NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on Round 4 of the new Secret Heroes.
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Secret and Shadow Heroes
*There are a total of five (5) new heroes added to Beta for testing; these have been indicated to be for the Secret Summon and a later other summon…
*The names of the new legendary heroes are unknown they are stated just like:
Legendary: Secret Hero XII, XIII, XIV, XV, XVI
Family Bonus
Cultist family:
Heroes become stronger when teamed with other unique Heroes of the same family.
Bonus for 1 / 2 / 3 Heroes:
- +20% / +30% / +40% defense.
- +20% / +30% / +40% health.
Investigator family:
Heroes become stronger when teamed with other unique Heroes of the same family.
Bonus for 1 / 2 / 3 Heroes:
- +20% / +30% / +40% attack
- +20% / +30% / +40% health.
Insanity Status Effect
- Status effect: Insanity
- Insanity has a percentage chance of reversing the targeting of a Special Skill cast.
- When Insanity activates,
- Special Skills that target enemies instead will target allies, anc vice versa.
- Special Skills aimed at caster will be case on a random target.
- Special Skills aimed at a target wil be case on the caster.
- Insanity cannot be dispelled or cleansed,
- Hero’s Insanity can be lowered by 10 each time they are healed directly by Special Skills, Items or Tiles.Direct heals from Special Skills lower Instanity only once per cast.
- Healing provided by Status Effects, Passive Skills, Minions and other secondary effects does not lower insanity.
- Insanity drops to 0 when a Special Skill is cast on revered targets.
- Reaching 100 Insanity automatically casts a Special Skill when mana is full.
- Passive Skills that trigger on Special Skill cast don’t trigger if Insanity activates.
Some answers from Staff about this status effect:
5 – Legendary Heroes
- Secret Hero XII
- Secret Hero XIII
- Secret Hero XIV
- Secret Hero V
- Secret Hero VI
Secret Hero XII -- Click for Beta Information (Extremely Likely to Change)
Secret Hero XII – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Unknown
Power: 1070
Attack: 1062
Defense: 1122
HP: 1854
Class: Fighter
Element: Nature (Green)
Mana Speed: Slow
Family: Invesigator
Aether Power: Boosted Regen
Passive: Marked by the Old Ones
All damage is reduced by 5% per 10 Insanity for this character up to a maximum reduction of 50%.
Special Skill: Cut, Cure and Craze
- Deals 450% damage to all enemies.
- Heals all allies for 50% of the damage dealth.
- All allies get +45% chance to dodge Special Skills for 5 turns. Each dodge inflicts 25 Insanity on the attacker.
- Inflicts 55 Insanity to the caster.
Secret Hero XIII -- Click for Beta Information (Extremely Likely to Change)
Secret Hero XIII – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Unknown
Power: 1070
Attack: 1052
Defense: 1091
HP: 1915
Class: Fighter
Element: Ice (Blue)
Mana Speed: Slow
Family: Cultist
Aether Power: Ailment Immunity
Passive: Marked by the Old Ones
All damage is reduced by 5% per 10 Insanity for this character up to a maximum reduction of 50%.
Special Skill: Deranged Existence
- Removes all status effects and stacks from the caster and nearby allies. Removes even status effects and stacks that are otherwise undispellable or uncleansable.
- The caster and nearby allies shift into Deranged Dire Ghost form for 5 turns.
- While in Deranged Dire Ghost form the caster and nearby allies automatically deal 350% damage and inflict 10 Insanity on a random enemy each turn.
- While in Deranged Dire Ghost form the caster and nearby allies can take damage from enemies whose element is stronger against them.
- When the Deranged Dire Ghost form expires the character is inflicted with 40 Insanity.
Secret Hero XIV -- Click for Beta Information (Extremely Likely to Change)
Secret Hero XIV – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Unknown
Power: 1070
Attack: 1145
Defense: 1050
HP: 1792
Class: Ranger
Element: Fire (Red)
Mana Speed: Fast
Family: Investigator
Aether Power: Attack Up
Passive: Marked by the Old Ones
All damage is reduced by 5% per 10 Insanity for this character up to a maximum reduction of 50%.
Special Skill: Last Words
- Deals 500% damage to the target.
- Has a 80% chance for additional hits on random enemies up to 4 times. Additional hits deals minor damage.
- All allies gain a small amount of mana for each hit.
- All hit targets get 10 Insanity every time they are hit.
- Inflicts 50 Insanity to the caster.
Secret Hero XV -- Click for Beta Information (Extremely Likely to Change)
Secret Hero XV – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Unknown
Power: 1070
Attack: 1112
Defense: 1071
HP: 1829
Class: Ranger
Element: Holy (Yellow)
Mana Speed: Average
Family: Cultist
Aether Power: Rage
Passive: Marked by the Old Ones
All damage is reduced by 5% per 10 Insanity for this character up to a maximum reduction of 50%.
Special Skill: Eldritch Sign Bolts
- Steals all dispellable buff from all enemies to the caster.
- Deals 280% damage and inflicts 15 Insanity to all enemies
- All enemies get -35% defense for 4 turns.
- Inflicts 55 Insanity to the caster.
Secret Hero XVI -- Click for Beta Information (Extremely Likely to Change)
Secret Hero XVI – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Unknown
Power: 1070
Attack: 1104
Defense: 1091
HP: 1812
Class: Wizard
Element: Dark (Purple)
Mana Speed: Average
Family: Cultist
Aether Power: Ailment Reflect
Passive: Marked by the Old Ones
All damage is reduced by 5% per 10 Insanity for this character up to a maximum reduction of 50%.
Special Skill: Necronomicon Page 13
- The target and nearby enemies get -100% decrease for any healing for 4 turns.
- Deals 380% damage and inflicts 45 Insanity to the target and nearby enemies
- All active status ailments are uncleansable for the target and nearby enemies for the remaining turns of the status ailment.
- Inflicts 55 Insanity to the caster.
Beta Updates
- July 25, 2024 – added for first look testing.