|Start Time||End Time||Duration||Frequency|
|Featured Mythic Titan|
|Jormungandr (Ice - )|
|For more information, see “Mythic Titans” Section Below|
- The Mythic Titan Event is an event which is accessed via the “Quests” page.
- It is, in the simplest explanation, an unlimited HP Global Titan.
- Each attack is an extended duration Titan Fight
- Objective is to deal the most damage possible with your available flags.
- There are three difficulties to choose from before starting the fight
- During the Fight, there is a passive action which disables one of your Battle Items for 3 turns.
- Damage from each attack is recorded & used in three leaderboards
- Total Damage (Individual)
- Highest Individual’s Attack
- Total Damage (Alliance)
Click for Summary of Similarities & Differences between a Mythic Titan Fight & a Normal Titan Fight
There are 3 three difficulties to choose from at the outset. Depending on which difficulty you choose, you get a trade off of increased attack vs. reduced damage taken. I will explain this more further down.
Fight Duration is Longer.
2.5 minute fights against Mythic Titans vs. 1.5 minutes against normal titans.
There is no “health bar” on a Mythich Titan. Like I said, it’s an unending pool of HP. Instead there is a damage counter in the Middle of the screen, above the Mythic Titan which increases during your fight.
There is no “Ghost” lanes on the Mythic Titan. Instaed of a 7x5 board you have a 9x5 board with two additional columns added in.
Status Ailments & Effects are shown BELOW the Mythic Titan, below the “Mana Bar” which is still in the normal spot. You can still long press & hold on the Mythic Titan to see the effects & their remaining time.
Mythic Aura. I will explain this more further down but effectively it is a modifier on your hero stats which gives a +20% boost for their first fight (only first) & then “weakens” or “fatigues” specific heroes after their 3rd fight.
These are kinda like “minions” that spawn every second turn. They essentially “Block” one of the columns & absorb the damage before it gets to the Mythic Titan. Hence like minions They don’t seem to have an attack, they kinda just sit there.
Aspects that are the SAME for Mythic Titans as for Normal Titans:
“Slash” attack every turn.
Special Skill charges with tiles that hit. Note that like in normal titans, “stun spot” tiles do NOT increase the Mythic Titan’s Mana.
Stun Spot; Hitting the stun spot with 3 tiles will stun the Mythic Titan, preventing it from doing a slash attack
Same Battle Item Allocation.
Timer. Fights are still timed & will end when either the timer runs out or all your heroes are dead.
So some important tips & tricks to help you be BEST!
Extreme Battle obviously has the biggest perk in terms of attack stat boost; so this is where you’ll see the biggest & highest scores occurring.
Your FIRST fight with a set of heroes is the most important… If you’re going to push hard for an epic score, do it on the first fight with heroes… This is due to the +20% attack you get from the first time Mythic Aura
Normal Battle Item’s apply… If you’re wanting the absolute best outcomes, the primium tier battle items are best (like Scroll of Alteration, Tornadoes, Hurricanes, Titan Banners etc…). Normal bag limits still apply & these items are expensive… Especially if you’re using them for Challenge Events, Normal Titans, Ninja Tower etc… So it would be worth budgetting & choosing which events you really want to push hard in.
Damage Boosters will be key to those big scores… Heroes like Miki, Wu Kong, Tarlak, Gazelle and Ranvir are the best (Link here for some maths about which of them are the best: Titan Damage Boosters: Miki vs. Tarlak vs. Ranvir vs. Wu Kong vs. Guardian Gazelle)
HOWEVER, it becomes a trade off if you KEEP using them over time as their negative effects will start stacking up… You can use mana potions to still get over the mana generation ailment but becomes something to consider.
Normal Squad Construction applies. So try getting as many of the following into your squad (ON COLOUR is best):
- Attack Boost (e.g. Boldtusk or Ares)
- Defence Down (e.g Grimm or Tiburtus – Athena / Costume Brienne are the best)
- Extreme Damage Booster (e.g. Miki, Tarlak, Ranvir, Guardian Gazelle or Wu Kong)
- Elemental Defence Down (e.g. Guardian Panther, Frida, Nordri, Almur, Evelyn etc…)
- High Attack Stat heroes… More attack = more tile damage = more win.
As with normal Titans, when the Mythic Titan Mana is fully charged, they fire off their special skill! Stunning the titan delays the casting by 1 turn. Hero Abilities (like a Silence or Mana Control) do also prevent the casting of the Special Skill like normal (e.g. Miki or Hansel etc…).
Click for Summary of Each Mythic Titan Available inc. Special Skills & Passive Skill
|Mythic Titan||Element||Special Skill Description||Passive Skill|
||Receives the following status effect when an enemy’s defence is increased:
Click to View Mythic Titan Artwork
We have been given sneak peeks at the artwork of some of the Mythic Titans in previous announcements:
Premiere video on Facebook: Empires & Puzzles - Introducing Mythic Titans - New Event Out NOW! 🧞 | Facebook
- Mythic Titan uses its own Flag Energy Currency. Separate from the regular Titan Energy etc…
- Total of 12 Flags per Mythic Titan.
- you get 3 flags initially then an additional 3 flags every 12 hours.
- Mythic Titan Flags accumulate;
- There is NO FLASK to refill your MT Energy.
There are three difficulties to choose from when you go to hit the Mythic Titan. Each has a different “bonus” that is granted to the player.
Click for Additional Information about Difficulty
|Difficulty||Hero Bonus||Mythic Titan Ailment||Approx. Equiv Titan|
|Cautious Battle||Normal Attack||-70% Attack||~5* Titan
Does ~100 damage to a Maxed 4* Hero
|Brave Battle||+50% Attack||-40% Attack||~7-8* Titan
Does ~350-400 damage to a Maxed 4* Hero
|Extreme Battle||+100% Attack||Normal Attack||~10* Titan
Does ~800 damage to a Maxed 4* Hero
So essentially this has two big benefits:
- You get a reward for taking the “hardest” difficulty in that you get a MASSIVE attack boost to all your heroes
- It allows the content to be played by all players… Newer players choose the “Cautious Battle” so their heroes can survive etc…
Each Mythic Titan Fight features a Stage Effect which interferes with your Battle Items.
Click for additional Information & Explanation about the Stage Effect.
Battle Item Interference
The Mythic Titan interferes with 1 of your Battle Items every 2 turns.
The interference prevents the use of a battle item for 3 turns (includes current turn)!
Essentially what it means:
- If you take axes, mana pots, tornadoes & bear banners to the fight.
- After 3 turns, one of those items will be LOCKED out… Meaning you cannot use that item.
- After another 3 turns, that item will become UNLOCKED and a new random item will be LOCKED out for 3 turns.
- Note it can be the same item again as it’s random.
- This then repeats and carries on every 3 turns till the timer runs out.
The watcher is basically a minion which sits above one of the 9 columns & blocks your tiles from hitting the Mythic Titan. Watchers have NO ATTACK. They just sit there as meat shields.
Click for Additional Information & Explanation about Watchers
Watchers split out incoming damage amongst all existing watchers
- E.g: If you target a lane with a watcher in it & there are 4 watchers total, your hit of 200 damage is split out as 50 damage to each watcher).
- E.g 2: If you target a lane without a watcher & there are 4 watchers total, your hit of 200 damage is split out as 40 damage to each watcher & 40 damage to the Mythic Titan.
Watchers cannot be blocked from spawning AND cannot be stolen (results in them being destroyed)
On killing a watcher, a portion of the Mythic Titans mana is removed.
One annoying thing about the Watchers is that, they can block you stunning the Mythic Titan with “off-colour” tiles… In order to “stun” the Mythic Titan, the tiles actually have to HIT the mythic titan… so Watchers that are in the way can become rather troublesome.
Watchers can be killed one of three ways:
- By Tile Damage
- Via Battle Items
- Via Special Skills
|Difficulty||Watcher HP||Spawn Rate|
|Cautious||120||3 Initially. Then +2 every 2 turns.|
|Brave||300||3 Initially. Then +2 every 2 turns.|
|Extreme||600||3 Initially, then +2 every 2 turns.|
Click for Specific Heroes Interraction with Watchers
Bera – The moth minions do not block watchers from spawning. Part of the watcher rules is that they cannot be blocked from summoning.*
Noor – She does NOT gain a new Sparrow Minion every time a watcher spawns. Sparrow minions DO destroy watchers when hitting. 1x Sparrow Minion removes ALL watchers
Skadi – Each watcher killed counts as a 1x stack. Limit is still 10x Stacks. Stacks end with that Mythic Titan fight & do not carry over to the next one (like normal).
Grimble – He remove the watchers when he casts… Destroyed watchers count as minions in terms of the “small amoutn of mana”. His Direct Damage then applies to the Mythic Titan only.
Gobbler – He remove the watchers with his cast. The watchers also count as destroyed minions & grant healing per watcher. His direct damage then applies to the Mythic Titan only.
Costume Gormek – He remove watchers with his cast. The watchers also count as destroyed minions so behave the same as Gobbler in terms of healing per watcher.
Gefjon – Watchers cannot be stolen and instead results in destruction of said watcher. The casting of Gefjon’s special skill destroys the watchers first THEN deals damage to the Mythic Titan.
Captain of Diamonds – He remove the watchers when he casts. His direct damage then applies to the mythic titan only.
Ureus (February HotM) – Unable to confirm; I personally expect that there WILL be sand damage imparted to the Mythic Titan.
Mythic Aura grants a bonus in stats & Mana generation for “first use heroes” and applies negative stat / Mana Generation due to “fatigue” when heroes are used 4+ times.
Click for Additional Information & Table of Effects Imposed by Mythic Aura
The FIRST time a hero is used, they get a positive Mythic Aura which grants them +20% boost to Attack & Mana Generation.
The Second & Third time a hero is used, there is no Mythic Aura. They’re just your normal every day hereos (plus whatever bonus you get from the difficulty you chose)
From the Fourth Fight onwards using a specific hero however, the specific hero starts getting fatigued… They start getting negative effects.
|# of Fights||Attack Bonus||Mana Bonus|
Note: Fleeing DOES count as a use of the hero… so you cannot start a fight, look at the board & exit.
As with regular titan fights, there is no “fight end” loot.
Event End Loot is structured into three sets, linking up with the three different rankings/ leaderboards. The Loot is much like Tournament Loot in that it is split into “%” tiers with randomised loot for each tier.
This is the ranking for the highest total damage dealt by an alliance; Click for Information
NOTE - This is not a % based tiering but is instead rank based tiering (like in challenge events)
Note: Players are only able to contribute to the mythic titan alliance score of the alliance they are in when the event starts. Players will no longer be able to contribute to the Mythic Titan Alliance Score of any alliance when leaving or joining alliances while the Mythic Titan event is ongoing (this will also prevent the player from receiving the rewards tied to the alliance score).
If you have questions about the Mythic Titan Event, please post them down below.
Historical Mythic Titan Threads:
- 🧞 [Mar 2021] Mythic Titan Event - FAQ & Discussion
- 🧞 [Dec 2020] Mythic Titan Event - FAQ & Discussion
- 🧞 [Jan 2021] Mythic Titan Event - FAQ & Discussion
- 🧞 [Feb 2021] Mythic Titan Event - FAQ & Discussion
Beta & Announcements