As a follow up to the discussion in the thread about measuring the skill of the player, rather than RNG or wallet size, @JonahTheBard and I decided to do a little experiment. We tried to control as many variables as possible. Here are the parameters.
@IvyTheTerrible, @Math4lyfe, @Rigs, y’all had expressed interest in the results. If any of you want to see the raw data, I can send you the screenshots from each run, or the excel spreadsheet, on Discord or Line.
- Create a 3* team and keep it the same throughout the experiment. No leveling up or adding emblems or costumes.
- Run that 3* team through Pirates Rare tier, level 9, on autoplay, ten runs. Take screenshots of the scores after each run. That is the first level with 3 bosses (Peters, Vodnik, Boomer). Average those ten scores to get a baseline for the AI. Remove any bonus points for the chests before averaging.
- Run the same level manually ten times with the same team, with no item use. Screenshot those scores and average them, again removing the bonus points for chest enemies.
- Compare the manual score average with the AI score average with the same team.
I did this experiment twice, once with a mono yellow team consisting of the following heroes:
And again with a 2-1-1-1 team (2 yellow, no purple) as follows:
Results in next post