Penelope - 5* Nature / Green from Shadow heroes

New Shadow Hero is released: Penelope

This thread is for discussing strategy related to Penelope, as well as your thoughts on Penelope.


Penelope

Rarity Element Class Mana Speed
:star::star::star::star::star:
Legendary
:leaves:
Nature/Green

Fighter
S
Slow
Level Attack Defense Health

4/80
:crossed_swords:
1165
:shield:
1169
:heart:
2163
4/85 1256 1249 2331
4/90 1437 1430 2667
Origin Family
Shadow Summon Investigator
Image Aether Power Description
Boosted Regen At the start of each battle, this Hero regenerates 300 boosted health over 6 turns. Boosted health can exceed max HP.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:dizzy: Special Skill: Cut, Cure and Craze
  • Deals 440% damage to all enemies.
  • Heals all allies for 35% of the damage dealth.
  • All allies get +45% chance to dodge Special Skills for 5 turns. Each dodge inflicts 10 Insanity on the attacker.
  • Inflicts 55 Insanity to the caster.

All-in-one still under construction. Card image to be added when available.


:hugs: Family Bonus

Heroes become stronger when teamed with other unique Heroes of the same family.

Investigator family
Bonus for 1 / 2 / 3 Heroes:

  • +20% / +30% / +40% attack
  • +20% / +30% / +40% health

:test_tube: Changes from Beta

  • Hero is renamed from Secret Hero XIII to Penelope.
  • Passive is removed.
  • Attack is increased from 1062 to 1165.
  • Defense is increased from 1122 to 1169.
  • Health is increased from 1854 to 2163.
  • Damage is reduced from 450% to 440%.
  • Healing x% of the damage dealt is reduced from 50% to 35%.
  • Insanity debuff on Dodge is reduced from 25 to 10.

Beta Information: 🧪 Early Information on Round 4 of Shadow Heroes [Part of The Beta Beat v69]


:thought_balloon: What do you think of Penelope ?

This thread is for thoughts and discussion on Penelope.

Based on preferences Forum members have expressed, please try to stick mainly to Penelope and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Penelope worth summoning for?

  • Would you use Penelope on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Penelope ?

  • What heroes would you take when facing Penelope as an opponent?

  • Would you give Penelope Fighter Emblems? Which Talent Grid path will you choose?

  • What do you think of special?

  • What do you think of Penelope’s character design?

  • If you Summoned Penelope and would like to post your results, please include some thoughts on why you Summoned Penelope, and whether/how you plan to make use of them.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Penelope when posting Summon Results. In addition to opinions about Penelope, you are also encouraged to include how many Summons it took before receiving Penelope (or how many Summons you’ve done without receiving Penelope), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.


:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

More Insights & Reading

I highly recommend reading these three threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:


:thinking: Wondering About Your Personal Situation?

Feel free to discuss your team and roster here, and ask for advice from other Forum members.

If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.


:link: Related Threads You May Be Interested In

1 Like

Feedback Poll - Penelope (post release)


:question: Is Penelope worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only when featured.
  • Not really
  • Not at all
0 voters

:question: How many copies of Penelope would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • Zero
  • Just one
  • 2
  • 3
  • All of them
0 voters

:question: What do you think Penelope’s Primary Purpose is?

  • Damage Dealer (Immediate)
  • Healer (Immediate)
  • Dodge (with Insanity Debuff)
0 voters

:question: What do you think of Penelope compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)
0 voters

:question: How does Penelope’s Special Skill and Intended Purpose match Penelope’s Base Stats?

Note this means Penelope’s Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly
0 voters

:question: Is Penelope worth giving Fighter Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No… Not at all.
0 voters

:question: Is Penelope worth giving Master Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No… Not at all.
0 voters

:question: In Defence, where do you think Penelope is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.
0 voters

:question: How do you think Penelope is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams
0 voters
Choose up to 3 options

:question: What do you think is Penelope worth Limit Breaking ?

  • Yes, but only once
  • Yes, twice
  • No
0 voters

:question: If you would emblem Penelope then which Emblem Path would you select ?

  • Sword path
    (Selecting Attack talent nodes when possible)
  • Shield path
    (Selecting Health and Shield talent nodes when possible)
0 voters

:question: What do you think about the artwork ?

  • Amazing
  • Refreshingly new
  • It’s ok
  • It could be better
  • Very bad
0 voters

…and I thought Wulfstan was bad!
(Nope…I don’t have him… don’t want him either!)

So I could bring a dispeller and pretty much not worry about insanity hitting my team :thinking:

Well, at least they dodge all specials (and not just specials that deal damage)…so even non damage dealing dispellers such as Violet Potts / Melendor / Sabina / Blossom etc are at risk.

Worse though, a buff block / greed would render her pretty much useless other than the direct damage…but don’t think anyone would want to bring her just for the 450% damage at slow mana, especially since she gets a hefty 55 insanity after the first cast

Also, why?? Why are they doing this with the newer Shadow heroes?! Makes them even less appealing

1 Like

I dont know why the passives are being removed either. @Petri ?

First, I will say that I would level this hero if I got her because she’s better than my other greens not named Armand.

Second, I was thinking this hero is also bad because

  • Insanity doing something depends on the affected hero/enemy having full mana
  • The condition to inflict insanity requires the enemy to use their mana before being affected
  • So even if 4 dodge for 100 insanity, you still need to be able to dump tiles into the target to get them to fire against their own team

Just seems counter productive. If it was dodge against normal attacks also, it would be slightly less bad

she went from very good to slightly average with the insanity reduction to 10 per dodge. not interesting to me now

Put 2 insane suicidal heroes (Penelope and Whoostan) in features, pass easily not worth even my free coin :wink:

2 Likes

10 per dodge is horrendous, situational at best. And she inflicts 55 to herself?

1 Like

10 insanity for dodge is more fair I believe, every attack could possibility make him/herself from 10 to 100 insanity dependent to the number of dodges.

max dodges is 5 from most common special skills… that’s 50 insanity … most of the time 2 or 3 heroes will dodge…
it is impossible to get 100 insanity on a target except extremely unlucky farrah

the reward isn’t worth the risk of 55 self insanity

Wow they actually made her worse on release.

3 Likes

Yeah, I’m not complaining

4 Likes

The hero card is updated with the changes.

Polls are now enabled.

1 Like

Im not feeling the hate. She looks amazing especially for the low low price of free (also following on from the nice alpha bonus)


Big big hit nice heal on top of it and doging for 5 turns with cumulative insanity. Pair her with 2 or more healers to help mitigate the self insanity (i run 2 - 3 healers anyway) and she is a devastating attack/support hero

10 Likes

Still shocked they made her worse at release than pre release. I guess now that secret heroes aren’t a .01% chance they are like “F it, release them as garbage now we’ve spent enough time on them”

2 Likes

I dont know what the hate is about.

We all complained about these heroes being OP, and as soon as devs do a better job with balancing skills, we complain about them not being OP.

Can we pick a struggle?

8 Likes

Yeah I’m happy to have a new project

8 Likes

She seems okay to me, even if I only fire her once she will do decent damage.

She’s no sniper, taunter or healer, like any woman she requires thought, love and a gentle touch.

2 Likes

For anyone who’s interested

6 Likes

Yeah, just make sure you change it

4 Likes