Great thoughts, everyone!
My tracking is limited, so I cannot present
- Starting tiles @ierazo - it has already been demonstrated to my satisfaction that boards are fair. But obviously some boards are better than others and I agree it would be interesting to see how it impacts the likelihood of winning.
- Raid length @Olmor - interesting thought and one I’ve never considered.
@JonahTheBard, I don’t track that per hero (it would take too long), but I do have the team power, as a rough proxy. I have considered plugging in the base power of each card when maxed and assuming a certain troop power. The remainder (to get to the actual team power) would be from emblems. I’d probably have to decide to assume they’re evenly distributed from there, but this is something I’ve considered. Let me think about it for another day or two to see if I can reasonably efficiently get my data to do that.
@Impiousbe, I’m glad you asked this since it’s one I’ve been considering too. The only problem in this area is how thinly I want to slice it. That is, win rates by hero (or even class) is one thing, but that doesn’t take team power into account (mine or theirs).
Using your example, let’s say we postulate that Kingston is better at wing than flank. How much of that is because he’s better there? Does he have an equally suitable complement in the other position? That is, when he’s flanking, does he have a fast sniper wing? And when he’s at wing does he have an appropriate flank (say Vivica, from your data)? That is, teams with Kingston at wing and Vivica at flank will outperform Kingston at wing and Vivica at wing because she shouldn’t be at wing, not necessarily because Kingston isn’t as good at flank.
I’ll have to see what I can do with this idea. Even a cursory look would be interesting though, for sure.