NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the balance updates for the Titanium Shield Battle Item from Hunter’s Lodge.
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Balance Update
@zephyr1’s observation:
I took a team with each Hero Rarity to test the “less damage” amount for Heroes with lower Rarity, and observed this:
Rarity Reflection % 1* 20% 2* 40% 3* 60% 4* 80% 5* 100%
Build Notes
The target and nearby Heroes reflect status effects from Special Skills and 100% of the damage back to the attacker for 4 turns changed to The target and nearby Heroes block all received damage and status ailments for 4 turns.
Titanium shield reflects status effects from specials, and 100% damage back to attacker. Heroes with lower rarity reflect less damage.
In-Game Item Tooltip
The target and nearby Heroes block all received damage and status ailments for 4 turns.
The target and nearby Heroes reflect status effects from Special Skills and 100% of the damage back to the attacker for 4 turns. Heroes with lower rarity reflect less damage.
For a full list of items currently in beta testing, as well as their related threads, please see: