my bad, but still, the 55% from MN only worries me in VF wars, wont be the case (not saying isnt a great hero, only giving mt perspective in the 60%)
the problem is all the rest of the spell
Looking forward to get these interesting 3s and 4s
I think that we will need more quests that give us more ascension materials
So many heroes for leveling
I need a lot of tabards for Khonshu, Goseck and Nyx
Is Charon the guy from SE (the one with coins)?
Yes, he is the character from SE
Wow, these 3 heroes are going to be so OP at War offense.
Charon
Erebus
Thanatos
Strong heroes. Iād be happy with any of the 4*s
My two cents below.
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Charon - 2nd charge super helpful. Average speed purple reviver.
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Erebus - 1st charge most helpful imoā¦ essentially a very fast sniper. Otherwise not too keen
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Thanatos - 2nd charge is the poor man version of Xno. But he will pair well with all other average speed hero who may not have a lvl 23 mana troops. 3 matches will get Thanatos charged and that 10% additional mana will be just enough to get everyone else charged
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Amphirite - Like her in general. Shall pair well with Morel in 1-2 punch in 3 matches
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Nemesis - yellow reviver on 3rd charge. 2nd charge is also very helpful. Status immunity blocking is very useful skill
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Nyx - We have seen it. very good hero
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Hypnos - likewise. very good hero
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Arges - 4* version of Nyx. Instead of hitting all, it is hit-3.
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Brontes - he is not bad, mana gen + direct mana boostā¦ but we have too many green healerā¦ Not a big fan of heal-3
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Steropes - Can this delayed revival status thing be dispelled?
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Dante - 1st charge is okā¦ But is 2nd charge a bit too weak? 120 damage over 4 turns and thatās it?
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Virgil - We have too many 3* blue healersā¦ Not keen
Does this mean itās still about 12 tiles for Charge 3 for Rush ?
Without mana boost:
6-9-12 => 6.5-9.75-13?
I think it is 6.5 tiles for each charge, but it is no way to test this
Good enough. Thank you.
With mana boost to drop 1 tile ā¦ it becomes 6-12-18 then.
i see a lot of revive, 1 shot snipping, but also only attack optionsā¦
if you use āchargeā in defense itās like a random battle between blindsā¦ a rng batteā¦ hope theyāll increase the max time of a raid soon. lol
Will it be only round 1 Styx heroes release first? Round 2 will be later date?
Round 1 Sytx heroes (Nyx and Hypnos) are already in the game during Solstice Summon.
The Tower of Styx will have all of these heroes as an option unless Staff decides otherwise like for the Gargoyles event.
Charon and Thanatos are what offensive teams needed. Often times you start with a bad board and needed 1-2 extra turns before losing. Having an average or fast speed healer means youāll have to get 3 matches too. Which adds more mana to the opponent team.
With Charon and Thanatos, you need 5 tiles or 2 matches. Meaning less mana for the opponent team, which equals more turns where you can move tiles for the offensive color.
Pairing 1 of them in any 3-2 or 3-1-1 team and youāll get an extra few turns to get the tiles you need.
If youāre serious about war, Charon and Thanatos will likely increase your avg score.
Nemesis is the anti-Xnolphod. Sorely needed.
In general these heroes are great because they only need 5 tiles for the first charge. The game is so fast now, even regular fast heroes with 9 tiles are often too slow. If you fight higher level teams with Xnolphod as tank and two C Alasie flanks, you are done if you donāt instantly have 9 tiles on the board, which is about half the time.
Needing only two matches of three is a blessing and itās why I love my ninja tower heroes. Having more of this charge-type heroes is great and so is having heroes like Nemesis.
Ya, Nemesis should be able to kill the tank. Itās very likely the two yellow matches will hit the tank, so he wonāt be full HP.
Certainly great against Xnolphod. Not bad as a ultra fast sniper too.
All these new Styx heroes are OP and have longevity. Iād summon these vs other event heroes for sure. (Not easily replaced)
Ironically, no one asking for these to be nerfed, which is crazy haha.
Canāt cast your damage dealers if they donāt live long enough.
I had to check the Op to assure myself this really was the special name!
Beta Balance changes
- Nemesis
- x3 Mana Charge
- Chance to revive allies removed
- x3 Mana Charge
- Thanatos
- x2 Mana Charge
- Direct mana boost increased: 10% ā 15%
- x2 Mana Charge
- Erebus
- x2 Mana Charge
- Now also destroys Minions from the target
- Direct damage decreased: 580% ā 550%
- x2 Mana Charge
- Dante
- x1 Mana Charge
- Direct damage increased: 90% ā 105%
- x2 Mana Charge
- Now deals direct damage (125% damage to all enemies)
- Now bypasses defensive buffs
- x3 Mana Charge
- Direct damage increased: 190% ā 205%
- x1 Mana Charge
The OP is adjusted with these.