May’s new hero of the month, Margaret: Margaret – New May 2019 HOTM (Hero of the Month): First Thoughts & Discussion
I’ve gathered some questions from the thread above. When it comes to dodging special skills, she is the 2nd hero (1st one being Inari). This naturally sprung up a lot of questions.
I’m creating this thread to keep a record of them, and in hopes that someone who has her can clear them up as she is leveled.
Q1: Class is a Rogue… who already has a talent to evade special attacks. However the talent does not avoid any ailments. Does Margaret’s dodge work the same? Avoiding damage but not status effects? Or is it like Inari’s?
Answer: Margaret’s dodge will ONLY trigger for skills that do damage, and she will dodge the entire skill. Confirmed in beta by Zephyr:
Video confirmation by Mariamne:
So far, it doesn’t seem like she can dodge any skills that don’t do damage (e.g. Proteus’s mana block and poison).
Q2: If she avoids due to evade, does she still gain mana if she fired her ability?
Answer: No, she does not gain mana if she fails her dodge, but if evade kicks in. Just like Inari’s skill (see answer to question below)
Q3: Does the game do two individual rolls? One for evade and one for the mana dodge?
*Answer: There was actually a bug with how the dodge worked: it was two individual rolls, but both could be triggered at the same time. Evade would nullify the mana gain effect from the dodge.
This has been corrected in V24: Version 24 Release Notes & Status
If a hero has both dodge status effect and evade talent the dodge status effect is applied first.
Q4: Speaking of Inari, do their dodge special skill boosts stack?
Answer: According to 7DD discord group, yes! They stack! That means that you get two separate rolls
That also means that a dodge can trigger either a minion or a mana boost, but not both in the same dodge. This is still useful to stack, however, as Inari’s skill dodges more than just skills that do damage.
Q5: Does she get buffs stolen by Hatter?
Answer: Margaret has a native resist to being dispelled, and Hatter’s steal counts as a dispel. Even if her dodge fails, Hatter still can not steal buffs from her (but he can steal her dodge buff from her nearby allies). See the thread below for another example of the hatter not being able to steal “undispellable” buffs:
Q6: How does her dodge rate work? I.e. what are the exact cap numbers that trigger the difference between the 20% dodge and the 90% dodge?
Assumption: The damage to the target is the only thing taken into account. Needs confirmation. Also still unknown where it starts at the 20% dodge and where it caps to the 90% dodge
Q7: If defensive buffs are active (Spirit Link, special skill def+, general def+, elemental def+) vs an attacker that would do the 90% attack, does she (or her neighbors) get the full 90% dodge, or anywhere in between down to the 1/5th?
There is no officially confirmed answer on this, and likely there won’t be without a developer response or without very thorough testing.
We can assume that the dodge rate is based on the damage after all buffs and ailments are taken into account