NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the March 2021 HOTM, Malicna.
All Information from Beta is Subject to Change!
Don’t get attached
Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.
It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
Malicna Beta Info & Stats (Extremely Likely to Change)
Gender: Female
Attack: 766
Defense: 741
HP: 1339
Power: 788
Element: Dark (Purple)
Class: Cleric
Innate Resistance: Health Steal Ailments (
)
This hero has an innate resistance against status ailments that Steal Health
Innate Ability: Status Effect on Mana Reduction
This hero receives the following status effect on Mana Reduction:
“The caster gets +94% defence against Holy for 3 turns.”
Mana Speed: Average
Special Skill: Grimoire Skim
- Deals
260% damage to the target and nearby enemies.225% - Randomly casts one of the following Alternatives:
- Alternative 1
- The target and nearby enemies get -54% defence for 3 turns
- The target and nearby enemies get
-54% attack for 3 turns.-34% - The target and nearby enemies get -24% mana generation for 3 turns.
- Alternative 2
- The target and nearby enemies get
-16% defence for 3 turns.-12%
- The target and nearby enemies get
- Alternative 3
- The target and nearby enemies get
-16% attack for 3 turns.-12%
- The target and nearby enemies get
- Alternative 1
- Element Link gives all dark allies a small amount of mana at the end of each turn for 4 turns. This effect can’t be dispelled.
Avoiding Overspending & Heartache 
Or: How many summons are needed to get a HOTM?
Special thanks to @Garanwyn for assistance on summoning odds and proofreading for this section.
It’s important to remember that HOTM have very low summoning odds. No amount of summoning will guarantee a HOTM.
On average, in a 10-pull, you have a 12.3% chance of summoning the HOTM.
But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.
Some useful insights:
- 73 times out of 100, you’ll get a HOTM by pull 100
- 95 times out of 100, you’ll get a HOTM by pull 229
- 99 times out of 100, you’ll get a HOTM by pull 352
Putting that in Perspective
-
27 out of every 100 people won’t get the HOTM by the 100th pull
-
If 1 Million players each summoned 100 times, 270,000 of those players wouldn’t get the HOTM
-
5 out of every 100 people won’t get the HOTM by the 229th pull
-
If 1 Million players each summoned 229 times, 50,000 of those players wouldn’t get the HOTM
More Insights & Reading
I highly recommend reading these two threads for more information and context on summoning odds:
- How much should I spend?- HotM cost, and odds, analysis
- What exactly is a Gacha? (Read before posting things about “unfair pulls”)
- [WARNING] A Summons Experience - Chasing Guardian Panther - A Warning for Chasing Heroes
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
For a full list of items currently in beta testing, as well as their related threads, please see the master beta-beat thread: