2 star troops for 3 star tournaments

Hi All,
Request your thoughts on 2 star troops with the 3 star tournaments in mind.

I go with the assumptions -

  1. All you need to save/level are 5 troops so that if you decide to go mono, you have a full set
  2. In 2 star troops, there are 2 varieties in each color
    • 1 that gives higher attack at the cost of lower defence & health
    • the other gives you lower attack but higher defence & health

My question is which one of these varieties are better so that 5 of those can be locked & the others fed
I have included screenshots of the 2 varieties in eac color.





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Depends on the hero and if it’s offense or defense. For Kvasir for example I’d go with the defensive troop. For Sudri, offensive all the way.

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I only do offensive troops note not necessarily ideal but better for challenge events where high attack is optimal.

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It depends on whether they are being used for attack or defense really. I may be a little conservative, but have kept 5 duplicates of everything, lvl 2 and above. They are worth so little when levelling up 4 star troops, I can’t see that my approach is completely awful. But I have been badly mistaken before now.

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All my 2* Troops are Attack Type.
Currently I’ve got four of each color ranging from lvl3 to lvl10.

Interesting, I found no material value in levelling up 2 stars. :thinking:

It’s for 3* Raid Tournaments, and Rare Challenges.
Most of the leveling was done a long time ago before my roster grew up. Now-a-days it’s mostly just when a PoV task is to level up a Troop.

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There is potential value in either of them, not only by what the hero’s intended purpose is but also the rules of the tournament can be a factor.
First example, you could build a defensive team with a lot of healing in a rush attack making a team that is frustrating to defeat that using defensive troops would be more effective. You make a battle of attrition where the attacker loses from timing out since they struggle to defeat your team.
Offensive would arguably be the better option for something like Bloody Battle since healing will offer nothing and you would want to defeat the opposition before they beat you.
There are of course instances where a mix of troops based on role is best, it is purely situational and up to whatever strategy you attempt.

Both. The only difference is one has higher attack stat and the other has higher defense stat. I’d imagine supplementary heroes take the defense troops and the offense-heavy heroes take the attack troops.

e.g. Gunnar takes the defense+ troop, Azar takes the attack+ troop. (I welcome correcting on this but I still sit with both since it’s not like there’s a third alternative in the 2* tier)

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Actually great post , I haven’t been thinking when I use troops in 3 or 4 star , have to start looking .

Great thread

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In the just ended 3* tournament, my defense was Noril - cGunnar - Kvasir - Noril - cUlmer. Kvasir and cGunnar don’t do direct damage with their special skills, so they get the defense troops. The other 3 do damage, so get the attack troops.

When attacking, I used Belith as the main healer so she gets the defense troop. It reduces the tile damage, but I want her to stay alive longer so the def and hp boost is better.

Here’s a comparison of the troops at +8


Screenshot_20211116_144109

The number of each to keep is dependent on whether you attack mono or some other stack. For Blue, I keep 2 def because I use a healer Frosty/Helo along with Gunnar

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Like others, I’d generally say “defense troops for healers/summoners/other support, offense troops for attackers/others.”

If you do go mono, I guess keep maybe 3 of each for reasonable flexibility, or possibly even more realistically 3 offense, 2 defense (if, for instance, you generally bring more attackers than defender heroes).

If you never really go more than 3-2 color split, you might reasonably get away with not keeping more than four, even three, troops of each color total.

2* / 3* / 4* Lv01 troops

I agree

I love 2* / 3* / 4* Lv01 troops

Unlike heroes, you can have infinite 2* / 3* / 4* Lv01 troops

Food

Since SGG has dramatically increased uses for food, I stopped leveling any troops

Advanced color stacking

For color stacking, the type of troop can be more important than its level ( see notes )

2* Mana troop

I wish we had 2* mana troops ( see notes )

Notes

Click for notes

2* Mana troop

General troop power

Advanced color stacking, Troops

Barracks

Original troops were all Lv01 / no level

Later SGG added Barrack as a way to increase spend depth

FIN

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Ive been playing for two years and never leveled anything except 4* and ny one 5* troops.

Should i be leveling other levels for 3* hero wars?