At the start of each battle, this Hero counterattacks with 60% of the damage received for 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Ability: Disable Minion Abilities Attacks and abilities of all Minions owned by enemies are disabled.
Special Skill: Msterful Balance
Steals the latest status effect buff from all enemies, and randomly distributes them on allies.
If no buffs were succesfully stolen, deal 200% damage to all enemies.
Lifts the latest status ailment from all allies and randomly distributes them on enemies.
If no ailments were succesfully distributed, deals 200% damage to all enemies.
All-in-one still under construction. Card image to be added when available.
This thread is for thoughts and discussion on Baishu.
Based on preferences Forum members have expressed, please try to stick mainly to Baishu and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
Is Baishu worth summoning for?
Would you use Baishu on Defense? Offense? War? Quests/Events? Titans?
Which heroes on your Roster best pair with Baishu ?
What heroes would you take when facing Baishu as an opponent?
Would you give Baishu Monk Emblems? Which Talent Grid path will you choose?
What do you think of special?
What do you think of Baishuâs character design?
If you Summoned Baishu and would like to post your results, please include some thoughts on why you Summoned Baishu, and whether/how you plan to make use of them.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Baishu when posting Summon Results. In addition to opinions about Baishu, you are also encouraged to include how many Summons it took before receiving Baishu (or how many Summons youâve done without receiving Baishu), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.
Avoiding Overspending & Heartache
More Insights & Reading
I highly recommend reading these three threads for more information and context on summoning odds:
If youâve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Wondering About Your Personal Situation?
Feel free to discuss your team and roster here, and ask for advice from other Forum members.
If youâd like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.
The utility of this hero is severely lacking in value. The either or when the enemy could have just one buff or your lineup could have just one ailment and end up doing very little at all just isnât worth the EHTs to me.
Im interested to see how this one works in action, because of the wording. The 1st part sounds useless, like⌠even if 1 hero has their alpha talent still on, just steals that one deff up or so and no damage to anyone. But the 2nd part sounds bettermm. An ailment will be taken from allies yes, but if they are given to toons/someone with buff resist, it will not be succesfully given, so that should make both parts activate. So clense + 200% damage for the 2nd part.
Would be interesting, if there was a fast speed yellow Anna-Belle lol. At least a fast speed dispeller⌠As it is there will always be some alpha power to dispel limiting the damage to 200%. And with all those passives and whatnot flying around there´s even a good chance that you catch some ailment or other and then he does nothing at allâŚ
And if you wait out the alpha powers then you most certainly also triggered some special or other and you have ailments⌠Can´t see the fooling around you have to do for this one being worth it. Of course as always the stats alone make it interesting for the poor people. Since I am one of those, I´d consider it, but since I am not going to waste EHTs on this portal I won´t have to think about it. I go back to waiting for SG to make a mistake and accidentally putting a useful hero into a seasonal portal some time (That lack in quality control has to work in our favor some time lol)
Would be nice if he stole growth and wither. Or eliminated wither from allies. Or stole minions and mega minions. Doesnât take cartoons shield either
I pulled him and probably will not level him.
He has a few problems:
There are just to many heroes that have undispellable buffs or status ailments.
So what does this mean then? No removal includes no damage?
Why not give him the ability do take them anyway safely and cannot be
missed by dodge or dance effects?
That would make him actually usable and desired.
His passive should also effect Mega Minions âabilitiesâ and reduce there attacks.
And his stats are kind of to low.
For me he is completely broken like Wulfstan.
Am I missing anything?
So fully leveled Baishu. I must say very disappointed. Doesnât steal everything. His skill set doesnât seem to help much at all. His stats are high which is the only help. The skill needs something a steal all no matter if it mega minions growth wither minions on my allies and so forth. That would make him better but as is he will probably sit. Fully leveled and limit broke twice. He will hopefully help in warsâŚâŚ. AndâŚâŚ. Thatâs it!
Haha yeah I donât have many yellows and have a ton of material so I said why not! Agree not the best idea but have seriously bad luck when it comes to holy/yellow heroâs. Maybe they will buff himâŚâŚ?!
Sorry to say waste of mats. He would need a few changes to be impact full.
Like with so many heroes, they will stay this way until you might get lucky on consume version that fixes him.