At +18 Rigard will get +36 Health. And so a Rigard+20 is a bit squishier than Kunchen, but as solid as most 5*. The trade-off is really Rigardās average mana vs. Kunchenās slow manaāwhich also comes with a number of bells and whistles.
Kunchenās immunity to -defense is a big factor in his favor. My usual choice for a flanking Gravemaker is to bring Athena (with either Alasie or Ariel), so Iām always pained by this immunity on a Kunchen at tank with flanking GM.
Thank you so much for all of this great information (and for showing the talent tree)! I was just agonizing over which way to go in Rigardās talent grid and I appreciate that you did the work for me. I love those stats but have one question: because Rigard heals a % of health, is there a reason for the priority of defense over health? @AirHawk@Dragonst666 maybe itās all a wash in the end but was just curious
Hereās my Rigard. I went the health route primarily. Heās a beast right now with his health at over 1300. I use a lvl 10 crit troop on him and heās a beast. His health is 1382 and defence 846 with the Crit troop
He heals 42% of the team mates health, not the equivalent of 42% of his own! So the reason for def over hp is because overall its more beneficial.
It simple terms
36 extra hp means exactly that, he can take an extra 36pts damage before death. Which is not a lot
But 36 extra def, means he can take say 100 extra hit points, because of the way the attack algorithm works outā¦ If you search on forum there are equations to show this. Worked out by much smarter ppl than me
But def stats will always make a hero much harder to kill than hp
Except you donāt get 36 extra defense per node, you get 18. And if you get 72 extra health for those same 2 nodes plus 42% healing of said 72 extra health and you are basically at the same net gain (though it presumes he fires). Nevermind the boost on health seems to be more significant with troops further valuing the healing %.
BUT it all comes down to how you use your heroes when it comes to choosing paths - there really isnāt a correct answer.
Cleric talent resist any negative mana effects like: cutting off mana (li, chaoā¦etc) stopping heroes from generating mana (hel, proteusā¦etc) or decreased mana gain ( LJ, alasieā¦etc) and abilities that silence heroes (peter, mikiā¦etc) and I think it resist merlinās ailment too (I didnāt test it cuz I donāt have him but according to the tooltip it should does)
I just want to clarify something. The 4% boost to health at the endā¦ Now obviously, from items, heād be the only one to benefit from healing. But to be clear, when he does his heal, is it āhe heals 4% betterā which means everyone in the party heals a little better? or is it āhe receives 4% more healing from the heal than everyone else?ā