I’m having a hard time deciding which troop is best for a certain hero.
I’m neglecting my troops too much I think… And now we have another one.
Did anybody write a guide “Troops for dummies” and explained in just a few sentences which troop is the best for which hero? Or it is not so easy and can’t be simplfied to “X heroes will pair well with Y troops”.
I have over 100 troops tokens on each of my two accounts, was saving them for the Magic Tower event, now I’m contemplating if I should wait longer for Styx Tower, which may or may not feature soon enough, as well the troops stats may possibly change after testing, too many variables. What are your thoughts on the subject?
I am currently levelling a set of rainbow magic troops for my slowpokes. And defensive tanks. The 20% mana gen boost helps to shave off at least 0.5 tile mana needed to activate a hero in defence.
This means that heroes in a defence team will activate a tad quicker.
For attack, the 20% added to Costume mana bonus and emblem mana node, can drop activation by another tile. Average : from 10 to 8.
I will try for these Styx troops because they will benefit slower Ranger heroes. The 25% bypass plus Ranger 25% bypass = 50% bypass. Ninja troops give max 40% if the hero doesn’t come with in-built bypass ability.
50% is a good deal. To me, it means very highly likely. Just like C Kadilen’s 46% dodge almost always succeeds. My experience anyway.
I put a poll above to see what people think.
I voted Styx, but it has a lot of caveats.
Pro for Styx:
Mana break points happen more quickly. This might be the deciding point.
Bypass can make up for the lower attack stat and help against defense buffers
Good for a team with no defense
Pro for Magic:
You may already have them or have them leveled
Good for a team with healers
I think the earlier mana break points is the main factor here for most players that don’t already have a full set of troops fully leveled. This means less food and less feeders. Said another way, a regular mana troop requires level 23 to get a 13% boost. Styx troops only require level 16 to get a 14% boost.
This is essentially a QOL update to increase the value of troops.
If you’re a whale, you can decide if you want another set because I can see where they might have their value.
For other players, I wouldn’t fret over which troop you get. I will be saving my ETT for Styx because I already have some Magic troops. I definitely see myself taking a few Styx troops up to 16 to round out the 4th and 5th heroes on my mono teams.
I don’t think these will change the meta or push power creep too much. Looks like a balanced update with more options. I like it.
Also Ranger emblem class heroes benefit from the defense bypass, very high chance for that to happen then. (and certain heroes with the ability to bypass defensive buffs)
I too was saving ETT’s for Magic Troops, but now that these were introduced I would rather have these, but it’s just that we don’t know if they will change something about them and when will they be added in the game. I’m missing dark and red MTs only so those are the only ones I would be chasing anyways. I don’t spend money on troops so even for Styx Troops I couldn’t start working on green, yellow and blues because I’ve already maxed one set of regular manas to 29, and after that used pretty much every single troop I’ve gotten to Magics which are now at 13/14 (and also regular secondary manas to 11 each).
And also, I use Hulda as my main tank pretty much everywhere, so I guess she would benefit more from Magic Troops. I don’t know how much xp I have in dark troops, I haven’t used a single troop I’ve gotten ever since last Christmas.
There is a possibility too, that in a (near) future they will make an Tower Festival, that bundles atleast both Ninja and Magic Troops together, making it harder to chase for any particular troops of those.
The bypass for Ninja and Styx is most useful for Ranger class, as they also have a bypass bonus from their class talent. or for heroes with specific bypass in their special skill (the original two blue Ninjas come to mind).
On offense, my rules of thumb are based on the hero speed
Average heroes - Mana/Magic troop to hit the 9 tile break
VF heroes - Mana/Magic troop to hit the 6 tile break
Ninja heroes - Mana/Magic to hit 9 tile for 2nd charge
Fast attack heroes - Ninja for the damage and bypass chance
Fast healers - Crit for higher def and hp
I like the new options, BUT selecting a team to raid is becoming a real time suck. First you have to look at who your are fighting and decide what color to stack and which hero needs to die first and if you need a healer or minion makers. Now with 5 different types of troops then you have to factor which troop works best with your heroes. It’s getting pretty tedious when sometimes you just want to play mindlessly.