🧞 [Dec 2020] Mythic Titan Event - FAQ & Discussion

Now Live: The Mythic Titan Event

:spiral_calendar: Schedule

Start Time End Time Duration Frequency
2020-12-29T07:00:00Z 2020-12-31T07:00:00Z 2 Days Monthly
Featured Mythic Titan
IFRIT :fire:
For more information, see “Mythic Titans” Section Below

:genie: Mythic Titan Overview!!

  • The Mythic Titan Event is a brand new event which is accessed via the “Quests” page.
  • It is, in the simplest explanation, an unlimited HP Global Titan.
    • Each attack is an extended duration Titan Fight
    • Objective is to deal the most damage possible with your available flags.
  • There are three difficulties to choose from before starting the fight
  • During the Fight, there is a passive action which disables one of your Battle Items for 3 turns.
  • Damage from each attack is recorded & used in three leaderboards
    • Total Damage (Individual)
    • Highest Individual’s Attack
    • Total Damage (Alliance)

Click for Summary of Similarities & Differences between a Mythic Titan Fight & a Normal Titan Fight


  1. There are 3 three difficulties to choose from at the outset. Depending on which difficulty you choose, you get a trade off of increased attack vs. reduced damage taken. I will explain this more further down.

  2. Fight Duration is Longer.
    2.5 minute fights against Mythic Titans vs. 1.5 minutes against normal titans.

  3. There is no “health bar” on a Mythich Titan. Like I said, it’s an unending pool of HP. Instead there is a damage counter in the Middle of the screen, above the Mythic Titan which increases during your fight.

  4. There is no “Ghost” lanes on the Mythic Titan. Instaed of a 7x5 board you have a 9x5 board with two additional columns added in.

  5. Status Ailments & Effects are shown BELOW the Mythic Titan, below the “Mana Bar” which is still in the normal spot. You can still long press & hold on the Mythic Titan to see the effects & their remaining time.

  6. Mythic Aura. I will explain this more further down but effectively it is a modifier on your hero stats which gives a +20% boost for their first fight (only first) & then “weakens” or “fatigues” specific heroes after their 3rd fight.

  7. Watchers.
    These are kinda like “minions” that spawn every second turn. They essentially “Block” one of the columns & absorb the damage before it gets to the Mythic Titan. Hence like minions :slight_smile: They don’t seem to have an attack, they kinda just sit there.


Aspects that are the SAME for Mythic Titans as for Normal Titans:

  1. “Slash” attack every turn.

  2. Special Skill charges with tiles that hit. Note that like in normal titans, “stun spot” tiles do NOT increase the Mythic Titan’s Mana.

  3. Stun Spot; Hitting the stun spot with 3 tiles will stun the Mythic Titan, preventing it from doing a slash attack

  4. Same Battle Item Allocation.

  5. Timer. Fights are still timed & will end when either the timer runs out or all your heroes are dead.

Tips & Tricks

So some important tips & tricks to help you be BEST!

  1. Extreme Battle obviously has the biggest perk in terms of attack stat boost; so this is where you’ll see the biggest & highest scores occurring.

  2. Your FIRST fight with a set of heroes is the most important… If you’re going to push hard for an epic score, do it on the first fight with heroes… This is due to the +20% attack you get from the first time Mythic Aura

  3. Normal Battle Item’s apply… If you’re wanting the absolute best outcomes, the primium tier battle items are best (like Scroll of Alteration, Tornadoes, Hurricanes, Titan Banners etc…). Normal bag limits still apply & these items are expensive… Especially if you’re using them for Challenge Events, Normal Titans, Ninja Tower etc… So it would be worth budgetting & choosing which events you really want to push hard in.

  4. Damage Boosters will be key to those big scores… Heroes like Miki, Wu Kong, Tarlak, Gazelle and Ranvir are the best (Link here for some maths about which of them are the best: Titan Damage Boosters: Miki vs. Tarlak vs. Ranvir vs. Wu Kong vs. Guardian Gazelle)
    HOWEVER, it becomes a trade off if you KEEP using them over time as their negative effects will start stacking up… You can use mana potions to still get over the mana generation ailment but becomes something to consider.

  5. Normal Squad Construction applies. So try getting as many of the following into your squad (ON COLOUR is best):

    • Attack Boost (e.g. Boldtusk or Ares)
    • Defence Down (e.g Grimm or Tiburtus – Athena / Costume Brienne are the best)
    • Extreme Damage Booster (e.g. Miki, Tarlak, Ranvir, Guardian Gazelle or Wu Kong)
    • Elemental Defence Down (e.g. Guardian Panther, Frida, Nordri, Almur, Evelyn etc…)
    • High Attack Stat heroes… More attack = more tile damage = more win.

:genie: Introducing the Mythic Titans!! :woman_genie:

As with normal Titans, when the Mythic Titan Mana is fully charged, they fire off their special skill! Stunning the titan delays the casting by 1 turn. Hero Abilities (like a Silence or Mana Control) do also prevent the casting of the Special Skill like normal (e.g. Miki or Hansel etc…).

Click for Summary of Each Mythic Titan Available inc. Special Skills & Passive Skill
Mythic Titan Element Special Skill Description Passive Skill
Ifrit :fire:
Fire/ Red
  • Deals 150% damage to all enemies.
  • Weakens all ice shields on the board. Weakened shields have -50% attack.
  • Resists attack delays
  • Jormungandr :new_moon:
    Dark/ Purple
    Not seen in Beta; will update when known
    Gilgamesh :sun_with_face:
    Holy/ Yellow
  • Deals 150% damage to all enemies.
  • Weakens all Dark shields on the board. Weakened shields have -50% attack.
  • Resists Mana Ailments
  • Baba Yaga :leaves:
    Nature/ Green
    Not seen in Beta; will update when known
    Hades :snowflake:
    Ice/ Blue
    Not seen in Beta; will update when known

    Click to View Mythic Titan Artwork

    :cinema: From Facebook Premiere Video

    :framed_picture: Artwork

    We have been given sneak peeks at the artwork of some of the Mythic Titans in previous announcements:

    Premiere video on Facebook: https://m.facebook.com/EmpiresAndPuzzles/videos/389296772297054/

    :zap: Flags/ Energy!!

    • Mythic Titan uses its own Flag Energy Currency. Separate from the regular Titan Energy etc…
    • Total of 12 Flags per Mythic Titan.
    • Flags generate like War Flags where you get 3 initially then an additional 3 every 12 hours)
    • Mythic Titan Flags accumulate;
    • Flags are regenerated once per day & completely refills your flags
    • Basically, it behaves VERY simmilarly to the Tournament Energy Flags or the Ninja Tower Flags.
    • There is NO FLASK to refill your MT Energy.

    :smile_cat: :smirk_cat: :scream_cat: Difficulties

    There are three difficulties to choose from when you go to hit the Mythic Titan. Each has a different “bonus” that is granted to the player.

    Click for Additional Information about Difficulty
    Difficulty Hero Bonus Mythic Titan Ailment Approx. Equiv Titan
    Cautious Battle Normal Attack -70% Attack ~5* Titan
    Does ~100 damage to a Maxed 4* Hero
    Brave Battle +50% Attack -40% Attack ~7-8* Titan
    Does ~350-400 damage to a Maxed 4* Hero
    Extreme Battle +100% Attack Normal Attack ~10* Titan
    Does ~800 damage to a Maxed 4* Hero

    So essentially this has two big benefits:

    1. You get a reward for taking the “hardest” difficulty in that you get a MASSIVE attack boost to all your heroes
    2. It allows the content to be played by all players… Newer players choose the “Cautious Battle” so their heroes can survive etc…

    :skull_and_crossbones: Stage Effect

    Each Mythic Titan Fight features a Stage Effect which interferes with your Battle Items.

    Click for additional Information & Explanation about the Stage Effect.

    Battle Item Interference
    The Mythic Titan interferes with 1 of your Battle Items every 2 turns.
    The interference prevents the use of a battle item for 3 turns (includes current turn)!

    Essentially what it means:

    • If you take axes, mana pots, tornadoes & bear banners to the fight.
    • After 3 turns, one of those items will be LOCKED out… Meaning you cannot use that item.
    • After another 3 turns, that item will become UNLOCKED and a new random item will be LOCKED out for 3 turns.
    • Note it can be the same item again as it’s random.
    • This then repeats and carries on every 3 turns till the timer runs out.

    :eyes: Watchers

    The watcher is basically a minion which sits above one of the 9 columns & blocks your tiles from hitting the Mythic Titan. Watchers have NO ATTACK. They just sit there as meat shields.

    Click for Additional Information & Explanation about Watchers
    • Watchers split out incoming damage amongst all existing watchers

      • E.g: If you target a lane with a watcher in it & there are 4 watchers total, your hit of 200 damage is split out as 50 damage to each watcher).
      • E.g 2: If you target a lane without a watcher & there are 4 watchers total, your hit of 200 damage is split out as 40 damage to each watcher & 40 damage to the Mythic Titan.
    • Watchers cannot be blocked from spawning AND cannot be stolen (results in them being destroyed)

    • On killing a watcher, a portion of the Mythic Titans mana is removed.

    • One annoying thing about the Watchers is that, they can block you stunning the Mythic Titan with “off-colour” tiles… In order to “stun” the Mythic Titan, the tiles actually have to HIT the mythic titan… so Watchers that are in the way can become rather troublesome.

    • Watchers can be killed one of three ways:

      • By Tile Damage
      • Via Battle Items
      • Via Special Skills
    Difficulty Watcher HP Spawn Rate
    Cautious 120 3 Initially. Then +2 every 2 turns.
    Brave 300 3 Initially. Then +2 every 2 turns.
    Extreme 600 3 Initially, then +2 every 2 turns.

    Click for Specific Heroes Interraction with Watchers

    Hero Interraction with Watchers

    Bera – The moth minions do not block watchers from spawning. Part of the watcher rules is that they cannot be blocked from summoning.*

    Noor – She does NOT gain a new Sparrow Minion every time a watcher spawns. Sparrow minions DO destroy watchers when hitting. 1x Sparrow Minion removes ALL watchers

    Skadi – Each watcher killed counts as a 1x stack. Limit is still 10x Stacks. Stacks end with that Mythic Titan fight & do not carry over to the next one (like normal).

    Grimble – He DOES remove the watchers when he casts… Destroyed watchers count as minions in terms of the “small amoutn of mana”. His Direct Damage then applies to the Mythic Titan only.

    Gobbler – He DOES remove the watchers with his cast. The watchers also count as destroyed minions & grant healing per watcher. His direct damage then applies to the Mythic Titan only.

    Costume Gormek – He DOES remove watchers with his cast. The watchers also count as destroyed minions so behave the same as Gobbler in terms of healing per watcher.

    Gefjon – Watchers cannot be stolen and instead results in destruction of said watcher. The casting of Gefjon’s special skill destroys the watchers first THEN deals damage to the Mythic Titan.

    Captain of Diamonds – He DOES remove the watchers when he casts. His direct damage then applies to the mythic titan only.

    Ureus (February HotM) – Unable to confirm; I personally expect that there WILL be sand damage imparted to the Mythic Titan.

    :innocent: :smiling_imp: Mythic Aura

    Mythic Aura grants a bonus in stats & Mana generation for “first use heroes” and applies negative stat / Mana Generation due to “fatigue” when heroes are used 4+ times.

    Click for Additional Information & Table of Effects Imposed by Mythic Aura
    • The FIRST time a hero is used, they get a positive Mythic Aura which grants them +20% boost to Attack & Mana Generation.

    • The Second & Third time a hero is used, there is no Mythic Aura. They’re just your normal every day hereos (plus whatever bonus you get from the difficulty you chose)

    • From the Fourth Fight onwards using a specific hero however, the specific hero starts getting fatigued… They start getting negative effects.

    # of Fights Attack Bonus Mana Bonus
    1 +20% +20%
    2 - -
    3 - -
    4 -10% -10%
    5 -19% -19%
    6 -27% -27%
    7 -34% -34%
    8 -41% -41%
    9 -47% -47%
    10 -52% -52%
    11 -57% -57%

    Note: Fleeing DOES count as a use of the hero… so you cannot start a fight, look at the board & exit.

    :money_mouth_face: LOOT!!

    As with regular titan fights, there is no “fight end” loot.

    Event End Loot is structured into three sets, linking up with the three different rankings/ leaderboards. The Loot is much like Tournament Loot in that it is split into “%” tiers with randomised loot for each tier.

    Top Individual Attack

    This is the ranking for the highest single hit by an individual; Click for Information.

    Top Total (Individual)

    This is the ranking for the highest total damage dealt by an individual; Click for Information

    Top Alliances

    This is the ranking for the highest total damage dealt by an alliance; Click for Information

    NOTE - This is not a % based tiering but is instead rank based tiering (like in challenge events)

    Note: Players are only able to contribute to the mythic titan alliance score of the alliance they are in when the event starts. Players will no longer be able to contribute to the Mythic Titan Alliance Score of any alliance when leaving or joining alliances while the Mythic Titan event is ongoing (this will also prevent the player from receiving the rewards tied to the alliance score).

    :question: Questions?

    If you have questions about the Mythic Titan Event, please post them down below.

    :link: Related Threads

    Historical Mythic Titan Threads:

    • N/A

    Beta & Announcements


    I love this glimpse into the world of the moderators, and the way they grind each other’s gears :joy:

    I am cautiously optimistic about this event, the rewards seem fair. Only concern is that deeper p2w lists have advantage, but that is the general direction of the game anyway

    Thanks for the info


    Why is it at the end of a month when we burned all our items that we´ve farmed on AR? :roll_eyes: :roll_eyes: :roll_eyes: :roll_eyes: :roll_eyes: :roll_eyes:


    At least it’s only two days. That makes it somewhat more tolerable if it does wind up being 12 flags per day.

    1 Like
    1. overly complicated
    2. again stupid ■■■ rankings that only benefit whale alliances

    There is so much to upgrade in this game and they went with this :woman_facepalming:t2:


    Thank you for keeping us posted! Nice article. My question is related to the main announcement where it’s said

    “In order to drive these fearsome Mythic Titans away, all Alliances must work together!”

    Given that the mythic titan is unlimited and we will be competing for top alliance, how exactly will alliances work together?


    So in general titans are my least favourite part of the game. I hit and craft for them just enough to help the alliance kill them and move onto something else I prefer.

    Will need to see how many hits there are each day and what colour titan before deciding what level I participate at in it as I probably wont use much mats other than bear banners and arrows. Will keep the main items for alliance titans as chance of loot looks better for that unless I’m misreading.

    However, I’ll give it a try. I might surprise myself and enjoy it.


    hope titans go easy on us

    Looking forward to this new event!

    1 Like

    Is the mythic aura applies separately depending on the difficulty you chose?
    For exemple if I use a hereo on hard mode then use it for the first time on easy mode does he still get the damage and mana generations bonuses for that difficulty?

    Titan are the less liked part of the game to me too.

    Lets see how mystic titans work, how our alliances are going to take it (the chilli or competitive way) .

    I usually ration my forge between titans and events so these titans could change the schedule a little bit or not depending how far i am to get an intereating loot or how serious my alliance wants to be in this event.

    Overall, im not excited at all by this new feature.


    I Like the concept as it adds a New dynamic to the game being that it’s an Alliance event game wide so all Alliances are going against eachother in this one , but my issue is its another Event added to a fully packed schedule!!!

    Personally I don’t think it should be another event getting stuffed in with the hope that’ll we’ll spend on it A random Titan Approach would make it more interesting and exciting .

    Dislikes :
    Its not newbie friendly.
    Your Hero’s become fatigued , so your bench needs to be slightly deeper than the average.
    Battle items Grey out and you can’t use them every certain amount of turns. Really !!! Why ? ( we are already at a disadvantage with hero fatigue)

    Those who spend big on the game and have deeper rosters will be at an advantage.
    All in all nice but more tweaking can be done my Alliance Titan will take precedence over the Mythic Titan everytime


    Im sorry folks, you’re all playing for second place.

    The Nocturnal Hunters gonna lock up that 1 spot :wink:

    I think this is a gift to the players… ensuring we aren’t dumping ALL of our resources into this… this also probably levels the playing field somewhat as long term players can’t use endless top tier items. I don’t see this at all as disadvantage to newer players.

    This is fair feedback. Maybe SG could have 5* heroes fatigue quickest, 4* next quickest, and 3* fatigue very slowly. I hope they’d consider that.


    Figure of speech / advertising grandiose would be my guess.

    No. It’s based on hero usage. Period.


    Yep first couple of go round will probably decide how active intend to be or if ignore completely and work on other content instead.


    So will alliances that aren’t 30 members be at a disadvantage here?


    @masterslamhole yes, they have fewer total attacks


    Yes thank goodness SG for making this a nice and short 2 day event, hopefully number of flags per day were reduced a bit too :pray:


    Have ascension rolls been here all along? I thought like ninja tower this had no ascension mat rolls originally :thinking:

    1 Like

    Yes, For the alliance score portion which is only 1 of the 3 parts. And even if you have a full alliance, I am not sure how easy it will be to score as a top alliance (>1k) for rewards other than base tier. I am thinking for the reward gain, like most ranked events, it will likely require going for it as an alliance(time and lots items) to score decent or just not worry about it and get the base awards.


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