oops, typo thanks…
Also what a waste of attack resistance…
I’m not actually joking (well, maybe 20% joke)? I think it could potentially be interesting for him to be put in a corner, kind of like how Alberich and MN works, without the revives, but if both teams are down a couple of heroes and all of the heroes have low hp in end game, and he finally wakes up, uses his skill, and all of his teammates heal up… could potentially work?
As a kind of a new play style to the game, rather than just more of the same old.
PvE would be titans, map, quests, etc
And i think kiril would be better suited at average rather than dumping excessive items to make a v slow helpful
Just my 2 cents
The attack resistance sorta makes sense due to Kingston, zeline, horghall, probly other greens(they sorta have a theme)
But on a healer? Yea not all that useful. Was better placed on frida.
A v.slow hero with high mana troop can reduce from 14 tiles to 12 tiles.
A slow hero with high mana troop can reduce from 12 tiles to 11 tiles.
That’s not a lot of difference between 12 and 11 tiles but then many people don’t like using slow hero, me included. I prefer using costumed emblemed Rigard for raid/war then using Kunchen.
That would get wrecked pretty badly by Finley or Snow White.
@DaveCozy Another potential new playstyle for him as tank:
Instead of HoT heals, he gives MoT instead: All allies gain +20% mana each turn for 4 turns;
I don’t know if that might be too OP (numbers can always be tweaked, it’s the idea I’m trying to push). Gives a new type of buff that could make him awesome while keeping most of what he is.
@zephyr1 minor copy paste error above.
Thanks for the info.
He’d be worse than Alberich, M.N. and Heimdall, due to the lack of revive.
Best case, a few heroes may be left at that point, and he can cause a come-back. Worst case (and more likely) is that the smart attacker completely ignores him, and leaves him as last to take out. Then he’s the only one left, and all he’s doing is stalling the match – which he’ll eventually lose in regular raids, and maaaaybe prevent a team kill in wars but that depends if the attacker lost their offensive heroes too.
Now this would certainly make him a bit better. That at least threatens the attacker, as his team is going to use their skills much quicker and possibly overwhelm the attacker.
Doesn’t sound like a new buff to me – it’s what Alberich does already: mana recovery
Haha. Same here. Great minds.
1 blantantly OP
1 woefully underwhelming
Do they understand balance anymore?
sounds pretty balanced on average
I knew the month featuring GM will also feature a bad HOTM. Lol
nope. GM is in may, when female purple GM (Clarissa) is featured. Go check her out and see how ‘bad’ she is
This is what I read after the VERY SLOW:
- Recovers 42% health for all DEAD allies.
- All DEAD allies regenerate 612 HP over 4 turns.
- All DEAD allies get +30% defense for 4 turns.
- All DEAD allies get +30% attack for 4 turns.
- Element Link gives all DEAD Ice allies +64% defense against Special Skills for 6 turns. This effect can’t be dispelled.
As he stands now, with Ariel and Aegir on the loose, I don’t want him.
This version would be very good, Raffaele would resurrect all dead allies with 42% HP, recover 612 HP in 4 turns and increase their defense and attack by 30%, for 4 turns. Only the elemental link that would be for all ice allies. It would be very slow, but it would be the best necromancer in the game.
I wasnt suggesting a new ultimate . But I like your idea of making him a necromancer, a time bomb ready to explode so even if you put him on a corner as a very slow. It will still stress you out if you dont have a plan on how to kill him by the second half of the match.