Status
2023-06-01T10:00:00Z: iOS rollout has started.
2023-05-29T10:13:00Z: Android rollout has started. We hope to do the same for iOS soon.
Release Notes
[NEW & UPDATED CONTENT]
Untold Tales Chapter 1: Mysteries of the Deep
Jun 7, 07:00 UTC – Jun 11, 07:00 UTC
- New stages
- 28 Normal Levels
- 28 Hard Levels
- New Stage Property: Deep Underwater
- Increasing negative effects happen at different stages as the Oxygen Bar empties. Oxygen is replenished via special tiles.
- Power Nautilus Shells appear in place of Power Shards. Matched shields of each element have unique powerful effects.
- New Mana Speed: Changing Tides
- Mana Speed alternates between Fast and Average based on Special Skill casts
- New Special Skill type: Evolving
- Special Skill becomes more powerful after the first cast
- All-new Rare, Epic, and Legendary Heroes!
Beach Party
Jun 12, 07:00 UTC – Jul 24, 07:00 UTC
- New Seasonal Event
- NOTE: Beach Party Summon includes Beach Party AND Sand Empire Heroes
- New Stage Property: Water Bombs
- Water Bombs explode when their counter runs out, damaging all Heroes that are of the same element as the Water Bomb and disabling an available Battle Item for 3 turns.
- Match Water Bombs to build up Water Splash. You can activate Water Splash once you have matched 4 Water Bombs.
- Water Splash:
- All enemies receive damage equal to 15% of their max health.
- All enemies get -50% defense against a given element (one element is chosen at random) for 4 turns.
- All-new Rare, Epic, and Legendary Heroes!
- Beach Party Family Bonus:
- Bonus for 1/2/3 Heroes: -20%/-40%/-60% damage received from damage-over-time status effects. The members of this family also have additional perks in the Beach Party event.
- Beach Party Family Bonus:
Solstice Summon
Jun 20, 07:00 UTC – Jun 26, 07:00 UTC
- We’re preparing a special midsummer celebration — keep an eye out for more details!
Path of Giants
Will be enabled AFTER all players have updated to Version 58
- New recurring 28-day event in which players will be able to complete a variety of challenges to earn points, reach milestones, and unlock great rewards!
[NEW & UPDATED ITEMS]
Aether Reset Token
- Takes a Limit Broken Hero to their original, non-Limit Broken max level
- When used, returns all Aethers (both regular & Alpha), Ascension Materials (of all rarities), Emblems (both regular and Golden), and Experience (in the form of Trainer Heroes) that were used to train the Hero post-Limit Break
- Also returns roughly 50% of the Food and Iron used in the form of Crates
- Cannot be earned as rewards or purchased via offers — will only be gifted for free in certain situations
- NOTE: All players will be gifted 3 Aether Reset Tokens when the Big Balance Update goes live
Epic Tome of Experience & Legendary Tome of Experience
- Tomes of Experience will no longer remove Ascension Material requirements when used to level up Limit Broken Heroes, but instead give the player a certain amount of Trainer Heroes. Food, Iron and Experience costs will still be fully covered.
- NOTE: This change will go through AFTER the Big Balance Update goes live
[BALANCE ADJUSTMENTS]
- Big Balance Update incoming: More information will be shared soon through a separate announcement
- Change to Journey Family Bonus: For 1/2/3 members, 50% → 50%/75%/100% chance to increase the duration of status effects cast by the Hero by 1/2/3 turns
- Max health reduction effects are now more effective against boosted health
- When a target with boosted health is hit by a Special Skill that reduces max health by N, the Special Skill will now first remove boosted health by N (same value) and THEN reduce max health by N. Boosted health removal only applies to boosted health and cannot affect original max health.
- EXAMPLE: If a target with 1000 original max health and 200 boosted health is hit by a Special Skill that reduces max health by 300, the target will become 700/700 (boosted health removal will apply first and take away the 200 boosted health — then max health reduction will apply and take away 300 max health).
- Covenant Quest stage adjustment
- Increased enemy stats in stages 8–10
[IMPROVEMENTS & FIXES]
Improvements
- Added a warning popup for when an attempted Ascension or Level Up of a Hero will cause an existing Team to exceed the player’s Team Cost Cap
- Corrected the duration of the “you won’t receive rewards from Monster Island if you leave your Alliance now” warning message
- For visual clarity, mid-battle floating text shown when a Family Bonus effect activates will now simply display “Family Bonus” instead of the specific Family Name
- Updated the icon used for the status ailment Anne inflicts
Fixes
- Addressed the following audio/visual issues:
- Bellerive’s Special Skill animation sometimes playing on a dead enemy
- Bellerive’s Special Skill animation sometimes playing on the wrong enemy
- Boss enemy preview not displaying in Season III Province 34-10
- Costume Fenrir’s Special Skill missing its animation and sound effect
- Heroes’ mana bars flashing as if full (despite that not being the case) under certain circumstances in Tower of Magic battles
- Minions/Fiends sometimes still displaying on dead Heroes’ battle UI portraits
- Sorrow’s Special Skill description text saying “cleansed” instead of “dispelled”
- Addressed the following corner-case issues:
- Captain of Diamonds’ Special Skill not properly “continuing” to the next target under certain circumstances
- Players getting “stuck” on Monster Island under very specific circumstances
- Added missing max HP cap for certain Minions
- FUN FACT: Minions have a max HP cap of 1,000 — this mechanic has been in the game for a while!
- Blocked a loophole that could allow a Team exceeding the Team Cost Cap to be used
- Bonus health gained from the Monster Island Event Bonus now functions correctly
- Griffex’s Special Skill no longer adds mana to other allied Griffex Heroes
- Lord Loki no longer copies the “wrong” version of Xnolphod’s Special Skill when facing Xnolphod as a Covenant Quest boss enemy
- Previously would weaken, instead of empower, shields on the player’s board
- Obtaining a non-Legendary Hero and Costume(s) in a single Costume Chamber
- Summon no longer incorrectly counts as multiple draws for the Fated Summon counter
- Please note that this is not a “shadownerf” to the Fated Summon, but a response to a bug that emerged in Version 57 — the Fated Summon counter had been treating such Summon results as single draws in previous versions
- Special Skills that reset status effect duration no longer incorrectly affect characters in Abyss Ghost form
- Superior Jinx can no longer incorrectly cause a reviving Hero to get stuck in Ghost form instead of properly resurrecting