Even Finleyâs subsequent hitâs damage got nerfed but this wouldnât lower his versatility in any way. This is because he applies a better effect other than blind the target that you should have killed or the poison it so that it could or couldnât die in 6 turns.
Nerfing scenarios of perfectly balanced heroes (and model of comparison for pretty much every sniper) isnât the right way to convince players about a certain point of view.
If Zimkitha were to become average speed she would need a better damage output to be balanced to compensate her loss on versatility but if she were to get a lower damage while staying fast her versatility would still be the same and if she were to deal 100% damage while becoming very fast her versatility would greatly increase.
This is because versatility of support heroes is given by their effect/speed and not by their damage even if it would play a huge part when it would comes down to chaining special skills.