Beta has reopened with V32 Build 3 with several changes to the Ninja Tower
I will update the OP as soon as I can with details
Short notes are:
Specific changes:
Oni Gems (curses) appear More Commonly in gameplay
Oni Gem timer reduced from 3 turns to 2 turns
Blessings rewarded now every 3 stages rather than previously every 5 stages.
Stage Preview added. Includes a preview of the Mobs AND the Boss on a stage. Just like the S1, 2 & S3 maps.
Oni Curse (with timer) on the hero size increased.
Regarding the Ninja Heroes now sometimes âholdingâ their special firing for 2x or 3x charge, I will add some information here as this has a major affect in the Ninja Tower Gameplay:
AI controlled Ninja Heroes (on the ENEMY team) now randomly hold the casting of the special skill for 1x, 2x or 3x charges.
The number seems predetermined & holds until the cast occurs (i.e. determined at 0 mana & only sets a new number after casting special skill)
There is NO interface/ heads up or anything which describes or gives warning when a Defending Ninja Hero will fire itâs special (i.e. nothing to indicate whether it will fire on 1x, 2x or 3x charge).
Rewards
Iâll try to play thru all 50 stages of the event and post up the rewards but Iâm not sure I will get time to⊠its 50 stages and as always subject to changes.
Tower Energy - this is like world energy, where we have 10 per day.
How many energy does each Stage need? is it just 1? Or am I misunderstanding what Tower Energy is?
Thx for the information I thought that we will receive 1 tower energy every 2.1 hours
But if I understood you correctly, then we will have 21 hours to use all of our flag, before we get 10.
This is good as we do not to rush and use some flags when the event starts.
I have a question about deadly chamber effects.
Is there a difference between - and " in the table about the effects ?
I understand that â-â means there is no effect.
Is " character means that âsame as aboveâ.
So for level 16-20 for example we have â50 damage per 3 turnsâ and âEffects 1 turn shorterâ and â1x less of each itemâ too ?
If my math is correct. It indicates there are 50 floors and we only get 10 tries for each of the 5 days. assuming we start with 10. That seems to mean that we got 1 shot at each floor if we want to complete the entire tower and 10 possible re-tries. Is that accurate?
Getting new flags every 21 hours doesnât give a 7th set of flagsâor am I missing something?
I appreciate all you have shared thus far. Sorry for the pile of questions, but âŠ
Can you confirm that Hunterâs Lodge weapons are usable?
Which weapons did you find most useful?
Were you able to complete all 50 levels?
Are the levels like the challenge events with 3 enemies per round with 3 rounds in a level?
All items are usable including those from the lodge.
Tornados are useful to shuffle board when you get oni gem you canât remove normally. Other than that axes, bombs, dragons.
Only 4 or 5 people finished the whole thing in beta. I reached 46th floor (twice) and couldnât go further because of these cursed curses and low resources for items.
At the beginning levels are shorter than events, one wave of monsters then bosses, and they get longer as you climb higher (3 waves + boss). Not sure if there are even more on final levels.