a. What proportional strength in relation to titan hitting (if any) of alliance is ideal for a player with limited titan team strength and/or limited time to play?
b. Is it best to encourage or discourage the use of mercs for the killing of strong titans even though this will lead to facing yet stronger titans?
c. If, while battling weaker titans, stronger players who have already achieved tier b can choose to hang back to give other players a chance to get a tier d, c or b ranking, would the proportion of loot gained by the stronger players diminish?
Basic background info as I understand it relating to the questions above:
*when an alliance is better at killing titans the titans get stronger and titan loot is calculated on a proportion of the initial health of the titan that a player hits.
*A stronger titan will produce better loot but a player fielding weaker teams may get a smaller proportion of the bounty.
*A fixed number of 5 players can achieve tier a.
Have a squeaky peak at this thread; should give a lot of background info on the respective loot drops & hence the value of big vs. small titans.
The TLDR is that higher LOOT TIER gives more rolls & better loot odds. Loot tiers are a basic calculation based on the damage you do & the star rating of the titan.
Kinda yes… It is better to allow all players to get to C-Grade loot at the minimum. Ideally everyone would get to B grade but in a 30 wo/man alliance, this just mathematically wouldn’t happen. In smaller alliances its much more possible to let everyone get to B-grade and still kill the titan
The downside to “waiting” is that the titan may escape because the final kill damage may be offline/ too much for available flags.