I can already hear their cash registers chiming beautifully ahead of this event’s release.
@EmpiresPuzzles Thanks for allowing Yellow color.
R.I.P very fast wars and legendary tournaments.
Do we need to submit new applications for Beta if have applied in the recent past?
I believe yes at least I sumbitted my application more times until they accepted me at the end of last year.
no beta this week? [20characteres]
We have not received a new Beta build today. (And usually Wednesday is a new Beta build day)
I am not sure about that will we receive it later this week or not.
I will update this topic if we receive anything…
It looks like Small Giants is working on something big or they have limited development capacity due to holidays as we have not received a new Beta build today…
I am not sure about that will we receive a Beta build later this week or not.
I will update this topic if we receive anything…
I guess our next 2 HOTM will stay the same.
Which is quite weak which especially Alexandria.
Hopefully we will see the other 4 next HOTM, and some more details on this Heroes.
And they can fixed the Elemental Link, 10% increase Healing is total dumb. Unless rotate back to Atk or make it 25-30%.
Cause Previous Link which is 4% HP Regen for 6 turns is much more OP than this Elemental Link now.
24% Recover in total 6 turn compare to 10% Increase Healing (which is just +4% healing when you cast Rigards or any other 40+% Heal)
Beta has just opened with these changes:
Balance changes:
- Slayer Family Bonus
- Reduced the amount of mana generation received from the bonus:
- Legendary: from 15% to 5%
- Epic: from 10% to 5%
- Reduced the amount of health recovered each turn through the bonus:
- Legendary: from 20 to 10 HP
- Epic: from 15 to 10 HP
- Rare: from 10 to 5 HP
- Reduced the amount of mana generation received from the bonus:
- Slayers of Fell Shadows Quest
- When Rage is full, enemies now get +50% reduction for received damage instead of recovering HP
- Battle items also deal 50% less damage damage when Rage is full
Enemy stats adjusted
Other changes and fixes:
- Fixed a visual issue where the Oni curse icon would turn white for a hero that was killed while had the Curse timer on and was resurrected as a Dragur.
- Improved the description of the status effect: Mindless Attack.
- Improved the description of crafting missions in Path of Valor. Now they say: “Craft and collect” to better reflect mission completion criteria.
- Improved the Limit Break tutorial.
- Improved the description of all heroes that cast stacks e.g. Mireweave and Yang Mai.
- Fixed an issue where Limit Break Quests team edit reseted players preset Map & Quest teams to Team 1.
- Fixed an issue where Abyss Gems would break Suspicious Chest enemies turn counter in the Challenge Events.
- Fixed an issue where Guardian Gazelle’s Dance of spirits did not trigger Mythic Titan Hades to gain stacks from the +100% Attack buff gained for allies.
- Added Raid battle results showing the team that attacked the player. The enemy attack team can be seen in the Raid Log of the Watchtower and in the Enemy Raid dialog that appears after the player logs in.
- Fixed an issue where Theobald was dealing damage to the enemy with the highest remaining HP, even though the enemy team was protected by taunt.
- Fixed an issue where the Costume portal displayed “New”, although there were no new costumes.
- Fixed an issue where player who purchased last seasons Elite Valor pass could not change their avatars in the next Path of Valor season.
- Slayer family heroes art improved
I will update the Slayers topic later today, and I will also check that are there any changes on the hero skills.
Staff indicated that this is the final Beta build for Version 40.
Damn. Where is the salmon loki buff?? Lol
btw Thanks for the information
Yes I think that’s a feature that was long overdue. At least some QoL improvements in the last few versions.
Now I’m preparing to raid some top 100 teams with my fearsome 3 hero kiril c, brynhild, skadi combination . All those and beaten by only 3 heroes…
What’s the new description?
Hooray! Actual QoL improvement! Two things asked for since day 1 in one year (other being the stage counter). They need to pace themselves, or else we might get other simple improvements like dimming the screen during auto play before the heat death of the universe!
But glad this is here. What’s the UI like? Separate tab for the attack team vs defense team, or what?
It is looks like this earlier in the live game for Mireweave:
Now you can see this in Beta:
- Stack (Max: 10): The caster gets +10% attack.
(It is shown the same for other heroes which are not mentioned too. Eg: Jarvur, …)
I have updated the event and the heroes related topic with the changes.
I have noticed only this change which affects all event heroes:
- All Epic and Legendary heroes have added 2 or 3 stacks at a time now they are adding one.
- The HP related stacks in the special skill is reduced to 10 for Legendary and Epic heroes from 20 and 15.
- The HP related stacks in the special skill is reduced to 5 for Rare heroes from 10
Baril is renamed to Noril.
I will let you know once someone attacks me or I see a picture about it posted by others.
Glad to hear they’re being toned down. having a 2 stack or 3 stack upon activation is practically game over within a few turns
Yes… It was easy to reach +10 stack even in Raids…
Just a thought on this… This might indicate that this event will be released with version 40 so this event might arrive next month as nothing else was tested in this version.
So we may have an event with the same reflect color (Ice) event next month as the currently ongoing Avalon event.
Which was happened with the Circus and League of Villians events too.
But I have not got any official information about this…
Oh good, now we’ll only get him mixed up with Boril instead of getting him mixed up with Karil as well.
Absolutely hooray for being able to see teams that attacked you btw. Very useful in checking one’s own weaknesses. Someone’s been listening to us. I only wish the rest of their team would listen to them more often.