NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the October 2020 HOTM, Zulag.
All Information from Beta is Subject to Change!
Donât get attached
Details from beta, especially brand-new beta content, donât tend to be very reliable for actual hero release.
Itâs incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
So I wouldnât get too attached to any of this â itâs not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
Zulag Beta Info & Stats (Extremely Likely to Change)
Attack: 669
Defense: 780
HP: 1431
Element: Dark (Purple)
Class: Paladin
Innate Ability: This Hero has innate resistance against Sand damage.
Mana Speed: Average
Special Skill: Vast Ward
The caster and nearby allies regenerate 612 HP over 4 turns.
The caster and nearby allies get +46% defense for 4 turns.
The caster and nearby allies get +74% defense against Special Skills for 4 turns.
Element Link summons a Dark Minion for all Dark allies with 5% HP and 5% attack inherited from the caster.
Avoiding Overspending & Heartache
Or: How many summons are needed to get a HOTM?
Special thanks to @Garanwyn for assistance on summoning odds and proofreading for this section.
Itâs important to remember that HOTM have very low summoning odds. No amount of summoning will guarantee a HOTM.
On average, in a 10-pull, you have a 12.3% chance of summoning the HOTM.
But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.
Some useful insights:
73 times out of 100, youâll get a HOTM by pull 100
95 times out of 100, youâll get a HOTM by pull 229
99 times out of 100, youâll get a HOTM by pull 352
Putting that in Perspective
27 out of every 100 people wonât get the HOTM by the 100th pull
If 1 Million players each summoned 100 times, 270,000 of those players wouldnât get the HOTM
5 out of every 100 people wonât get the HOTM by the 229th pull
If 1 Million players each summoned 229 times, 50,000 of those players wouldnât get the HOTM
More Insights & Reading
I highly recommend reading these two threads for more information and context on summoning odds:
If youâve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
For a full list of items currently in beta testing, as well as their related threads, please see:
Quick thought: a defensive Ares?
Role: Seems like a purple tank based on self and nearby heal/defense specials, paladin class, and stats
Innate ability: good timing right after Sand Empire, but Iâm not sure itâs that prevelant of a concern
Elemental link: 5% minion isnât much. I might say this is the worst link (for a purple hero). With Seshat, Freya, and Bera (upcoming) why would you ever want to give another minion to your purple heroes? Seems like youâre more likely to hit the 3 minion limit than actually get use.
My bias: I hate self and nearby heroes. They make tanks, but I find them harder to incorporate otherwise (yes they can be used, but itâs just harder).
Relative strength: Sheâs definitely not âmoreâ powerful than Kunchen and Ursena.
Do I want Zulag: I can always use more 5 stars and 5 star healers. Iâm f2p so Iâll take him. Iâm not super excited though. My initial thought is a B. Iâd rather have Kunchen, Ursena, Seshat, Clarissa, or even Khionna at first glance. Who has paladin emblems to use?
I like this one. I wouldnât be using it in my main squad, partly because of the paladin emblem competition, but it has my confidence. Nice addition to the HotM line
Same! (Wait, Halloween stretches into November? Hmm, optionsâŠ) But boy, have I got emblem problemsâŠ
The 5* heroes in my main squad are Telluria, Jean-François, and Clarissa. Two paladins and a wizard. These three months offer:
A paladin
A wizard
Reuben, whoâs gonna need some fixing and likely still wonât beat JF
I like the October & November ones. And I plan all my summons around monthlies, because for some reason, I always get the monthlies I want and I never get any of the other 5* I want. Itâs not a problem; Iâm a long-term planner, and that luckâs not shabby. These are some very shiny round pegs for my square, rectangular, and hexagonal holes. Luck of the draw, I guess ÂŻ_(ă)_/ÂŻ
I may need to consider Season 3 summons several months down the road, though⊠These are getting REALLY shinyâŠ
If it was the whole team instead of just 3, this wouldâve been close to the 5* Kiril weâre looking for albeit in a different color. As it stands though, another swing and a miss - pass for me.
(and whatâs up with this trend of annoyingly dumb innate resistances? First it was Raffâs atk debuff, now sand damage, really? Are Gafar, Jabbar, Rana, and Yunan running rampant? )
My initial inclination is to be pretty underwhelmed. Maybe itâs difficult for me to theorize how impactful the two plus defense buffs are, but the HoT is meh - Iâd rather use one of my many Rigards.
Also, this is one of the heroes who strikes out on Innate Resistance (like a low attack hero being immune to attack debuffs). If youâre facing Sand heroes itâs a small benefit to not take the Sand DoT. But then your HoT is compromised.
Of course, they will be great in buff booster tournaments, obviously.
20 disappointments for me.A useless tank with tanky stats, and a defense oriented offensive hero. Looks to me like a bad purple copy of Guin, about two years too late.
Resists sand damage, but has healing⊠So does he counter Roc and Rana or not?
The answer is no. He only stands there and takes hits.
Gonna pass on him since his only use is defense and even there heâs rather meh.
He is a meatshield easily countered by dispel. Only positive thing is that yellow doesât have a lot of those.
He would need at least some damage to be useful in defense or Heal/buff for the whole team to be considered for offense.