a. What proportional strength in relation to titan hitting (if any) of alliance is ideal for a player with limited titan team strength and/or limited time to play?
b. Is it best to encourage or discourage the use of mercs for the killing of strong titans even though this will lead to facing yet stronger titans?
c. If, while battling weaker titans, stronger players who have already achieved tier b can choose to hang back to give other players a chance to get a tier d, c or b ranking, would the proportion of loot gained by the stronger players diminish?
Basic background info as I understand it relating to the questions above:
*when an alliance is better at killing titans the titans get stronger and titan loot is calculated on a proportion of the initial health of the titan that a player hits.
*A stronger titan will produce better loot but a player fielding weaker teams may get a smaller proportion of the bounty.
*A fixed number of 5 players can achieve tier a.