Yes, that seems to be a good strategy, I mean to throw everything at the center (in case heās tank) to load the fast snipers. A blue fast dispeller (who could be called Sonya) could be of much help
I may be off, but I believe Nadnog is a lady orc.
Oops, hope SHE isnāt mad at me and still joins my team later this year!
I was dreaming of a very fast healer with small healing the other day, Iām glad itās coming and hope I pull herā¦
Itās going to be a struggle amassing 2500 gems in 2.5 months though as a FTP, so I might need to rely on eht
Painful, no special even in September so just elemental pullsā¦that is dedication
Yeah one or two heals getting off might but all you need in raids to win.
Iām starting to get interested in this hero because the game loves to give me mystic rings (whereās my telescope ).
any news?
Nothing new to report. The new HOTM arenāt currently being tested in Beta.
What was the beta consensus? My suspicion was that 10% might be just a smidge too low on offense, but Iām curious how it played in reality.
There were a fair number of suggestions for increasing the percentage a bit, but the opinions on whether that was needed or how much to adjust it were a bit mixed.
Donāt need increasing; heās very fast. Put him tank at war, with a Triton lvl18 left flank. Good luck in defeating such team. Perhaps 1-3 attacks may succed, while still u have the blues. Has great defense for any other colour. And being very fast, he will keep it. If Triton activates, u may chose flee already
BTW, my Triton stats at lvl 18: Attack 846, Defense 655, HP 1121. A hero like Nadnog completes him. True love unbeatable storyā¦ +49% healing, and that without the percent given by the troops. And very fastā¦ Jesusā¦
Her.
āPut him tank at war, with a Triton lvl18 left flank.ā
Is a she? Didnāt know. Ty
Thereās others who want more? I think that very fast 10% healing sounds fineā¦ lol. Anything more may be broken and overwhelming.
Iām glad opinions were mixed.
I think Nog will indisputably not be a tank. Youāre welcome to try, but a tank with just pure heal and no pressure applied to the offense is objectively bad and will serve as a tile repository while opponents charge specials.
I had guessed that might be the case. We had theorycrafted fun hero specials in my previous alliance, and I think the heal number we had floated was about 15% with a moderate or situational secondary (which I consider blocking status ailments to be) or 10% with a stronger secondary effect (e.g. Def up 25% or additional heal over time). 10% without a better secondary effect just didnāt sound like enough, as that works out to like 150ish HP for most heroes on attack
Letās start a thread to buff Naddy.
Yeah, youāre right. They shouldnāt ever adjust heroes from beta. Thatās not what a beta is for. A beta is just intended as an advance showcase of the new HotM as is for an elite select few.