It’ll be a while to accumulate the emblems for the next step, but I have Mitusko at +7 right now. Her line is 711 / 763 /1486 ( I have so far gone Def > HP > Atk).
Node 8 is a 2% healing bonus or a 2% crit chance. In a vacuum I’d prefer the crit bonus. However, the fork for that follows up with attack at node 9, whereas the fork for healing has defense at node 9. Generally speaking, I’d prefer defense to attack and that is the way I’ve been embleming Mitsuko so far.
I’m not sure which path to favor. Please help! You have until I get ~100 more sorcerer emblems to decide.
Okay, here’s the funny thing. I think that, no matter what you posted, I would have made a response slightly disagreeing with / challenging your position.
Maybe I’m underestimating it, but I regard 2% more healing as almost completely worthless, meaning I’m paying a lot just to snag one more defense bonus. In contrast, I can easily see situations where a crit at the right moment creates a raid-changing kill. That’s a hefty opportunity cost.
Also, if it matters, some attack boosts are already baked in (one fork was defense and attack where the other was hit points and attack - point being, I had to take attack either way), so I don’t regard Mitsuko’s attack as trivial; in fact her stats at +7 with only a single attack node give her basically average attack for a maxed (but not emblemed) five star fire hero. She’s tanky, but not at the cost of having an irredeemably low attack stat (like, say, Buddy).
What are you using Mits for? Tank? Do you have a healer in that defense? If not tanking her and mostly using her in raids, I’d go crit and attack, she’s already plenty beefy if you’re going mostly defense and health, a little bit more attack and chance at crit (especially if you don’t use a crit troop on her) would surely be welcomed.
A little more punch for that lineup wouldn’t hurt, not that I think it will make a massive difference either way, so I’d feel comfortable either direction, but I like crit and attack most.
Whatever you choose I think Mitsuko is one of those heroes that can go either way on the class tree boosts; her attack is fair enough that boosts through emblems can make it very respectable, and her defensive stats are also good enough for her to benefit on a defense team.
My approach is to go “full steam ahead” on the chosen path, which is why I think you may as well go the defense route, since you’ve already chosen it. That’s how I like to build my heroes in this game, and in most RPGs in general.
I’m aware though that it’s not always that simple; for e.g. in the Pokemon games my wife plays competitively, I’ve seen her do slight tweaks on stat distribution bonuses just to survive specific attacks from specific counters and then hit them back hard to OHKO them…
Would that be applicable in Empires? Frankly, I don’t know the metagame nor the math well enough to make that call…
I’m at this exact point right now. Ready to node 8 Mits, defense build so far, but feel like in general with a few exceptions +2% healing isn’t worth as much as a +2% crit on offense or defense. However, the healing bonus follows with a def node and the crit bonus follows with an att node. I’m tempted to take the crit and att just this one time and then return her back to a defense build the rest of the way.
For me she’s immensely helpful, even though she’s not in my current defense (she is in my war defense, but it’s an experiment and I think I could do as well without her). Some of this is unique to my roster, but basically:
I refuse to pull Mother North from a raid
Because of that, I suspect I go 3/1/1 more than most people (close to 40%)
Mitsuko often has huge value as the second one, as she can single handedly kill a corner Isarnia and most blue snipers
For this reason, Mitusko makes a full third of my raid teams
A third is a ton for a single hero (contrast Seshat at under 25%, despite my complete lack of snipers in any color), so she is very worthy of an emblem investment.
FWIW, I have Mitsuko emblemed to +18, all attack path, secondary defense nodes opted with 771 attack, 799 defense and 1565 health stats. Now for the 19th node, I am on the crossroads choosing either the attack bonus (adding 20 units) or the defense bonus (adding 21 units). I may get the 20th node to add 4% mana bonus so that she can fire her skills akin to a fast mana hero when supported by a level 11 mana troop. I was supposed to get the attack bonus node for me to be consistent with the build I have Mitsuko in my mind, but the defense bonus will make her defense stat exceed over 800.
Anyone still follow this thread? I have my Mitsuko maxed out in a day or two and looking to dump almost 18 talents on her. I’m also wondering the pattern to take. I don’t care too much about defence in this game, you only need 5 good defenders for AW, but other than that I keep relatively shoddy heroes on my def to keep my trophy count down close to 2400.
So I will be looking to use her on raids. Any experience on her you have to share would be very much appreciated as well as insight on talent grid routes.
I gave her rings on a hunch she’d serve me well, but am still not entirely sure. Anchor gave a bit low grade for her at B, but I get the impression she may be better than that, although she is a bit marginal. Which I really don’t mind, I have other heroes to use if an enemy doesn’t have a blue attacker for example.
I love my Mitsuko. She is fun to play with, blues killing themselves is a pleasure to see. And even with no blues I still find her an effective offensive hero.
I play 3-2 in raid and for my daily raids the 2 are always GM and Mitsuko. Not always my best option but good enough and then I only have to switch out the 3 heroes to match opposing tank.
Also keep in mind that Anchor grades heroes based on 3 aspects of the game: Defense, Offense, and Titans. Rightfully so, because these three aspects of the game are the most important ones for alliance success.
Mitsuko’s grade is not A because she’s not really that great against titans; she has meh tile damage and her blue reflect is only useful against her weak match damage color. That’s what brings her grade down.
She does great on offense and can work in certain defenses as flank too, thanks to her mana reduction having good synergy with some top tanks (Telluria and Guinevere in particular).
I think his grading is spot on personally. She’s one of the best offensive red heroes in the game IMO; she’s the only one who is strong against two colors (green and blue skills), makes color stacking much easier.
Oh and btw, the answer to this more than 1 year later:
Crit + attack is waaaay better than healing bonus + HP.
Healing bonus is worthless, too small to matter. Crit can actually matter even if the chance is small.
Same emblem path on mind, except I did go defense on 19.
741/856/1565 — and she’s often the last one standing in attacks, even though she’s in the center.
So much this. Before Tell she kept me in diamond easily as tank. Now she’s offense only, but on nearly every raid team I make (only exception is blue tanks).
My only concern is with the reflect nerf they’re preparing. She will be MUCH less effective against the hordes of Finley’s in the upper diamond territory.
Thanks for the insight guys! I’ve opted to go this route so far but my finger is hovering over the button on the next one. Would there not be merit in taking the atk side too? I mean, how beefy does she have to be when she wont oust Tellu from the tank position? Still, I suppose I’ll take the boring def+hp side, but wanted to know if I should even entertain the notion on going right here…
I beefed mine up so she would guaranteed survive a sniper shot from the +20 emblems, level 23+ troop defenses I constantly face.
The most valuable thing about her on offense is the support she provides imo. So I need her to live as long as possible. That’s why I went for more defense.
There is definitely merit in increasing her attack stat too – her skill isn’t devastatingly strong but it’s not weak either – if you feel that way though I’d suggest the attack multiplier on node 19 instead of taking Attack + HP (which is inferior to the defense + HP nodes on the left)
I had debated taking the last defense node too, but she’s already the last one standing on my raid attack teams usually. So I went for the attack multiplier on node 19 instead for slightly more punch from her skill.
She does hit 3 for same damage, so that 20 point increase can be helpful enough on one of the 3/2 things she hits