[Suggestion] Limited availability 4* Hero Costume shards or 4* Costume of the Month ( with a 5% or 10% chance of a costume for a 5* HotM ) [spend depth, small team]

[Suggestion] Limited availability 4* Hero Costume shards or 4* Costume of the Month ( with a 5% or 10% chance of a costume for a 5* HotM ) [spend depth, small team]

Game Background of Idea

Click for background


Costumes are great spend depth ( AKA making the game slower so a small team can keep up )

A good base hero, with good costume, can require 2x to 7x duplicate fully leveled base heroes, and 2x to 7x duplicate fully leveled costumes for optimal use

A filler base hero, with a filler costume, can require 2x to 3x duplicate fully leveled base heroes, and 2x to 3x duplicate fully leveled costumes while waiting for good heroes, and good costumes

Catch up mechanic

Normally a MMO catch up mechanic is so all players can enjoy the latest content together

With a small team you want the opposite, make new users grind through old content

But enough of a catch up mechanic so they can be on a relatively even playing field with old players in a reasonable amount of time ( see 4* heroes below )

4* heroes

Before 5x of each color 5* HotM were released ( 25x total heroes ), 4* heroes were important to the meta

Using limited availability 4* heroes, and Classic 4* heroes, adds value to new, and old users while dramatically increasing spend depth ( looking at you Proteus, and Wilbur )

This also helps balance 4* heroes ( see notes )

Limited time windows

With limited time windows, you can control a users access to content and increase monetization

Lab v2.0

Lab v2.0 let’s you spend 1000x alchemy shards and select between two different choices of 3x 3* ascension items with a chance one will be 1x 4* ascension items ( reverse engineering suggests 5% or 10% per 1,000x alchemy shards, see notes for spend depth )

Costume of the Month

Add Costume of the Month shards ( CotM shards )

Click for mechanics

CotM shard pool

Each month the CotM shard pool will change but it will consist of

3x different costumes for 5* Hero of the Month ( each awards 1x base heroes and 1x match costume )

Example possible choices
Hel x1
Alberich x1
Gravemaker x1

2x 4* costumes for limited availability hero ( each awards 3x base heroes and 3x match costume )

Example possible choices
Wilbur x3
Proteus x3

4x different costumes for 4* Classic hero for filler ( each awards 3x base heroes and 3x match costume )

Example possible choices
Rigard x3
Melendor x3
Boldtusk x3
Kiril x3

These 9x possible heroes will change each month encouraging some players to spend extra, and hoard, the month BEFORE a desired costume for 5* HotM

Very important that costumes for HotM stick to a predictable schedule ( like Atlantis summons and past 5* HotM )

Spending CotM shards

Players can hoard CotM shards, or spend them

When spending 1000x CotM shards, just like Lab v2.0, players would get two choices between two different 4* heroes ( 3x base, and 3x costume ) with a chance one will be a 5* hero instead ( 1x base, and 1x costume )

Example choice
3x Classic 4* costume, and base, Rigard
3x limited availability 4* costume, and base, Wilbur

Example choice
3x Classic 4* costume, and base, Rigard
1x HotM 5* costume, and base, Vela

Reverse engineering suggestion 5%, or 10%, chance of 4* ascension item for 1000x Alchemy shards

Use the same ratio for CotM shards chance of costume for 5* HotM

Like summons, heroes could temporarily exceed available hero slots if 3x 4* costume, and base hero, are selected by user

4* / 5* costumes, and base heroes, will be from the above described pool and change each month


Click for more thought

No trade 4* heroes

Because trading between players will never be implemented ( severely decreases spend depth )

3x base 4* hero, adds more spend depth for individual accounts as non farmable 3* ascension items are needed for base hero, and costume

It will also pseudo simulate the situation when the limited availability 4* heroes were introduced, with multiple duplicate limited availability 4* heroes while chasing specific 5* heroes

It will also help new users deal with the glut of 3* non farmable ascension items due to 4* ascension item spend depth business model

It is why costumes for limited availability 3* heroes are not included in HotM shard pool

3* heroes

A separate mechanic should be implemented for costumes matching limited availability 3* heroes

Similar to Taverns, and Costume chamber, separating costumes for Classic 5* heroes and costumes for limited availability 5* heroes


Click for notes

Lab v2.0 Shard Spend depth & Loot box unit price

Spend depth any 4* ascension item
20,000 shards

Spend depth 4* Tonics
140,000 shards

Balancing 4* heroes


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I wish Discourse.org handled forum links within hidden/ spoiler text better

Until then, I will just have to quote the whole post/ reply



Reserved reply space

For 2 possibilities:
  1. The build-up has peaked both my curiosity and anticipation

  2. To claim this spot before @Ruskin505 which is something I have never accomplished until now! Weeeeeeeeee

:point_up_2:not in any prioritized order

Any material will later be SOLD
At a gradually discounted price
That falls in tandem with market demand
From the resulting consequence of:

  • Such material usually fans the embers of discontent and division, as rarity is experienced by the impoverished.
    Without years of previous F2P development, or financial supplement, they don’t "catch-up"… they quit.

  • Compounded by spenders that can’t sustain their own spree in light of yet another cap movement. The balance between,
    Previous-Investment-Obligation and Walking-Away can be over turned!

Thus developing a reduced market
In direct proportion to the… population

Case in point for market prices:

“Limited Availability” of Shards
Would enhance and hasten already problematic issues for retaining the old and harvesting the new.

But it would serve well, to squeeze fruit lying around the tree!

The solution for duplicates,

May not have a single fix:

The problem is created by multiple issues:


:point_up_2: Who will benefit most? From any fix?
And what happens to the gap afterwards…

Perhaps multiple fixes?
But… if any are made abundant, some players will run amuck

Happy cake day btw @Gryphonknight
Figures… I would share that with someone who’s been here forever 😮‍💨


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