It was never announced in beta even though it existed. Here is the unofficial answer. Could be when troop portal comes. Could be never.
I donāt waste my leveled heroes mages, cyclops, mana troops for tmana downgrade??. Mana is the key in game right
Emblem costs for leveling are detailed in OP
34 * 500K = 17M iron to get to 25 using only one star feeders. Cheaper if you use higher value feeders (which I donāt recommend).
I agreeā¦ will be interesting to see how this plays out when the portal opens and how the spenders are using them. It could slow things down a bit with the big HP and less mana gain. Put more emphasis on moving the tiles.
As with anything it will take months for this to trickle down to the mid level alliances in full force. Let the spenders test it all out and see how it affects the play.
I will say this. Many perceive the weakness of legendary troops to be due to a lower percentage of mana generation. 11% is not that low again. A card with a costume reaches 16%. On top of that, a class of 2-4%. This puts the legendary troop on the level of a classic mana generation troop at the last level. On top of that, there is a huge (letās not be afraid of that word) increase in stats. Maybe they wonāt play in all cases in attack, as there will be a lack of percentages for cards without costumes and in a class giving only 2% gene. But on defence the difference will be really big. I think the Toon family will flop. 4000 HP with such debilitating skills? Something doesnāt seem to be in play here.
In my opinion, legendary troops will change a lot, especially for those who have what to spend on conversion. Not to mention those who will draw another and be able to pick them up without a problem. The gap between paying and F2P will widen.
This is my opinion.
So I hoardā¦ my present troops are as follows (in regards to mana gen) (with the one dark 5*)
20 | 20 | 20 | 20 | 20 |
---|---|---|---|---|
15 | 15 | 15 | 15 | 15 |
14 | 11 | 11 | 14 | 14 |
11 | 7 | 9 | 11 | 11 |
9 | 7 | 7 | 9 | 9 |
So I can probably give up the 7% and 9% mana troops which are level 11ās. Iām going to round upā¦ it took 50K in xp to level a 4* up to a 26, and I still have several 4* trainersā¦ soā¦ I have enough troop feeders to do two ice, 1 red, 2 holy, and 3 nature 5*. So I supposeā¦ Iāll have 5 5* in the next 4 monthsā¦ I still donāt like having to do theseā¦ but whateverā¦ the game is playing the songā¦ I have to dance the dance.
For those who say that the mana drop is huge, Iāve got Xiamara (average heroe with the 2% mana node) and with the new troop at 30 (total of 13%) she charges up with 9 tiles as it used to be with the other troups.
it is significant on defense. With fast bubbles/waddles/roughian and li xiu c2 charging in 9ā¦ I can probably put on hold a tank if you give me one or two extra turnsā¦ soā¦ Agreedā¦ it mainly affects fast heroes at the startā¦ but it makes a difference when you have mana chunks from roughian/ray/hathor/c ariel/xnolphod/etcā¦ you go from charging in fewer tiles to not.
āGame is deadā moments according to the forum so far:
- introduction of emblems
- introduction of LB1
- Introduction of LB2
- Introduction of 5* Troops
When the game was actually far from dead:
- introduction of emblems
- introduction of LB1
- Introduction of LB2
- Introduction of 5* Troops
Itās always the same pattern.
I think anybody who is aware of mana break points said that itās not a problem for average heroes as long as you chose the mana node.
I think the player base is shrinking. I know there are threads where you can see reverse engineer active participation in mythic titan and other things. Soā¦ dyingā¦ perhapsā¦ deadā¦ we shall see.
Charge heroās still go in six tiles so Iām happy Iām probably only going to use 5* troops for them till they give more mana but my Hypnos have a lot of hp now
Revenue is still going strong. Thatās all they care about. Tbh itās almost impossible to kill a game thatās grossing as much as E&P.
Yeah for charge heroes itās amazing
I used to play a sniper game. If you spent $1000 a monthā¦ you werenāt any better than someone who spend zero dollars in that month. I made fun of those people who spentā¦ mercilessly.
But this gameā¦ the people who spend get something for their moneyā¦ be it heroes or emblems or alphasā¦ or 5* troopsā¦ so seems fine to me.
Nope, just 20 characters of nope.
for magic (with a 4% mana emblem nodes), the first charge is the same, 5 tiles. But for their second charge, it goes from 11 tiles with 11% mana to 10 with 20%. For rayā¦ itās fine for meā¦ but other magic heroes have a better 2nd charge.
Styxā¦ with 11% it is at 6, at 20% it is at 5 for the first charge. 2nd is unchanged. 3rdā¦ it is 11 tiles @ 11, 10 @ 20%.
So they are definitely affectedā¦ but if that isnāt a problem for yallā¦ ok.
300 emblems and trade off for lower mana speed bonus to convert. Not too appealing for me.
Will probably be a wallflower and observe first how this goes for other players.
I recall an aesop fable. A fox gets caught in a hunterās trap. To escape the fox chewed off his tail.
When returning to his community of foxes, they ridiculed him for not having a tail. He tried to say it was fashionable. He extolled the benefits of not having a tail and tried to convince everyone to do the sameā¦
They did notā¦
Iām not sure if that applies here. But it kinda feels like Iām sayingā¦ why not try this no tail lookā¦ be a trend setter.
Amen for 20 characters