Exactly my point. Quenel should be a 6* hero. And she’s far for being the only one. Or, if not, Joon should be a 4* as long as his stats are a lot more consistent with Ferant than Quenel. There’s no difference between a 4* and a 5*, except for their stats. When the stats of a 4* surpass the stats of a 5*, one of them is in the wrong star class…
6* heroes are long here now, only SG wouldn’t aknowledge it. They should have their own tourneys, event tiers, and be harder to get than a 5*. And most important, they should be worth more than 26 team points.
Haha, oh well it was fun while it lasted. But would it even matter? Since the mana cut is still the annoying part of his skill. He’s fundamentally still going to work as tank
I feel like he’s meant to just fire once and then die. And then the flanks take over and just wreck havoc. He’s gonna get telluriaed to oblivion, this poor guy
In April I am expecting a balance update about the Slayer heroes, which will might affect their mana speed too.
In Beta they are no longer mentioned as Slow mana speed here, but “Slayers” mana speed, which is slower than average, but it can get faster with staff.
During my testing they seems to be still need 12 tiles to charge, but now as the mana speed is different Staff can adjust it separate from Slow speed heroes.
No, I am still expecting the Challenge Festival to be held in April, and I am expecting the release of Version 47 in the week of 11th of April (on the same week as the next challenge event unless staff adjusting the schedule).
So based ont that balance changes can not affect the Slayers as per my speculation the new version will not arrive to everyone before the event.
About the calendar arrival Petri told this last week:
Nah Ferant needs something. He’s becoming an issue at the top…which since I’m using a Ferant tank and playing against Ferant tanks I can attest to. He’s too good, this drop to 115% is reasonable in my opinion. Still a great 4* but not better than nearly every other Riposte hero
No vote options are given for: I think X is excessively weak but should not be buffed (increased in strength) or I think X is excessively strong but should not be nerfed (decreased in strength).
If heroes are made strong or weak, leave them. It just provides situations that players can work around.
There are too many heroes. Perhaps weak heroes could be pensioned off with players given ability to swap them from a choice of other heroes that could be provided at a similar level.
Successive hits into his counterattack have always reduced the amount of mana lost each time so as a bad cascade can’t leave you with zero mana. They’ve sped up how quickly the reduction happens. Not sure if anyone has ever tracked what percentage is reduced for each tile that his etc for exact details. Am guessing it’s a typical natural log decay used.