Tournament and 3 star full emblem – why are players using Emblems on 3*?

I emblemed my 3*s for tournaments originally. The original loot had a small chance to win 100 emblems, and moderate chances at 40 or 35. Considering it takes 233 emblems to fully max a 3* hero, the investment to spend emblems on 3* heroes at the time seemed trivial to me, as the return of emblems spent vs gained was definitely worth it. You could get all the emblems you spent on your 3*s (and more) within 6 months of tournaments.

I’ve placed in the top 1% every single time for the 3* tournaments. I have won 30 sometimes, most of them time I’ve only gotten 10. It makes the investment of emblems on 3*s a lot less worth it; you’ll still see a return, but it’s going to take a lot longer.

Still, I’ll keep them on, because I’ve come this far now and I don’t see the point of spending gems just to get a few emblems back.

I do agree that it takes time to form strong teams of 4*s, and in the meantime your 3*s can fill in the depth of your war bench. Emblems can definitely make them better, but I do think that choosing good ones will make more of a difference.

I’ve noticed Greymane has been getting his fair share of emblems, but I don’t really get why. He’s still a no-go for me. I haven’t had a single issue taking down defense teams with him, he’s tanky but his damage output is still pathetic. He doesn’t heal himself back much nor deals a lot of damage to my heroes, he’s a worse version of Elkanen (yes, I said that, he’s worse even considering the rarity tier). Gives me a free pass to send tiles his way and charge skills. Maybe he is better on offense? Perhaps, but I spent the emblems on Gill-Ra, a hero with a much better support skill that helps out the whole team, compared to Greymane’s self-heal which just helps himself. :stuck_out_tongue:

Berden, now that’s a 3* hero whose worth emblems imo :slight_smile: I also spent a few on him myself.

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Spot on analysis, and if the tournament loot was as it was in the first one or if I thought it was going to return to that (I do not), I would definitely also emblem a team or two of three star heroes. I’ll present an opposing point of view just for contrast (I honestly don’t even necessarily disagree with you - the truth is I’ve been waiting for weeks, not spending ANY emblems anywhere, debating if I should emblem three stars or not - I am still undecided).

I have done reasonably well with a maxed, deep-ish, but non-emblemed roster of three stars. I feel the emblem haul to invested ratio (divide by zero error, but you know what I mean) is adequate, although your strategy probably gains you more and may even have a superior ROI.

I’ve managed to sneak into the top 5% in the last two three star tournaments, despite not even making the final day (13-4 and 15-4), netting 50 total emblems. The other two three star tournaments were early enough (in terms of the prize structure and the widespread matching problems) that I’m inclined to disregard them - it’s not as though 2 OR 4 tournaments is a sufficient sample size. I’ll re-evaluate after each three star tourney, but barring a change in my results / the prize structure, I’m leaning towards:

This is NOT the place I’m going to look for an edge. I’ll place however I place, and worry about focusing my emblems on daily raids and titan heroes (with four star tournaments possibly also being impacted as an ancillary benefit).

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I’ve noticed in raid tour with 3* hero’s that have emblems used on them that their 1* or 2* not leveled troops are doing more damage then my level 10 or over 2* troops. Right from the moment the raid begins and before any talents are activated. :thinking: is anyone else experiencing that.

Slash attacks from the defending team get a multiplier, whereas tile damage itself is weaker overall to compensate for the fact that you hit 3 times as much on average.

Check this post and thread out:

I’m one of those people that have fully emblemed three stars. I have many reasons:

  1. I couldn’t get a pair of fine gloves to save my life, so I had multiple 4 star hereos at 3-60 for a long time.

  2. My 4 star hereos are all the same class. I have multiple monks and clerics. Wilbur, Boldtusk, and Rigard get the emblems while Wu Kong, Gafar, Colen, Boril, and Li Xiu don’t. I have no other fully leveled 4 stars, but Proteus soon.

  3. I just finally received my 6th poison dart taking Joon towards max. He’s my first 5 star because I’m not using any potions on Margaret until I have 12.

  4. If the math above is correct, 95% returned emblems (the return you get if you don’t have a reset token) of 233 is 221. The cost of 12 emblems to elevate me to a status I can rarely compete in is absolutely worth that cost.

  5. I have only one builder and would spend iron and food on emblems when the stronghold took 8 days 1 hour and my iron and food storage would top out.

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I finished in the top 1% last time and admittedly got lucky, but got 2 epic troop tokens, 1 epic hero token, and 50 gems, plus some gloves or compass (don’t remember). I don’t remember the emblems, so it was probably weak like 10 or something. For a C2P player of around 7 months, it’s the right decision.

I agree with your final conclusion. I don’t think embleming 3* heroes just for tournament success is worth it considering:

  • the return over time,
  • the longterm usability of 3*s for success, and
  • the fact that 3* tournaments are every once in a while.

Emblems do a add a bit more consistency, particularly when taking out heavily emblemed teams. I’ve ended in top 1% in all the past 3* tournaments, but I doubt I’m getting much more emblems than a top 5%-1% player. Using the post I linked in my previous comment, let’s say that on average top 1% gets ~7 extra emblems per tournament over top 5%-1%. Very negligible difference.

Considering that 3* heroes become more and more situational in the longterm of the game, putting emblems down on them sacrifices progress for more longterm 4* heroes. Aside from doing better in 4* and 5* tournaments, you’ll also do well in regular raid chest filling, wars, and the tough map levels. 3*s will only carry you so far. 4* are the backbone of your strength, even when you get 5*s.

A better investment to do well in 3* tournaments imo, would be to just level up more 3*s to be able to color stack, which is more more important to success for raiding.

As I said in the beginning of this thread:

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I agree with everything you said. Had my 4 stars been more varied, I would have saved the emblems for those hereos. I saved Rogue emblems for Margaret for a long time, but then I realized I don’t like her very much. The moment Proteus gets maxed, he will get every emblem Balthazar is currently holding. The 12 emblem cost was worth it to me to keep mines, farms, and watchtower earning resources, even if I’ll lose that food and iron in the reset. The emblems, with the use of bombs and dragon attacks, have allowed me to beat top trial levels with 2, and once I believe, three 3 star hereos.

I’ve limited which 3* I’ve given emblems to and also how many. 3-4 nodes is cheap and really boosts their potential. I have 5 solid 4* teams (1 fully leveled). So I use 3* for AW cleanup too. Sometimes they work in a pinch for a stack and they plug in on class events as well.

Given the pace of this game for C2P, I don’t see this changing soon. F2P almost HAVE to build 3* because that pace is molasses on a cold day.

I would say maybe an idea for 3* heros once fully maxed! Sure you can give them embulms! But as i see a lot people say they get a lot 3* in Atlantis or TC13 etc… maybe say you get say some 3* you already have maxed and you get another bane, instead of using elbulms you can use the bane to give you one point to your maxed bane! But only make that for 3* heros?
Hope that makes sense

@Ambushed thought you might like this?

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It dont cost a great amount to emblem 3*s so why not especially if they are not used on another hero at the time. It only what cost ham and iron you spent if you reset with a reset token

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I have been pondering this question for awhile now. I have two fully maxed 3* teams at +6 with emblems. With proper color stacking, I can shred teams with +18 or 19 nodes (even without getting a lucky board) . The only teams I have struggled against are full +20 teams, but still I put up a pretty good fight. So it seems like its not worth it unless you go all the way? I’m C2P so emblems don’t exactly grow on trees, but I guess for some who have plenty it certainly can’t hurt.

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@DaveCozy I actually have him and Brienne at node 15. I am definitely going to 20 on Brienne but idk if I want to with Berden because I do want to dunk some emblems into Chao when I get him to 4-70.

@DarkMatter I went up against a 19 node Valen and he ressed 7 times in a row!!! The thing that ended up being the killing blow was a tile I didn’t have a hero for on the current match!! :joy::joy::joy::joy:

I have some 3* heroes with emblems. I just have 2 5* to play, soo somethimes, depending of the colour i put my 3* to atack at war.
And of course having them maxed helps me on tournaments. At least I have some shot, becouse in tournaments with 5* I dont.
That way I can enjoy the game more. The emblems never stop coming. everyday we get some…soo…I’m happy with 3* + emblems :slight_smile:Cheers

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I keep some of my duplicates to fill holes in my war teams, until I get something better…

I do agree that it would be nice to be able to get a little boost once you maxed a 3* and not have to dump emblems into them. I know everyone’s just like, reset them once you get a better hero. That great but unless you have a reset emblems, you loss 5% of your investment and gems.

My approach is very simple. Give 1 emblem level to any hero using in tourney wether it may be offense or defense.

This leads to a new ability for the hero.If you really need those 14 emblems back you can take them out without any loss for just 1 gem.Just don’t care for ham and iron used.

With this strategy I finished top 1% (rank 682) last week.Usually i reach top 10% or 25% with that on 3* tourneys.This week I’m out.Still hoping for my A defense to last and stay within top 10% hopefully.

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Total agree about +1 to maxed heroes. Takes their chance to proc the Talent from 0% to something greater than zero. I’ve done +1 on every 4* so far and all my 5*'s except Guin (Wiz Talent & Emblems are much better spent on Hel). Almost all my 3*'s are +1 as well, only skipped Arman, Prisca, Oberon, and two Banes because I haven’t used them in a Tournament yet.

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I’ve been throwing a single emblem on most of my maxed heroes of 4* and above, and have just started doing it with the good 3* that I seem to be using a lot in trials and tourneys. Exceptions are the second copy of any hero, who is basically war use only (for now, that’s just Wu Kong, Boldtusk will be coming), and any 3* that really aren’t that good even though they get used in trials or tourneys some.

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Hello,
Was using my 3’s mainly for rare events and wars teams.
Just tried a touney for 3’s and liked it, somewhat more even it seemed to me. I would be happy with 25% results once i get the hang of it.
It is a good starting point to learn, and experiment for higher touney.
I do use emblems on my teams of 3’s.
Up to 5 on my primary team and 1 on my other 2 teams. Will probably reajust the primary once I’m used to all of them.
Also levelling troops up to 10.
I have 2 teams of regular maxed and 1 of Atlantis maxed 3*'s, plus a couple of healers maxed and 1 odd horsey at 1/1.(no dups.)
Still learning but having fun.
Wolf9
:sunglasses:

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