NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the initial release of the Tower of Styx Event .
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
New Event – Tower of Styx !!
Overview
Tower of Styx is a new event which is similar to Ninja Tower or Tower of Magic, so it has got two questlines:
- The normal questline has got 25 floors.
- The impossible questline has got only 25 floors, which you can start after the you have completed the normal questline.
- In this Tower you need to “climb” down instead of up.
- The overall goal is to “climb” as low as you can in the Tower of Styx
- Each Floor must be completed before progressing to the next one
- Floors cannot currently be replayed once completed
- Each Floor is akin to an event Stage, and features monsters and Bosses
- Tower of Styx Floors feature a new gameplay mechanic, Soul Grasp and Soul Loan.
- Soul Graps:
- It is a special tile, which will target one of your hero, and start to count down from 3.
- If you manage to match it in 3 turns, then it boosts the health of the targeted hero.
- The HP boost what it gives depends on how much turn left from it to explode.
- If you match it instantly, then it boosts health with about 12% of the target’s max health.
- If there is only 2 turn left from exploding, then it boosts helath with about 24% of the target’s max health.
- If there is only 1 turn left from exploding, then it boosts helath with about 35% of the target’s max health.
- If countdown reaches 0 and it explodes, then it damges your hero.
- In early in Normal difficulty I saw about 700-800 damage / Soul Graps explosion.
- At the end of Normal difficuly it goes up to 900 - 1000 damage.
- In Impossible I saw 1100 - 1200 damage in the begining
, which goes up to 1500 at the last floor.and it stays on similar level.
- There can be more than one Soul Grasp on the board, and each of them is targetting a different hero.
- If the targeted hero dies before the Soul Grasp expodes, then the Soul Grasp stays on the board, but it will have no effect on the hero as it is already defeated.
- Soul Loan:
- During the Tower of Styx quest the Souls of 3 hero classes are disabled from use all the time.
- The disabled hero classes are changing afer every 5 floors.
- Soul Graps:
- Every 5 Floors completed on both questlines, you are offered the choice of a Blessing, selected from one of three options; these Blessings remain active for the rest of the Tower of Styx event, for all of your Heroes on your Roster; See the offered Blessings bellow.
- Tower of Styx uses a new flag energy, called Tower Energy;
- We receive 10 flags a day, which can not be carried out to the next day.
- Each level needs 1 Tower energy, which means that 50 Tower Energies are needed if you want to complete all floors on both questlines
- There is a special Tower energy flasks, which refills 5 Tower Energy
- Floors currently have a timer, similar to Challenge Event Stages; likewise, the current scoring appears to use the Challenge Event logic;
- There’s a Leaderboard, also similar to the Challenge Events; again, one notable difference about the Leaderboard is that it indicates Highest Floor for each player in addition to a Score.
- The difference from Ninja Tower is the Tower is marked completed right after you have completed the Normal questline.
- You can improve your score further if you complete the Impossible questline.
- Rewards are currently structured like a Challenge Event, in that they are based on brackets of a certain number of players;
- The rewards and the bracklets are almost identical as the rewards of the Ninja Tower and Tower of Magic
- Similarly to Ninja Tower and Tower of Magic we have deadly chamber effects.
- Toxic Vapor: The battles takes place in a Deadly Chamber that is filled with toxic vapor.
Toxic Vapor deals X damage to all heroes every 3 turns. - Fragile Floor: The battles takes place in a Deadly Chamber that has fragile floor.
The number of items that you can bring into battle is Y less than normally per item. You can always bring at least 1 item. - Errtaic Time: The battles takes place in a Deadly Chamber where time behaves erratically.
All status effects cast by Heroes are Z turn(s) shorter than normally. They will always last at least 1 turn. - Unnerving Resilience which consist of 3 effects:
- The first two is applied from Impossible 1, the third is from 16.
- Unwaveing Defense: Status effects that reduce defense are -50% less effective against all enemies.
- Strong Mind: All bosses have 33% chance to resis status ailments that effect mana or prevent the use of Special Skills.
- Elemental Resistance: Having multiple Heroes of the same element in your Team reduces the damage that enemies take from that element (-10% for each hero
- Toxic Vapor: The battles takes place in a Deadly Chamber that is filled with toxic vapor.
Soul Loans
During the Tower of Styx quest the Souls of 3 4 hero classes are disabled from use all the time.
The disabled hero classes are changing afer every 5 floors, and it is different in every occurance of the event.
@birksg has helped and he createad a table of the disabled hero classes in current Beta:
Stage-by-stage information:
@birksg has created a nice information about the monster and boss information and the rewards.
Thanks @birksg for creating these charts !
Tower chest
- After every 5th completed stage on Normal questline you can open a Tower chest.
(There are no similar chests on Impossible questline)
Each Tower Chest features a mixture of Fixed Loot (Emblems & Coins) and Random Loot (Crafting/ Ascension Materials & Battle Items).
Tower Chest | Stage Unlocked | Tower Coins | Emblems |
---|---|---|---|
1 | 5 | 10x | 10x |
2 | 10 | 10x | 10x |
3 | 15 | 10x | 10x |
4 | 20 | 10x | 20x |
5 | 25 | 25x | 30x |
Total | - | 65x | 80x |
Blessings
Blessings offered after each fifth floor on Normal and Impossible questline:
The offered options are a boosted version of normal blessings of other Towers and some Rare blessings of other Towers.
Questline | Completed Floor | Options |
---|---|---|
Normal | 5 | All Heroes get 5% mana every time a Hero cast their Special Skill. +25% Healing. -15% Received damage reduction. |
Normal | 10 | +25% Healing. +15% mana every 5 turns. All Heroes with less than 50% mana gain 250 HP each turn. |
Normal | 15 | +15% Defense. +15% Critical chance. Summons a Styx Spirit Minion with 20% health and 20% attack inherited from the owner every 5 turns. |
Normal | 20 | All Heroes with less than 50% mana gain 250 HP each turn. +15% Critical Chance. All Heroes get 5% mana every time a Hero cast their Special Skill. |
Normal | 25 | All Heroes with less than 50% mana gain 250 HP each turn. All Heroes with less than 50% HP gain 10% mana each turn. All Heroes get 5% mana every time a Hero cast their Special Skill. |
Impossible | 5 | All Heroes get 5% mana every time a Hero cast their Special Skill. All Heroes with less than 50% HP gain 10% mana each turn. +15% Defense. |
Impossible | 10 | +15% Critical Chance. 250 HP every 5 turns. All Heroes with less than 50% HP gain 10% mana each turn. |
Impossible | 15 | All Heroes get 100 HP every time a a Hero casts their Special Skill. All Heroes with less than 50% mana gain 250 HP each turn. Stack (Max 10): All Heroes get +5% attack each turn. |
Impossible | 20 | +15% Critical Chance. Stack (Max 10): All Heroes get +5% attack each turn. All Heroes get 100 HP every time a a Hero casts their Special Skill. |
Exact wording of the Event Rules:
Summoning odds
- Rare Classis Hero: 63.1%
- Epic Classic Hero: 20.8%
- Legendary Classic Hero: 1.5%
- Rare Event Hero: 7.9%
- Epic Event Hero: 5.7%
- Legendart Event hero: 1.0%
Bonus Draw:
- Legendary Hero of the Month: 1.3%
Summoning Cost
- Single pull: 100 Tower coins or 300 gems
- 10 pull: 2600 gems
These Tower coins are the same as what you can get from other Tower events.
There is no bonus ascension material chest.
Beta Updates
- June 15, 2022 – added for first look testing.
- August 1, 2022 – some changes