Guinevere | Lake | Arthur

And immediately the problems were obvious; despite getting the maximum family bonus (for all heroes are unique) the defense team is way too passive, with only two prime damage dealers. It’s too easy to set up skills against them, too easy to prepare and fight back.

So while the increases in the family bonuses are large when all 5 unique heroes are present, in application it’s hard to justify a case where it’s useful to prioritize it when it sacrifices your damage, your defense team, etc.

1 Like

G. Owl was already pretty inconsolable at having seen your table showing how much Snow White’s maximum damage output surpassed him at both slow and easier to setup in the Grimforest thread.

I fear after seeing this as well he’ll start refusing to self heal and just go down with the rest of the team…

7 Likes

Oh dang, just seen Guardian Chameleon’s colour change is now limited to 3 turns. Whilst I never felt that I needed to get him I did think his effect may just be fun enough to play around with however I now get the feeling that if I were to get him I’d get the same feeling I get when I use my Khiona which is, “3 turns feels at least one turn too small for this effect,” and just be a little disappointed.

As I already have Panther that change has pushed me from “might have a try for it and that month’s HOTM at this gate,” to “I’ll just grab the bat and hope Atlantis featured heroes is good and provided the HOTM is really good and if not pass.”

2 Likes

Do they give you infinite gems in Beta? If so, it must be both fun and infuriating to keep summoning.

They don’t give us infinite gems, they give us the gems from our live account, plus 10k.

That makes it possible to test some things within reason, but it’s obviously not enough to overcome typical game limitations on speeding buildings/TCs or Summoning.

When we need to test expensive functionality like skipping every building from SH20 to SH23 and building/researching all of Alchemy Lab, they change the skip costs for that specific Beta cycle.

They also sometimes reduce the Food/Iron refill costs to 1 gem, depending on what we’re testing. That’s useful for Costumes, for instance, so you can power level a few of them without waiting on resources or running out of gems, especially for players who didn’t have many in their accounts initially.

Other than that, the only option is to repeatedly reimport your progress and start over. Sometimes people do that to keep Summoning until they can get the combo of heroes they want to test…and then you still have to deal with power leveling. And if you reimport again after that, you lose all of your progress again.

So it’s not a trivial exercise to acquire, max, and test a second copy of a hero, unless a player personally had a ton of gems on their real account.

5 Likes

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