[Guide, 5* Duplicates] How Academy, and Costumes v5.0, changed the 4* / 5* hero inventory or Gryphonknight’s General rules for 4* / 5* inventory management [Empires v43]
Costume 5* Meta
Theoretically, for optimal costumes, you want 2x to 7x of each good 5* hero with costume
In reality,
5* heroes are too expensive ( Food, Hero XP, ascension items, emblems, aethers, etc. )
How do you decide what to keep?
Summary
Depending on your roster, play style, micro transaction budget, and luck, between 35x and 200x 4* / 5* heroes
HA10 retraining 5* and 2022
Keep enough 5* 1.1 for HA10 retraining 5* heroes, and coming soon, 5* duplicate hero mechanic ( 2022, see notes )
This amount will depend on your micro transaction budget, roster size and play style
This general rule may conflict with other general rules. As always, this depends on your roster, play style and heroes involved
Weeding your 5* inventory
As a very general rule of thumb
Keep 2x of each 5* hero that you own a good costume
1x of each decent 5* hero you are missing a costume
This general rule may conflict with other general rules. As always, this depends on your roster, play style and heroes involved
Teams, 5* heroes
Keep enough 5* heroes to have 2x decent 5* defense team and 5x decent 5* attack teams ( usually 7x of each color for a minimum of 35x 5* heroes )
This general rule may conflict with other general rules. As always, this depends on your roster, play style and heroes involved
5* 3.70 and 3* ascension items
Ideally, non farmable ascension items would be balanced ( 3* / 4* )
The costume 5* HotM spend depth business model prevents this
Many top players have a bazillion 3* ascension items ( non farmable )
Keep 1x to 2x extra of an hero that is good at 5* 3.70 and you do not have the costume
Keep 1x to 3x extra of an hero that is good at 5* 3.70 and you own the costume
Pro tip: Save lots of swords ( wooden ) for Common recruit training RT01 , and clothes ( rugged ) for Extra fast recruit training ( RT19 ) if leveling a lot of 5* 2.60, or 5* 3.70, costumes
This general rule may conflict with other general rules. As always, this depends on your roster, play style and heroes involved
Fear Of Missing Out, 5* heroes
If you are a hoarder, and have the budget, you can keep 1x of each unique 5* hero you own
Depending on your roster, the recent HotM families really changed some HotM, for better ( looking at you Elemental rainbow link minions that effectively stack ) and for the worst ( also looking at you Elemental rainbow link minions that effectively push out better minions )
This general rule may conflict with other general rules. As always, this depends on your roster, play style and heroes involved
Big spender, 5* heroes
If you are a big spender, keep 7x mono 5* teams of each color, for a total of 175x total 5* heroes
including
1x mono 5* teams of each color made up of only 5* 1.1 heroes for ingredients.
If all 175x 5* heroes are 5* 2.60, or higher,
than an additional
1x mono 5* teams of each color made up of only 5* 1.1 heroes for ingredients. Total of 25x 5* heroes for a grand total of 200x 5* heroes
This general rule may conflict with other general rules. As always, this depends on your roster, play style and heroes involved
4* heroes
SGG has been silent on 4* heroes
But 4* heroes used to be important ( see notes )
And SGG has started working on catch up mechanics for new players
So we might see the 4* duplicate meta change
But until we see something about 4* duplicates in Beta Beat:
Provisional General rules
Weeding your 4* inventory
As a very general rule of thumb
Keep 2x of each 4* hero that you own a good costume
1x of each decent 4* hero you are missing a costume
This Provisional General rule may conflict with other Provisional General rules. As always, this depends on your roster, play style and heroes involved
Teams, 4* heroes
Keep enough 4* / 5* heroes to have 2x decent 4* / 5* defense team and 5x decent 4* / 5* attack teams ( usually 7x of each color for a minimum of 35x 4* / 5* heroes )
if you do 4* tournaments / 4* Tier of Challenge event
including
Enough 4* heroes to have 2x to 4x decent 4* defense team ( total 10x to 20x 4* heroes ) for tournaments
and
2x to 5x decent 4* attack teams ( total 10x to 25x 4* heroes ) for tournaments
and
2x to 5x decent 4* attack teams ( total 10x to 25x 4* heroes ) for 4* Tier of Challenge event
This Provisional General rule may conflict with other Provisional General rules. As always, this depends on your roster, play style and heroes involved
4* 3.60 and farmable ascension items
Many players do not have enough non farmable 3* ascension items
or
have a very unbalanced collection of non farmable 3* ascension items due to Merciless RNG, 4* / 5* hero summons and 3* / 4* ascension item loot
Keep 1x to 2x extra of an hero that is good at 4* 3.60 and you do not have the 4* costume AND you do not have a 5* 3.70 equivalent
Keep 1x to 3x extra of an hero that is good at 4* 3.60 and you own the 4* costume AND you do not have a 5* 3.70 equivalent
Pro tip: Save lots of swords ( wooden ) for Common recruit training RT01 , and clothes ( rugged ) for Extra fast recruit training ( RT19 ) if leveling a lot of 4* 3.60 costumes
This Provisional General rule may conflict with other Provisional General rules. As always, this depends on your roster, play style and heroes involved
Fear Of Missing Out
If you are a hoarder, and have the budget, you can keep 1x of each unique 4* hero you own
This Provisional General rule may conflict with other Provisional General rules. As always, this depends on your roster, play style and heroes involved
Big spender
If you are a big spender, keep 7x mono 4* / 5* teams of each color, for a total of 175x total 4* / 5* heroes
including
1x mono 5* teams of each color made up of only 5* 1.1 heroes for ingredients.
If all 175x 4* / 5* heroes are 4* 3.60 / 5* 2.60, or higher,
than an additional
1x mono 5* teams of each color made up of only 5* 1.1 heroes for ingredients. Total of 25x 5* heroes for a grand total of 200x 4* / 5* heroes
This Provisional General rule may conflict with other Provisional General rules. As always, this depends on your roster, play style and heroes involved
Notes
Click for notes
2022 Duplicates
Click quoted notes for SGG quotes
Test 4* heroes and Pseudo 5* heroes
Yes
Because SGG is cruel
Before mono 5* HotM teams
4* heroes
Before 5x of each color 5* HotM were released ( 25x total heroes ), 4* heroes were important to the meta
Balancing 4* heroes
Balancing 4* heroes
New Player Catch up
- How do you envision filling the gap between new players and old players?
- TIM: Thanks to the, from our point of view, very mellow power creep in the game we’ve not had to really think about this before this year. But this is now something we have on the agenda. We do not know the scope of things needed for this - but it would be interesting to at least see what could be done to make the path for new players a bit easier and/or faster.
- What are the plans for keeping the game F2P and C2P friendly, with each year there is much more to do and less catch-up mechanics?
- TIM: See the answer to the previous question - we haven’t had a pressing need to address this earlier, but we are now discussing it.
FIN