đŸ§Ș Early Information on General Hero Balance Updates [Part of The Beta Beat v30]

With Atomos buff and Telluria nerf, who is now the better tank?

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The one who has almost 1000 defense with talents. You know the answer

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why did they abandon Gormek? the pool showed his change was good. this is really disapointing for me. also, is it posible they includ other heroes?

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It’s frustrating that they’re still nerfing G. Chameleon. He’s already a bit of a niche character (but one that I really enjoy), and aligning the color shift with the attack boost takes away a major strategic element in playing him.

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Make G.owl mana slow from very slow. At least then we may still use him.

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@J.o @mhalttu @Petri @KiraSG :no_entry_sign: To the attention of the authorities.

I like the idea of heros balancing in strength wise. But why nerfing Telluriya or Vela or any other heros instead of making anther new hero who can really competing with them. In single wise both of the heros can be defeat by using fire and nature heros respectively.

Earlier Vela was not so good stand in the defence and can easily defeat. After the Telluriya come suddenly Vela become more popular and every top players used both of them as in tank and flank position respectively. When you raid against them with fire team to down Telluriya, meantime Vela clearing the heros when she fired. So obviously Vela(ice) is more powerful against the fire element than the other elemental colours. Then you lost the raid, getting frustrated and keep complaining that Telluriya is overpowered and needs to be nerfed.

Earlier everyone put Guinevere as in tank position now she can be defeat by using Sheshat because she is against with mana reduction buff. Kingston can against the fire dot (can competite with GM) Likewise design new heros who can compete against with Telluriya and Vela

Nerfing heros mean reducing the heros in the hero roster. People investing money in this game to get good heros not for bad heros like Margaret .

Design heros who can against to each other not the nerfing heros skills or specials that’s call the real balancing the game*

BEST WAY MADE NEW HERO’S & DEVELOP THIS GAME :ok_hand:
DON’T DO
:no_entry: FANCY PATCHWORK :no_entry: like vela teluria

:warning:NO NEED THOUSANDS COMMENTS (others)

WAITING REPLY FROM STAFF MEMBER:heavy_check_mark:

BECAUSE I WAS PLANNING THIS GAME 3YEARS. 
 (NOT WEEKLY MONTHLY)

:heavy_heart_exclamation:I’ll hope this respectful experience players agree with me :heavy_heart_exclamation:@Anchor :heavy_heart_exclamation:@Xero786

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One reason is that new heroes (read: hotm, event, s3) are not really available to f2p. Balance changes (nerfs and buffs) are a way to keep heroes relatively evenly matched. What you’re basically proposing is to let power creep run amok with no checks or balances and that’s how games die a quick death from fatigue, expense, and monotony

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Ofc Atomos is conditional and thats why I said max damage and not damage. 290% at average speed+resurrection makes it look better than killhare which is already rated A+ for offense. So turning something thats rated C current to A+ is definitely a overbuff.

@Petri @zephyr1 I would like to suggest to make boss wolf a slow mana hero from very slow. Boss wolf doesn’t have a devastating like Season 3 heros and yet is very slow atm. He definitely needs a boost while you boost Atomos.

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BossWolf doesn’t do any damage atm except for counterattack. So increasing his counter attack and mana boost will help a little. But definitely he can be a slow or average mana hero(Telluria with similar stats is a average mana hero while boss wolf is a very slow hero. what a pity?)

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You’re being dramatic.

Absolutely not! :grinning:

But it is good, if they remove a good healer from us (overnerf Telly’s HoT) and give us buffed Atomos as a best tank in game)

Stop thinking about that 290% it is practically non-existent and will never happen.

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Beta Update

A new version of balance changes have been added to beta for testing

Note as always, this is all for TESTING purposes. Nothing is final.

  • Horghall
    • Direct Damage returned to normal
  • Khagan
    • Direct Damage returned to normal
  • Queen of Hearts
    • Minion HP increased from 13% → 16%
  • Guardian Owl
    • Stats returned to normal
    • Special skill minimum damage increased from 235% → 285%
    • Special skill damage increase per dead ally decreased from 60% to 50%
  • Margaret
    • Increased minimum dodge from 20% → 30%
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Yay! Step in the right direction. Do I hear 40%? :wink: I’d like that very much.

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I like the Margaret change

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With these changes She can be a good flank!

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“Noooo :scream::scream:
 How are we going to keep playing with this news? Two key Heroes like Horghall and Kaghan :joy::hugs:”

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Absolutely :rofl: 
 No chance to see this 2 Heroes able to be interesting
 Sad
 No reason to have in the game heroes that nobody are looking for
 Easy way:make stronger and will be better for the player’s, for the game :upside_down_face:

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